https://www.youtube.com/watch?v=S0JPB4b3Zck
I was immediately interested in Convoy when I originally heard about it, but was sad when there was no Linux support. The good news is they now have a Linux test build available to the public.
The Convoy developers announced this in their Steam forum news:
About Convoy
Convoy is a tactical roguelike-like inspired by Mad Max and FTL in which you cross a wasteland in search of parts for your broken ship.
Presented in pixel art and set in a future post-apocalyptic setting, Convoy is a squad based tactical roguelike-like in its core. You travel with your combat vehicles and convoy across a wasteland to find parts needed to repair your broken spaceship. During your journey you will encounter strangers in randomized scenarios by picking up radio signals.
Depending on the choices you make, signals can either lead to tactical combat, text based dialogue or chance based role-play. Whatever choice you make, you need to keep your convoy and its cargo safe from raiders, privateers and other enemies. Keep upgrading your vehicles, as death is permanent in Convoy.
Some thoughts
I've given it a quick test, and it seems to work pretty well for me. It’s a very interesting game, and you can see where the FTL and Mad Max inspiration comes from. I feel like I will be playing a lot of this, especially since I’ve just watched that new MM film.
What is most interesting about it, is that you can move around units in a real time strategy sort of way during battles. The battles are similar to FTL with its real time action with pausing, so you can issue orders while paused.
The problem I can see with it right now is that the combat is a little on the clunky side, and it can be a bit frustrating. It seems that if you simply tell units to attack they won’t do it unless they are in range, instead of moving to be within range, and that’s really quite annoying. I actually thought it was a bug, but apparently not. I can see why they did it, as you don’t want them to automatically move towards an enemy vehicle and accidentally crash into a rock, but manually moving and then selecting them to attack is still slightly annoying.
I will do a more thorough article on it when it’s published as an official and fully supported build.
They are also planning a DRM free build, so that should hopefully be up on other stores at some point.
Check out Convoy on Steam.
Thanks for the poke kyokei
I was immediately interested in Convoy when I originally heard about it, but was sad when there was no Linux support. The good news is they now have a Linux test build available to the public.
The Convoy developers announced this in their Steam forum news:
QuoteHey everyone,
We've just uploaded the first test version of the Linux build! Aside from platform, it is identical to the current Win/Mac versions of the game.
We've done some internal testing and everything seems to work as intended, however we still feel like we should put it through some field tests before we announce the official release.
To be able to install and play the Linux version, you'll need to select the "Linux_Test" branch under "beta" in the Steam properties.
We'd love to hear your feedback, and of course tell us any issues you may have!
About Convoy
Convoy is a tactical roguelike-like inspired by Mad Max and FTL in which you cross a wasteland in search of parts for your broken ship.
Presented in pixel art and set in a future post-apocalyptic setting, Convoy is a squad based tactical roguelike-like in its core. You travel with your combat vehicles and convoy across a wasteland to find parts needed to repair your broken spaceship. During your journey you will encounter strangers in randomized scenarios by picking up radio signals.
Depending on the choices you make, signals can either lead to tactical combat, text based dialogue or chance based role-play. Whatever choice you make, you need to keep your convoy and its cargo safe from raiders, privateers and other enemies. Keep upgrading your vehicles, as death is permanent in Convoy.
Some thoughts
I've given it a quick test, and it seems to work pretty well for me. It’s a very interesting game, and you can see where the FTL and Mad Max inspiration comes from. I feel like I will be playing a lot of this, especially since I’ve just watched that new MM film.
What is most interesting about it, is that you can move around units in a real time strategy sort of way during battles. The battles are similar to FTL with its real time action with pausing, so you can issue orders while paused.
The problem I can see with it right now is that the combat is a little on the clunky side, and it can be a bit frustrating. It seems that if you simply tell units to attack they won’t do it unless they are in range, instead of moving to be within range, and that’s really quite annoying. I actually thought it was a bug, but apparently not. I can see why they did it, as you don’t want them to automatically move towards an enemy vehicle and accidentally crash into a rock, but manually moving and then selecting them to attack is still slightly annoying.
I will do a more thorough article on it when it’s published as an official and fully supported build.
They are also planning a DRM free build, so that should hopefully be up on other stores at some point.
Check out Convoy on Steam.
Thanks for the poke kyokei
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4 comments
Seems rather interesting, the whole MadMax/FTL angle does sound kind of cool.
However, I´m starting to feel a bit tired with "pixelart". I´m not particularly taken with fancy graphics and tesselation, ssao and whatever it´s all called, but this "retro-trend" where the graphics are made to resemble late 80´s games, rather than mid 90´s or Y2K:ish, that´s taking it a bit too far imo.
For me, this kind of graphics is just a little bit *too* primitive/simplistic to be ignored, to the point where a superb 10/10 game can actually feel merely like a decent 7/10 game, because the graphics hurts the overall enjoyment.
However, I´m starting to feel a bit tired with "pixelart". I´m not particularly taken with fancy graphics and tesselation, ssao and whatever it´s all called, but this "retro-trend" where the graphics are made to resemble late 80´s games, rather than mid 90´s or Y2K:ish, that´s taking it a bit too far imo.
For me, this kind of graphics is just a little bit *too* primitive/simplistic to be ignored, to the point where a superb 10/10 game can actually feel merely like a decent 7/10 game, because the graphics hurts the overall enjoyment.
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Most welcome for the poke! I will keep pocking you.
The game is rather quite fun and I don't mind the pixelart although I get where you are coming from Feist. It does fit the game though.
If you like FTL and roguelike games, then this is surely a game for you.
The game is rather quite fun and I don't mind the pixelart although I get where you are coming from Feist. It does fit the game though.
If you like FTL and roguelike games, then this is surely a game for you.
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If it's anything like FLT, it'll be awesome.
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