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You can grab the demo from the Slipstream itch.io page, and it needs Java to run.
I've tested it, and it's quite a lot like some racers I played on Amiga years ago, but with some new ideas thrown in. Give it a go and tell us what you think. I especially like the drifting, and selecting the next stage based on which road you take, I thought that was really cool.
About the game (Official)
Slipstream is an arcade-style checkpoint racing game. You drive across 15 different tracks and race against the clock to get to the finish line, while avoiding the traffic and obstacles along the way.
At the end of each track, the road splits in two different paths, allowing players to choose their next destination. The game takes place in a variety of exotic landscapes, including cities, mountains, forests, beaches and valleys, and features a simple yet challenging driving gameplay.
The colourful visuals are inspired by the atmosphere of 80’s and 90’s games such as OutRun, Daytona USA, Super Hang-On and Sonic the Hedgehog. The soundtrack also draws inspiration from that era, incorporating elements of synthpop and jazz fusion.
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Reminds me of a DOS game called Lotus(?) lol
1 Likes, Who?
Is there gamepad support in the demo? I'm not about to play a racing game on keyboard.
0 Likes
Quoting: GuestJava, ouch :(. It was too good to be true…
Indeed ouch. But it actually makes a lot of sense as a design decision; the game is simplistic, Java is cross platform.
0 Likes
Oh god, not a JVM discussion again. As if the ~40% performance loss was such a problem these days and the garbage collector not handle-able.
It's not a language like PHP or JavaScript we're a talking about but Java, a very sophisticated, high-level language. Business-decisions that are often a fail do not count. They are not going to use EE here.
We are also not talking Applets here, we are talking about the JVM. There is no (security or performance) reason not to use the JVM.
In fact the JVM is great for developing games or at least not worse than .NET (you know, C#'s runtime, because the native-compiler is still not released)
Last edited by Maelrane on 12 July 2015 at 8:19 pm UTC
It's not a language like PHP or JavaScript we're a talking about but Java, a very sophisticated, high-level language. Business-decisions that are often a fail do not count. They are not going to use EE here.
We are also not talking Applets here, we are talking about the JVM. There is no (security or performance) reason not to use the JVM.
In fact the JVM is great for developing games or at least not worse than .NET (you know, C#'s runtime, because the native-compiler is still not released)
Last edited by Maelrane on 12 July 2015 at 8:19 pm UTC
2 Likes, Who?
Standalone Java applications works very, very well. Don't throw them into same pit with java applets (ughhh). Yes, they are eating up memory like candies if code is complex, but overall...small little game...OpenJDK installed...and here you go.
1 Likes, Who?
This remind me a lot of the racers I played on the NES and SNES. Hopefully this gets greenlit.
0 Likes
This game looks awesome. Definitely invokes nostalgia, but in a modern way. As in what we remember them to be, not what they actually looked like. As for Java, that is a good thing. Java is not hip or exciting, it is boring and reliable. But that is what you want when you have to manage a project of a reasonable size.
0 Likes
Road Rash 2015.
0 Likes
OutRun Clone? Of course!
0 Likes
It's beautifully retro. Add more maps, cars, and maybe other game modes and I'll totally buy it.
0 Likes
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