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Terra Nova: Strike Force Centauri is a classic tactical shooter that now has a Linux version on GOG, and it's highly rated. Originally released in 1996, it has been given new life on GOG's digital shelves.

About the game (Official)
In Terra Nova: Strike Force Centauri you lead an elite fighting team battling for freedom from the sinister forces of the Earth Hegemony. Engage in combat on the bloody battlefields of four unique worlds. Encased in your Power Battle Armour you are an unstoppable fighting force. Which is just as well, for as your colony prospers a new breed of pirate has emerged. More organised and armed with powerful weapons, these new pirates have prompted the Centauri government to establish an elite fighting force, the Strike Force Centauri.

Lead your team against the new threat to Centauri peace and discover the dark secret behind the pirates' growing military might...

- Battle to save your colony in over 30 missions, including recon, search and rescue, night raids, and full scale battles.
- Create your own missions with the Random Scenario Generator.
- Suit up in Scout, Standard or Heavy Hi-Tech Powered Battle Armor depending upon your mission.

Check out Terra Nova: Strike Force Centauri on GOG.com now. Article taken from GamingOnLinux.com.
Tags: Action, GOG, Retro
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3 comments

Shmerl Jul 3, 2015
Also, Trine (for Linux) was released on GOG after a huge delay: https://www.gog.com/game/trine_enchanted_edition
ElectricPrism Jul 4, 2015
This reminds me of G-NOME by 7th Level. I sure do miss the gritt and badassness of those older games. A Golden Age of Indie Game Development was the 90s.

JudasIscariot Jul 4, 2015
Quoting: ElectricPrismThis reminds me of G-NOME by 7th Level. I sure do miss the gritt and badassness of those older games. A Golden Age of Indie Game Development was the 90s.


As someone who was already gaming in the 90s, I have mixed feelings about this "Golden Age" line of thinking.

Mixed feelings because back then developers were constantly re-inventing the wheel what with there being different engines for every single damn game and not all of them ran well. Weird development decisions such as the infamous Voodoo Memory manager used in Ultima VII and VIII which was hell on Earth when you had to configure expanded and extended memory. Let's not forget all of the IRQ conflicts, boy, those were ALWAYS fun.

Later on you had specific editions of games made to run on very specific hardware like the different editions of a couple of MechWarrior games that were made for some very specific video cards at the time.

I think the only thing that makes the 90s a golden age would be the quality of the games themselves in terms of complexity, mechanics, and actual gameplay :)
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