Some time ago I half-joked about setting up a GamingOnLinux Game Jam of sorts and got some positive feedback on IRC. So, I've recently been thinking about bringing the idea from joke stage and actually setting something like this up.
The general idea is that we would give you, the potential participants, a set time period to develop a game on Linux using native tools (SDL, Godot, Unity3D etc.) and have a submission page somewhere (Itch.io perhaps) for you to submit your games. The community could vote for their favourites and in the end we would have a winner.
As you can see, at the moment we don't have detailed plans of any sort. This is the first time we would attempt to do something like this. And that's exactly why I would ask you, the dear members of GOL, what do you think about an event like this? Would you participate? Should there be a prize for the winner(s) and if so what would that prize be?
There are a lot of open questions at the moment but I think it would be a really nice event to hold. I believe that it could benefit us by showcasing Linux as a game development platform in addition to allowing people to learn about game development and possibly promoting various game development tools we have available on Linux.
For the first event I think we should probably keep it simple and forget about themes to allow innovation to flow freely. I also don't think restricting the submissions to a single weekend would be beneficial for us, so maybe we should start with a longer submission time (2 weeks, maybe?).
If you have any feedback, please send it our way and we might incorporate that stuff into our plans should we run an event like this.
The general idea is that we would give you, the potential participants, a set time period to develop a game on Linux using native tools (SDL, Godot, Unity3D etc.) and have a submission page somewhere (Itch.io perhaps) for you to submit your games. The community could vote for their favourites and in the end we would have a winner.
As you can see, at the moment we don't have detailed plans of any sort. This is the first time we would attempt to do something like this. And that's exactly why I would ask you, the dear members of GOL, what do you think about an event like this? Would you participate? Should there be a prize for the winner(s) and if so what would that prize be?
There are a lot of open questions at the moment but I think it would be a really nice event to hold. I believe that it could benefit us by showcasing Linux as a game development platform in addition to allowing people to learn about game development and possibly promoting various game development tools we have available on Linux.
For the first event I think we should probably keep it simple and forget about themes to allow innovation to flow freely. I also don't think restricting the submissions to a single weekend would be beneficial for us, so maybe we should start with a longer submission time (2 weeks, maybe?).
If you have any feedback, please send it our way and we might incorporate that stuff into our plans should we run an event like this.
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This could be fun, but you need some kind of glue to make people feel they are in an event, even if they are remote.
I think themes are good, because it forces you to step out of your comfort zone and open up to group ideas.
Don't restrict the API/Engine choice, not everyone is comfortable with developing these kind of software in such a short timespan. Don't forget the goal is to everyone to explore Linux game dev. as a platform and to showcase the products.
Better the games will be, better the showcase.
I think themes are good, because it forces you to step out of your comfort zone and open up to group ideas.
Don't restrict the API/Engine choice, not everyone is comfortable with developing these kind of software in such a short timespan. Don't forget the goal is to everyone to explore Linux game dev. as a platform and to showcase the products.
Better the games will be, better the showcase.
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How about rather than jamming on a game, we get jamming on game development tools. Linux lacks a lot of tools that other platforms take for granted. I'd like to see a game jam dedicated to creating good level design tools/3d authoring tools. This does not mean a 3d modeller but more asset creation tools. Think ship hardpoint editors/GTK Radiant style tools.
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