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Wine Development Release 1.7.51 Is Now Available

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Wine development team was able to produce a new experimental release today. 1.7.51 bringing many new features and as many as 37 bugfixes.

A new issue of World Wine News is also available: #397

The few most interesting features introduced in this release:
  • XAudio2 implementation using OpenAL Soft.
  • Support for the new Universal C Runtime DLL.
  • Dropdown menu support in the standard Open Dialog.
  • Grayscale rendering mode in DirectWrite.
  • Various bug fixes.


To learn more about this release pleas visit this announcement.

I actually tried a quick game with Starcraft 2 recently which I've owned for years, and was really quite surprised at how well the WIne project works. It's quite astonishing really.

I know some people see Wine as the devil, I did as well, but hey thoughts change. I think it's a really useful project for playing game I really want to play, but otherwise couldn't.

See the second page for the list of bugs fixed.

The source is available from the following locations:

http://prdownloads.sourceforge.net/wine/wine-1.7.51.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.7/wine-1.7.51.tar.bz2

Binary packages for various distributions will be available from:

http://www.winehq.org/download

Thanks to mrdeathjr for letting us know! Article taken from GamingOnLinux.com.
Tags: Open Source, Wine
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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3 comments

mrdeathjr Sep 6, 2015
In this wine version introduce xaudio2 support (new version needed for mint 17.2) and some bugs as corrected in dark (quartz problem), sonic generations and others


View video on youtube.com

View video on youtube.com

View video on youtube.com


Also is needed new dependency: openal-soft-dev 32bit

In my case works with new openal files from

https://launchpad.net/ubuntu/+source/openal-soft

Files needed are libopenal1_1.16.0-3_i386.deb, libopenal1_1.16.0-3_amd64.deb, libopenal-data_1.16.0-3_all.deb, libopenal-dev_1.16.0-3_i386.deb, libopenal-dev_1.16.0-3_amd64.deb, makehrtf_1.16.0-3_i386.deb, makehrtf_1.16.0-3_amd64.deb, openal-info_1.16.0-3_i386.deb and openal-info_1.16.0-3_amd64.deb

However if you have installed desmume 0.9.11, yabause, dolphin 5.0 rc25, handbrake 0.10, ffmpeg is needed uninstall this packages first before for proceed install new openal files

After this can reinstall emulators and works normally

^_^


Last edited by mrdeathjr on 6 September 2015 at 11:30 am UTC
GermainZ Sep 6, 2015
Is there an option in wine to see the framerate?
No easy way to see the current FPS on the screen, but you can see the average of the last few seconds in the terminal using the 'fps' WINEDEBUG option. For example, I use this in my zprofile (no debug info except FPS):

export WINEDEBUG=-all,+fps

… or you can just do it for a single command:

WINEDEBUG=+fps wine /path/to/file.exe


Last edited by GermainZ on 6 September 2015 at 7:41 pm UTC
dubigrasu Sep 7, 2015
Add 2>&1 | tee /dev/stderr | sed -u -n -e '/trace/ s/.*approx //p' | osd_cat --lines=1 --font="lucidasans-bold-24" --color=yellow to the command and you'll get the fps on screen:

![](http://s2.postimg.org/9rpqy4up5/Screenshot_from_2015_09_07_09_12_45.png)
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