Divinity: Original Sin Enhanced Edition has finally released for SteamOS/Linux. I have picked up a copy, and I am downloading right now to give you some thoughts.
Update: It's now downloading.
It couldn't have released on a worse day for me. I ended up accidentally playing through Portal in its entirety before going to bed last night, so tired is an understatement. I am also ill, so it wasn't the best idea. I will try to give it some thoughts once I have put a little time into it.
Important: AMD video cards might have rendering defects. This is a game issue and it will be fixed soon.
Initial thoughts and port report
It launches fine, hooray! It loads up in Windowed mode by default for me, if I still had my dual-monitor setup I would have liked this. It's easier to get games working correctly if they start in windowed mode, but now I'm on one screen I couldn't care less. So full-screen 4K resolution it is!
You are greeted with a two-character setup screen with quite a few options and classes to pick for each one. You always have two it seems, and they can be any mixture of male/female, female/female or whatever you want.
Performance wise everything seems fine, with 4K resolution and everything up at Ultra it has been running really smoothly without a hint of stutter. GRID Autosport is the only other game I've been able to get a smooth 4K experience with, so this is really massive points in its favour.
I am testing it with the Steam Controller and it's working like a true dream. The buttons are all mapped correctly, and it just works great. Feels really responsive, and was certainly built well for a gamepad.
I do find it amusing that with your characters, you control both of them when talking to each other. Can't say I've seen that done before, and it certainly makes it interesting, but also easier to do what you want.
Issues
Once you are in-game, you cannot switch to a gamepad/Steam Controller. You can only switch on the main menu, a little annoying, but not a major issue. Same for switching to mouse, the control method cannot be changed in-game.
It pollutes your home folder with a "Larian Studios" folder, seriously developers, please stop doing this.
Overall, it's one of the highest quality ports I've seen for a while performance wise for me. Really liking it.
About the game (Official)
Gather your party and get back to the roots of great RPG gameplay. Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see.
You take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. Embarking on what should have been a routine murder investigation, you find yourself in the middle of a plot that threatens to destroy the very fabric of time.
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More CRPG goodness is welcome. Now here's hoping for Underrail (and perhaps undertail as well :p ).
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While it's good the game is released, it would be nice to see some sort of official notice from Larian. Nothing on twitter so far by way of announcement or fanfare.
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Quoting: neowiz73there seems to be a bug with the traits as well, for kicks I recreated a character with the Lone Wolf trait and supposedly it should remove your companion at that point but It in fact does not. So apparently you can have a protagonist even with one character having the Lone Wolf trait. So if you want 1 really OP character that would be the way to go, haha.
It doesn't exactly work like that, I digged up some Steam thread about this, here: https://steamcommunity.com/app/373420/discussions/0/490124466456579487/#c490124466459796011
EDIT: In Short, if one of your 2 characters has Lone Wolf Trait, then you can't have the 3rd and 4th companion later in the game (aka you're stuck with the 2 main characters you create).
Last edited by Avehicle7887 on 24 December 2015 at 4:49 am UTC
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Also anyone tested to see if you can coop with a win/mac user.
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Awesome news. Hopefully GOG gets the Linux version soon.
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QuoteI do find it amusing that with your characters, you control both of them when talking to each other. Can't say I've seen that done before, and it certainly makes it interesting, but also easier to do what you want.
I haven't tried this myself, but if you make one of them with a personality "AI" I bet they will reply in the conversations according to the profile you set.
Also, if you play in coop I bet it makes more sense as well.
This game is *all* about options and I love it!
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Quoting: BeamboomQuoteI do find it amusing that with your characters, you control both of them when talking to each other. Can't say I've seen that done before, and it certainly makes it interesting, but also easier to do what you want.
I haven't tried this myself, but if you make one of them with a personality "AI" I bet they will reply in the conversations according to the profile you set.
Also, if you play in coop I bet it makes more sense as well.
This game is *all* about options and I love it!
Ah yes, that does make sense, maybe I should have given my companion some AI heh.
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Quoting: BeamboomI haven't tried this myself, but if you make one of them with a personality "AI" I bet they will reply in the conversations according to the profile you set.
They do. If you set the AI on both characters, the one you're not playing with respond automatically when conversations between them pop up.
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So, I got to play it a bit more and I just gotta say: Finally. FINALLY a good RPG on Linux. "Good", not as in "good to be an indie" good, not "good for the budget they had" good, but just plain good.
This is the best RPG available for Linux today. There's not really any competition, even. If only the Shadowrun games were like this...
But yeah - I'm ready to vote for this years GOTY.
Last edited by Beamboom on 24 December 2015 at 11:37 am UTC
This is the best RPG available for Linux today. There's not really any competition, even. If only the Shadowrun games were like this...
But yeah - I'm ready to vote for this years GOTY.
Last edited by Beamboom on 24 December 2015 at 11:37 am UTC
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