Update: My email was answered, and they said it should now be fixed:
Quote removed as per Techland's request.
Oh Techland, if Dying Light wasn't one of our very few open world games I would probably like you a lot less. You might be wondering why I am being rather blunt, well, their latest patch for Dying Light has removed everyone's heads on Linux.
They don't have the best history with Dying Light, and now even more so. I wonder how long they will leave it in this state. I have of course sent their twitter accounts a message about this.
I have also emailed it to my Techland contact.
Quote removed as per Techland's request.
Oh Techland, if Dying Light wasn't one of our very few open world games I would probably like you a lot less. You might be wondering why I am being rather blunt, well, their latest patch for Dying Light has removed everyone's heads on Linux.
They don't have the best history with Dying Light, and now even more so. I wonder how long they will leave it in this state. I have of course sent their twitter accounts a message about this.
I have also emailed it to my Techland contact.
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It's fixed.
1 Likes, Who?
It reminds me of the original Torchlight port that came out of Humble Bundle years ago. Whenever you attached anything like a hat to the head of your character, the head would disappear.
My question to all you zombiephiles is: Does being headless make a zombie more or less scary?
My question to all you zombiephiles is: Does being headless make a zombie more or less scary?
2 Likes, Who?
If it's fixed, they should tell Virtual Programming how they did it because they have kinda the same bug in Dirt Showdown chere cars' wheels are transparent ! https://github.com/virtual-programming/dirtshowdown-linux/issues/4
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Don't even get me started on Dead Island.
But wasn't Dead Island done by Virtual Programming?
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If it's fixed, they should tell Virtual Programming how they did it because they have kinda the same bug in Dirt Showdown chere cars' wheels are transparent ! https://github.com/virtual-programming/dirtshowdown-linux/issues/4These issues are unrelated. Well, they're similar in that regard that usually it's a broken shader that doesn't compile or run. Because of that no pixels are rendered by that shader and you have a transparent (or filled with black/white/other color) piece of mesh. But knowing what exactly was wrong with this shader wouldn't help much fixing the Dirt's one. It's like getting miscalculations in Excel and MathCAD, they're both errors, yes, but they happen in different apps because of different reasons and they should be dealt with via different means.
2 Likes, Who?
It reminds me of the original Torchlight port that came out of Humble Bundle years ago. Whenever you attached anything like a hat to the head of your character, the head would disappear.
My question to all you zombiephiles is: Does being headless make a zombie more or less scary?
Heh. Tough one. On one hand, zombies tend to transmit the disease-or-whatever by bite and are generally enthusiastic biters when it comes to their offense. A zombie that grapples you and then does nothing = less scary.
On the other, are we talking about the kind of zombie you can usually only kill by bashing in their head? Because I see a potential problem there.
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FUCK YEAH! I can play the game again it does not crash anymore at startup.
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I suspect the quick fix turn-around has a lot to do with SteamOS. Of course, the fact it existed to begin with shows the low install base of SteamOS. :)
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This is not the only issue that this game has,
The Multiplayer is also completely broken for a long time now. When you join a game you are getting instant kicked.
It seems that there is no maintenance anymore on the Linux version for a long time, are the 2 Linux Devs on Techland still working there?
Just tested the game after update and the coop bug IS STILL THERE. They haven't done shit about it. This really makes me sad (and mad) about those guys.
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Next time you argue about the accuracy of the Steam survey - remember this...
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i had a bug where in the story mode the jeep was in motion on a cut sequence and the wheels were rotating around the car as it drove about 10 meters in front
I had that bug too, was quite a sight seeing the wheels bugger off.
it took the game from semi-tense zombie shooter to Garrys mod. It kind of made me want a more sandbox element to the game ^_^
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I played through Dying Light and Dead Island without any serious issues and good performance. It didn't "feel like it was held together with sticky tape", whatever that translates to in a game. The story is no worse than most games, there are a tiny percentage of games with good story, for the rest you'd better to be able to enjoy the other parts.
In fact it's easily one of the best games of the year.
Last edited by chrisq on 10 December 2015 at 11:16 am UTC
In fact it's easily one of the best games of the year.
I'm surprised the port even works half the time, it feels like it's held together with sticky tape, same with Dead Island. I had the problem where I'd "open" the doors of certain cupboards, and only the handles would move instead of the doors. There was one hilarious moment where a cupboard was supposed to reveal a hiding person, and then spent 5 mins conversing with some oak-coloured MDF. Don't even get me started on Dead Island.
Enjoyed the game thoroughly though, despite it's graphical weirdness and uninspiring story. Let's just hope this enhanced edition and DLC don't make all the zombies black cubes or something :P.
EDIT: Also, the reason I tend to give them the benefit of the doubt is that they've been on the platform for about a year now and pretty sure Dying Light was the first AAA game to have day 1 support for Linux (correct me if I'm wrong). They may be pretty spazzy sometimes, but show good initiative. Giving everyone a big free upgrade next month is pretty damn cool too considering most games nowadays would sell you their own mother in DLC form if it meant an extra buck.
Last edited by chrisq on 10 December 2015 at 11:16 am UTC
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It seems that there is no maintenance anymore on the Linux version for a long time, are the 2 Linux Devs on Techland still working there?
They still working in Techland but this two young developer is only students, so let's be understanding.
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I'm not gonna rant, cuz' I know I've developed a hate boner for Techland. Even so, Dying light was the most money I've spent on a game in a long time, and it was one of the most disappointing and frustrating gaming experiences I've had on Linux. I wish Steam's refund policy had been reformed when the game cane out, so I wouldn't have wasted so much my time trying to get a sub-par at best game running :><: (although, while I'm admitting my biases, games like this, Dead Island, and Borderlands were never my cup of tea to start with )
Last edited by HadBabits on 10 December 2015 at 5:26 pm UTC
Last edited by HadBabits on 10 December 2015 at 5:26 pm UTC
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It reminds me of the original Torchlight port that came out of Humble Bundle years ago. Whenever you attached anything like a hat to the head of your character, the head would disappear.
Actually, I recall being headless without wearing a hat. It was all down to a single line buried somewhere in the code:
https://twitter.com/outoforder_cc/status/336898884041330688
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Reminds me of the missing face issue with the original Torchlight for Linux. Was *finally* patched something like 8 months after it released from HIB
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Actually, I recall being headless without wearing a hat.Weird trip, man. In case it wasn't, I'm glad you've got your fedora (trilby?). Headless people are freaky!
1 Likes, Who?
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