The specification for the long awaited Vulkan graphics API has now been released by Khronos. An SDK by LunarG has also been released which contains validation and debugging tools for Vulkan applications.
Quite a lot of people have been waiting excitedly for the Vulkan spec to come out and there has been a lot of hype surrounding the new API. Vulkan has been designed to be a high-performance low-level API which can take advantage of modern multicore processors far better than OpenGL. We will have to see how much this new approach affects real life performance once we have drivers with Vulkan support and games that utilize this new API, hopefully we'll get that soon.
AMD have also released a video explaining how Vulkan works in a nutshell.
Direct Link
You can read the full Vulkan specification announcement from Khronos here and find some docs and samples of Vulkan in the Khronos GitHub. Correction: The Vulkan samples page is currently empty. The LunarG Vulkan SDK will be available on their Vulkan page but currently the download page might show you a 404 error.
Quoting: GuestI just hope Blizzard implement this in WoW because it really is the one and only game/application that annoyingly keeps me dual booting.
One can dream.
Blizzard is owned by Activision, and those are known as next EA. They also losing subs and Activision is very greedy at this point. So pointless.
WoW works very nicely under Wine, never had problems with it. Never dual booted because of WoW.
Quoting: STiATQuoting: Pecisk* Lots of mobile chips support Vulkan API trough Android (how about other Linux based distros? Are those drivers platform neutral)?
well.. the kernel couldn't care less, though, the compositor above will ;-). So in a driver-sense, android drivers stay android drivers, support for other display servers would require the driver to support them (e.g. X11, Wayland, Mir).
Good point, so essentially, other mobile Linux platforms can utilize those drivers. Nice.
Quoting: PeciskQuoting: STiATQuoting: Pecisk* Lots of mobile chips support Vulkan API trough Android (how about other Linux based distros? Are those drivers platform neutral)?
well.. the kernel couldn't care less, though, the compositor above will ;-). So in a driver-sense, android drivers stay android drivers, support for other display servers would require the driver to support them (e.g. X11, Wayland, Mir).
Good point, so essentially, other mobile Linux platforms can utilize those drivers. Nice.
All with the same display server as Android. Since Android has it's own display server - nope. Just everything based on the Android graphics stack will be able to use the drivers.
Quoting: SamsaiThe Vulkan renderer for Talos Principle isn't on Linux yet. Hopefully that will arrive soon.
It will, they say!
https://steamcommunity.com/app/257510/discussions/0/412447331651559970/#c412447331651682425
Quoting: STiATQuoting: PeciskQuoting: STiATQuoting: Pecisk* Lots of mobile chips support Vulkan API trough Android (how about other Linux based distros? Are those drivers platform neutral)?
well.. the kernel couldn't care less, though, the compositor above will ;-). So in a driver-sense, android drivers stay android drivers, support for other display servers would require the driver to support them (e.g. X11, Wayland, Mir).
Good point, so essentially, other mobile Linux platforms can utilize those drivers. Nice.
All with the same display server as Android. Since Android has it's own display server - nope. Just everything based on the Android graphics stack will be able to use the drivers.
Not exactly. Those drivers provided OpenGL ES support, now they will provide Vulkan support. Everything that speaks in Vulkan API is a go.
Android display server will add Vulkan support to talk with these drivers instead.
Quoting: EikeQuoting: SamsaiThe Vulkan renderer for Talos Principle isn't on Linux yet. Hopefully that will arrive soon.
It will, they say!
https://steamcommunity.com/app/257510/discussions/0/412447331651559970/#c412447331651682425
Day or two...nice. Thanks for info drop!
Quoting: PeciskQuoting: GuestI just hope Blizzard implement this in WoW because it really is the one and only game/application that annoyingly keeps me dual booting.
One can dream.
Blizzard is owned by Activision, and those are known as next EA. They also losing subs and Activision is very greedy at this point. So pointless.
WoW works very nicely under Wine, never had problems with it. Never dual booted because of WoW.
Considering the WoW Engine, which supports OpenGL and we don't have a Linux release, it's very likely even if they port their Engine to Vulkan (which I see as very likely over the next few years).
For the Legion tests - no, there isn't any sign of significant engine changes. Except that they'll require SM3 compatibility.
But there's still no vulkan support for linux on talos.
Q: Almost forgot - what about minimum and recommended specs to run Talos under Vulkan?
A: Oh, yes, you're right - that's important! Here:
OS: Windows 7, 8.1 or 10 (Linux later)
RAM: 8 GB (16 GB just in case)
GPU: latest generation (or one previous gen)
(NV: 770 or better, 960 or better, could work on 600 but haven't tested;
AMD: 7970, 280 or better, 370 or better, Fury)
VRAM: 1 GB (not so sure about this, better have 2 GB at least)
SOUND: doesn't matter, Vulkan is for graphics!
So.. Uninstalling the drivers.. =/
Quoting: KryukoItaliaunixcomNvidia beta vulkan drivers installed, and talos publicbeta installed.
But there's still no vulkan support for linux on talos.
Q: Almost forgot - what about minimum and recommended specs to run Talos under Vulkan?
A: Oh, yes, you're right - that's important! Here:
OS: Windows 7, 8.1 or 10 (Linux later)
RAM: 8 GB (16 GB just in case)
GPU: latest generation (or one previous gen)
(NV: 770 or better, 960 or better, could work on 600 but haven't tested;
AMD: 7970, 280 or better, 370 or better, Fury)
VRAM: 1 GB (not so sure about this, better have 2 GB at least)
SOUND: doesn't matter, Vulkan is for graphics!
So.. Uninstalling the drivers.. =/
Talos Vulkan Linux version coming in day or two.
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