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Recently I wrote about Ethan Lee offering to help port it, and in the same post this has now been said:
QuoteI've updated the Q&A for launch. Depending on sales of the game, there will be version for both MAC and Linus (.....linux. For linux.)
Source.
You can also see the Q&A post they are talking about here:
QuoteWill this come to MAC / Linus?
Depending on sales of the game, most likely!
It's not surprising as the the game only has Eric Barone "ConcernedApe" working on it. Even if he did bring someone like Ethan in to port the game, there's still likely to be a lot of time he will lose talking to Ethan about it, and it's probably not worth it just yet.
The game is still hitting new highs, with a record 31,574 playing it on Steam at time of writing, so I do wonder what their target is to look into Linux & Mac?
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Another random indie game? #sorrynotinterested
2 Likes, Who?
That's both good and bad. Good, because yay new game.
Bad because... Relying on sales for another platform means it's cutting in to the stats of it a bit. It'll be skewed, as always.
Bad because... Relying on sales for another platform means it's cutting in to the stats of it a bit. It'll be skewed, as always.
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In that case.... thanks but not for me...
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Another random indie game? #sorrynotinterested
It's the top seller on Steam right now, and as mentioned in the article it has over 30 thousand people playing it right now. You might not be interested, but a lot are ;)
Last edited by Liam Dawe on 2 Mar 2016 at 10:01 pm UTC
2 Likes, Who?
Just reading through that Q&A you linked, it does look like it is coming. If this really is a good Harvest Moon type game, I may have to get it. Harvest Moon: Friends of Mineral Town was a large part of my childhood. It also looks like marriage in the game is gender neutral, so +1 for that.
3 Likes, Who?
well at least the replies let them know there are a good number interested. hopefully things work out for a Linux and Mac release. and in their Q&A shows a "most likely!" response so we shall see :)
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What stupid way to gauge interest. I recall the Hatred devs doing the same thing. Or are they simply saying "If this project does not return X amount of revenue, we reason that revenue from a smaller platform won't cover costs"?
Build for Linux from day one. Avoid platform dependent middleware.
Build for Linux from day one. Avoid platform dependent middleware.
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What stupid way to gauge interest. I recall the Hatred devs doing the same thing. Or are they simply saying "If this project does not return X amount of revenue, we reason that revenue from a smaller platform won't cover costs"?
Build for Linux from day one. Avoid platform dependent middleware.
Not every developer is interested in tiny platforms like us, we really can't blame them since the return is often rather low.
Also, they aren't gauging interest in Linux by Windows sales, they haven't said that and neither have I.
They are hoping their game is a success to move it to other platforms, pretty simple to understand, especially for a one developer team.
3 Likes, Who?
That's how i understood it. They just don't have the money/manpower to do it right now and would have to have good sales to invest into other platforms. If it ever does come to Linux it would probably be quite a while from now. If he tried focusing on all 3 platforms from the start it might have taken longer to make. From what i gather he started working on this 4 years ago and the landscape wasn't as favorable towards Linux back then. Even now things are just starting to kick off with things like Vulkan.
My guess is that late 2016 or 2017 is when games would start being released with Linux in mind from the start if things catch on.
My guess is that late 2016 or 2017 is when games would start being released with Linux in mind from the start if things catch on.
4 Likes, Who?
Too many people have made the mistake, myself included, of falling for the old "buy it now on Windows & we'll give you a Linux version some day" nonsense, not happening with me this time, no way.
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If Steamspy can be believed, they've out-sold SFV in the first 5 days since release, so I don't think sales are a problem. Steamspy do warn that they're still in Beta, so the numbers a just guidelines. It's a positive indicator in any case though.
http://steamspy.com/app/413150
http://steamspy.com/app/310950
http://steamspy.com/app/413150
http://steamspy.com/app/310950
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What the eff is wrong with you people? It's ONE guy. That's the number of people developing the game - the staggering number of ONE person. It took the dude four years to finally release the game and he continues to bring out patches every day. A week after the release the game has a rating of 99% with just 41 people giving it thumbs down. And the developer has expressed his sincere desire to bring the game to Linux and Mac but obviously - there is so much somebody with no Linux experience and absolutely no help can do. Don't worry your entitled and hateful little heads; this game is a smash hit and I'm positive a Linux release is closer than even the developer thinks. But it's ignorant and hostile talk like this that brings the Linux community the bad rep it has (which it has) and drives developers away. Shame on you.
PS I personally will buy a second copy through Linux, once the port is done and gift it to a friend. It is an amazing game and it needs all of the love it can get.
Last edited by mao_dze_dun on 3 Mar 2016 at 9:00 am UTC
PS I personally will buy a second copy through Linux, once the port is done and gift it to a friend. It is an amazing game and it needs all of the love it can get.
Last edited by mao_dze_dun on 3 Mar 2016 at 9:00 am UTC
2 Likes, Who?
Have you forgotten Giana Sisters: Twisted Dreams? they promised a Linux version, 2 years later they've just pretty much walked away, I'm tired of developers treating Linux as an afterthought or just walking away after us Linux gamers have been conned into giving them money for nothing, if you're not going to support Linux from day one don't promise it at all.
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Have you forgotten Giana Sisters: Twisted Dreams? they promised a Linux version, 2 years later they've just pretty much walked away, I'm tired of developers treating Linux as an afterthought or just walking away after us Linux gamers have been conned into giving them money for nothing, if you're not going to support Linux from day one don't promise it at all.
So what is the developer of Stardew Valley supposed to reply when asked about a Linux/Mac port? Ignore the question? Lie and say: "No, never happening"? Swear on his children's life he'll port it no matter what? I'm confused.
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It's a business. Porting code is an operational cost. Why are some folks a little disappointed by this? If it comes to Linux, great! It's not going to be today if not ever. Just relax, there is way more important stuff to be up in arms about.
1 Likes, Who?
It's doing REALLY well on Steam, and they mentioned that success will define whether there will be a Linux port. I'm not worried. Starbound turned out really good on Linux, and I'm really looking forward to playing Stardew Valley on Linux. That said, I'm not buying it until a Linux port has been made.
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Not every developer is interested in tiny platforms like us, we really can't blame them since the return is often rather low.
I can and I will. From a technical viewpoint it's just nuts. That's not (only ;)) about ideology, but it's also nuts from a economic point of view. Why? Well, PS4...
Built platform agnostic from the beginning and you avoid many problems.
If you won't I automatically assume you can't. I know that's not fair because there is a fair amount of programmers out there who like D3D (or rather DX in that case) but there is an even greater amount of those who can't program but can click shit together.
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It's a business. Porting code is an operational cost. Why are some folks a little disappointed by this? If it comes to Linux, great! It's not going to be today if not ever. Just relax, there is way more important stuff to be up in arms about.
Because you don't need to port, if you start agnostic from the beginning.
And the thing is, many developers use that as an excuse, but PORT to PS4 or so later... so, why don't do it proper if you hope to get to another platform (like PS4) later down the road?
(Yes, the PS4 does not use OpenGL but the graphic-layer isn't the only layer ;))
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"Depending on sales of the game, there will be version for both MAC and Linus"
http://steamspy.com/app/413150
Lets see hmm....
135,090 as of March 3rd x 14.99 is a sales income of erm..... $2,024,999.10
Yup, 2 Million 24 Thousand Dollars.
Linux & Mac version confirmed! Thanks Bexy!
http://steamspy.com/app/413150
Lets see hmm....
135,090 as of March 3rd x 14.99 is a sales income of erm..... $2,024,999.10
Yup, 2 Million 24 Thousand Dollars.
Linux & Mac version confirmed! Thanks Bexy!
0 Likes
"Depending on sales of the game, there will be version for both MAC and Linus"
http://steamspy.com/app/413150
Lets see hmm....
135,090 as of March 3rd x 14.99 is a sales income of erm..... $2,024,999.10
Yup, 2 Million 24 Thousand Dollars.
Linux & Mac version confirmed! Thanks Bexy!
And don't forget - multiplayer is not available yet. I predict things will go bonkers once that up, as well.
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