Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.
tagline-image
It has been quite some time since I took a look at Star Ruler 2, so it's time to take another look with a big new patch and DLC release.

For the regular readers, you will know by now how much I love spaceships and space strategy games. Sadly I was annoyed by the planetary resource system in Star Ruler 2 when I first tried it. I've taken a look with a fresh set of eyes and a blank mind on it.

The new DLC "Wake of the Heralds" adds two new races, a new game mode, new research and more. Overall, a damn worthy expansion to the base game.

As for the big patch, it adds a bunch of new graphical options like Bloom, Godrays and Chromatic Aberration as well as beefing up the AI. See the changelog here.

I forgot just how well presented the game is, the interface is really quite simple to get to grips with, and the tutorial is really quite lovely. It has you destroying a small enemy fleet in no time. You really do need to do the tutorial too, so it's pleasing that isn't not overly drawn-out.

It has one of the most unique resource systems I've seen in a strategy game, but it can still quite easily overwhelm you. You essentially have to level up your planets by exporting resources from other planets. It's quite simple when you get down to basics with it, but the confusion appears when you have many planets. Everything is clearly laid out to show you what planets need what resources, and zooming out shows you what resources planets have which is great. If you do get confused, they have a wiki page just for this.

The planet resource system isn't the only thing unique to Star Ruler 2. The currency system gives you money in waves rather than letting you build it all up. It's interesting, but a little weird.

The game has easily one of the coolest animations for FTL that I've seen in a game. I love the particle build-up on Terran ships and the big pop and bright flash as they launch towards their destination.

The battles are insane, your fleet sizes and ships can be massive. Seeing masses of laser beams and missiles being throw back at forth is really quite awesome. The problem I have is figuring out how to get a decently powered fleet. By the time I had managed to get a fleet of 8K strength, one AI had a fleet many times as powerful and I remember having this issue the last time I played it.

It has the features you might expect from 4x type games, like fleet building, capturing planets, research, diplomacy and so on. The major difference is that Star Ruler 2 is real-time with pausing, so money, energy and so on trickles in over time. It actually makes it a bit harder to manage, and don't do what I did by leaving the speed on high. The enemy AI knows what it's doing, and it's a lot faster than me at making high speed decisions that's for sure.

If you're a strategy fan like me you should really go and check it out. It's reasonably easy to get into, but it will take a long time to master it properly. It's certainly nothing like Master of Orion. All the different and unique features of the game will take time to properly get a grip on.

Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
4 comments

montsegur87 Apr 25, 2016
For some reason I cant see my ships when I zoom in, otherwise the game has no bugs. I'm running it on radeonsi and Mesa 11.3.0-devel
rkfg Apr 25, 2016
The unique diplomacy card-game system isn't covered here as well as the budget system (you have 3 minutes to spend the budget and then it's converted to research or whatever but money is basically lost) and Newtonian fleet dynamics which may feel not quite good at times (but it's realistic!). The game has a lot of unique features, maybe because of that it's not too popular, sadly. People want to have something familiar but instead they're overwhelmed with new concepts.

I also had some severe multiplayer issues like heavy CPU hogging when the game is paused and weird ship desyncs (it was reported), would be interesting to check if it's fixed.

Overall, I easily recommend this game for everyone who wants to try something fresh and unusual in the genre. You won't be disappointed.
TheGZeus Apr 25, 2016
Too bad it dumps core on Intel graphics :\
Eric1212 Apr 25, 2016
Get in touch with dev on steam, they answer. (They did so for mine back to july 2015...)
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.