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Civilization VI has been announced, the publisher has confirmed to me that Linux will be supported and the official twitter account has also confirmed Linux will be supported.

I would have written this up much sooner, but the PR email from 2K stated only "PC" as the platform.

2K PR only just replied to my email to also confirm Linux will be supported. So I have it directly from the publisher that it will support Linux.

I really, really want developers and publishers to say Windows instead of PC. It really makes things confusing.

They did tweet this out in reply to someone on twitter (if you need public confirmation):
QuoteCivilization VI will be available on Mac and Linux too. We will have more info to share on those platforms in the coming months.

From the wording, it's likely Linux support will be after the initial release.

It certainly won't be cheap, as it will go for $59.99/£49.99/€59.99 at release.

From the PR email:
QuoteNew York, NY – May 11, 2016 – 2K and Firaxis Games are excited to celebrate the 25th anniversary of the Civilization series by announcing that Sid Meier’s Civilization® VI, the next entry in the award-winning turn-based strategy franchise, is currently in development for PC. Sid Meier’s Civilization VI will offer players new ways to interact with their world, expand their empire across the map, advance their culture, and compete against history’s greatest leaders to build a civilization to stand the test of time.

“Sid Meier’s Civilization games hold a reputation for defining the 4X gaming genre for the past 25 years,” said Christoph Hartmann, President of 2K. “We can’t think of a better way to celebrate the silver anniversary of our longest-running franchise than launching the eagerly anticipated Sid Meier’s Civilization VI, which will provide the most detailed, beautiful and complete experience ever featured in a Civilization game.”

Sid Meier’s Civilization VI sets another milestone in the Civilization franchise, which has sold-in over 34 million units worldwide and changed the gaming landscape by bringing the strategy genre to unparalleled heights. In Sid Meier’s Civilization VI, cities will physically expand across the map to create new, deep strategic layers, active research in technology and culture will unlock new potential ways to play; and the large variety of leaders will pursue their own agendas based on their historical character traits as players race to achieve victory however they choose to play.


Make sure you don't buy it until the Linux version is released. Make sure you're counted as a Linux sale and not disappointed if it isn't a day 1 release. Article taken from GamingOnLinux.com.
Tags: Steam, Strategy
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Muffinman May 11, 2016
Quoting: thelimeydragonCivilization II was still the best

Agree.
Kimyrielle May 11, 2016
Quoting: wvstolzing
Quoting: KimyrielleI am however, genuinely curious what can still done to Civ to improve it.

It's hardly an immaculate concept -- from the ground up, there's so much to improve, to make it worthy of the name 'civilization', as it were. Sure, the core design has to 'gameify' a huge range of social-political dynamics; nevertheless it takes a bit too much for granted.

To begin with, you assume a godlike dictatorship of a nation-state back in 4000BC. Money pretty much has its 20th century significance from the start.

There's quite a bit of the designers' own political leanings informing the design -- in one of the past Civs, the stock exchange increased overall happiness in a city, for instance. And unless you're building an expansionist empire, you can't really aspire to any of the victory types.

You can argue for sure that the game glorifies both capitalism and imperialism with some of its designs. And yes, to make your civilization able to prosper you need to expand. But tbh, size DOES matter in real life international relations. The US is powerful, Switzerland isn't. For the simple reason that one country is large and the other isn't. Power in real life has nothing to do with how "great" a nation is. It's just a function of size. Translating this simple truth into a game where you compete against other nations to become the most powerful one, it makes sense that expansion is needed, no? They sure could relax the ultimate goal to be the "best" nation, but what would the new victory conditions be, then? What would be the goal in Civ for a nation like Switzerland?

I do agree with it being silly that the stock exchange creates happiness. It should create wealth and that's all.
wvstolzing May 11, 2016
Quoting: KimyrielleWhat would be the goal in Civ for a nation like Switzerland?

I dunno. The fattest secret bank accounts? Amount of Nazi gold?

Joking aside, you're right about size, of course. But size doesn't have to be a function of imperialism and unbridled resource-hogging. Civ V already makes use of the concept of international research agreements, and getting science bonuses through trade -- those kinds of things could be expanded. A small country like Switzerland can aspire to be the headquarters of an international research organization, for instance; or spearheading something like the 'open access' movement. Or you could aspire to be the most egalitarian society in the world; do the most for promoting peace, etc. etc. etc.

So *expansion* as such need not appear as the DESTINY of a TRULY GREAT nation. Either Civ IV or the 'vanilla' V even had 'culture bombs' that you could 'explode' at your borders to expand them. You'd take a 'great composer' to the border, for instance, and he'd sacrifice himself to claim some land for you. Pretty ridiculous, but in a way that betrays the underlying assumptions of the designers very well.
Mountain Man May 11, 2016
Maybe when they said "PC" they really meant PC!
hummer010 May 11, 2016
Quoting: KimyrielleYou can argue for sure that the game glorifies both capitalism and imperialism with some of its designs. And yes, to make your civilization able to prosper you need to expand. But tbh, size DOES matter in real life international relations. The US is powerful, Switzerland isn't. For the simple reason that one country is large and the other isn't. Power in real life has nothing to do with how "great" a nation is. It's just a function of size. Translating this simple truth into a game where you compete against other nations to become the most powerful one, it makes sense that expansion is needed, no? They sure could relax the ultimate goal to be the "best" nation, but what would the new victory conditions be, then? What would be the goal in Civ for a nation like Switzerland?

Size = power isn't really true. Canada is the second largest country in the world, but we certainly aren't the second most powerful. I'd say it's more of a combination of size, population and perceived economic & military clout that defines power.

The goal of a nation like Switzerland would be to survive and prosper despite their geographical limitations.


Last edited by hummer010 on 11 May 2016 at 8:34 pm UTC
Shmerl May 11, 2016
Will it come out on GOG? Most of 2K games aren't there, and only a few were just released recently.
Mountain Man May 11, 2016
Quoting: Kimyrielle
Quoting: wvstolzing
Quoting: KimyrielleI am however, genuinely curious what can still done to Civ to improve it.

It's hardly an immaculate concept -- from the ground up, there's so much to improve, to make it worthy of the name 'civilization', as it were. Sure, the core design has to 'gameify' a huge range of social-political dynamics; nevertheless it takes a bit too much for granted.

To begin with, you assume a godlike dictatorship of a nation-state back in 4000BC. Money pretty much has its 20th century significance from the start.

There's quite a bit of the designers' own political leanings informing the design -- in one of the past Civs, the stock exchange increased overall happiness in a city, for instance. And unless you're building an expansionist empire, you can't really aspire to any of the victory types.

You can argue for sure that the game glorifies both capitalism and imperialism with some of its designs. And yes, to make your civilization able to prosper you need to expand. But tbh, size DOES matter in real life international relations. The US is powerful, Switzerland isn't. For the simple reason that one country is large and the other isn't. Power in real life has nothing to do with how "great" a nation is. It's just a function of size. Translating this simple truth into a game where you compete against other nations to become the most powerful one, it makes sense that expansion is needed, no? They sure could relax the ultimate goal to be the "best" nation, but what would the new victory conditions be, then? What would be the goal in Civ for a nation like Switzerland?

I do agree with it being silly that the stock exchange creates happiness. It should create wealth and that's all.
That's why Civ games have things other than a simple conquest victory. One of my most interesting games of Civ 5 was as Japan. I was able to maintain a game-long alliance with a militarily powerful neighbor which allowed me to focus my resources elsewhere. I think by the end of the game, I had a small, 3 or 4 city empire but was a technological powerhouse and went on to secure the tech victory.
wvstolzing May 11, 2016
Quoting: Mountain ManI think by the end of the game, I had a small, 3 or 4 city empire but was a technological powerhouse and went on to secure the tech victory.

What was the difficulty level though? That kind of scenario is really possible only on Chieftain. Anything higher, and the 'AI' (?!) starts cheating like mad (not subject to any of your happiness etc. penalties, and enjoying a slew of bonuses); and their diplomacy is totally unpredictable. A thousand-year long alliance can be dissolved in a moment (only 'coinciding', of course, with your weakest moment).
Mountain Man May 11, 2016
Quoting: wvstolzingThere's quite a bit of the designers' own political leanings informing the design...
Yes, but which political leanings are those? I've heard gamers accuse Firaxis of using the Civilization series to promote both liberalism and conservatism.
Mountain Man May 11, 2016
Quoting: wvstolzing
Quoting: Mountain ManI think by the end of the game, I had a small, 3 or 4 city empire but was a technological powerhouse and went on to secure the tech victory.
What was the difficulty level though? That kind of scenario is really possible only on Chieftain. Anything higher, and the 'AI' (?!) starts cheating like mad (not subject to any of your happiness etc. penalties, and enjoying a slew of bonuses); and their diplomacy is totally unpredictable. A thousand-year long alliance can be dissolved in a moment (only 'coinciding', of course, with your weakest moment).
Good point. Now that you mention it, it was probably one of the lower difficulty levels, but I can't remember exactly which.
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