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I shot off a message to Nightdive Studios about their Linux plans for System Shock since Linux is a stretch goal. The reply doesn't fill me with confidence to pledge right now.

My question: "About the Linux stretch goal, is that for a Linux version after the initial Windows release or for a same-day Linux release?"

The answer:
Nightdive StudiosHey Liam,

We can't make promises beyond our current plan to release a version for PC and Xbox One at this time. It would be my hope that a Linux version is released the same day, but I can't confirm that will be the case come launch day.

Thanks for your support!

For any developer reading, PC does not mean Windows and yes, I will keep hammering on about this.

It's pretty much guaranteed to hit the Linux stretch goal due to how amazingly well it's being funded, but that reply doesn't say "fund me Linux gamer". The major problem I have with this approach, is we have seen numerous times when a Linux version is delayed because of some unforeseen problems that could have been sorted early-on. I really hope Nightdive don't make that same mistake.

It's currently on $520,190 pledged of $900,000 goal, with the Linux version being locked at $1.1 million.

That's not to say I will pass on it when it does arrive, quite the opposite, it looks and sounds fantastic. I just want to be sure my money is well spent, as I'm sure you do too. Article taken from GamingOnLinux.com.
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Tuxee Jun 30, 2016
Quoting: sergkWell, check this comment from one of the devs:
https://www.kickstarter.com/projects/1598858095/system-shock/posts/1616384#comment-13772446

As usual. "We are completely clueless, but we promise nonetheless." As a burned "Kingdom Come: Deliverance" backer I will definitely refrain from pre-release funding.
Kristian Jun 30, 2016
Quoting: DevlinSo they are not making plans for their FIRST strech goal but I'm sure that they have plans to release other stretch goals day one, I cannot believe that they will delay localization or extended narrative after Linux version is released.

They should reorder the strecth goals and stop using Linux as a bait.

I would love to see them address precisely this. Someone should send a version of this comment to the developers.
Liam Dawe Jun 30, 2016
Quoting: Tuxee
Quoting: sergkWell, check this comment from one of the devs:
https://www.kickstarter.com/projects/1598858095/system-shock/posts/1616384#comment-13772446

As usual. "We are completely clueless, but we promise nonetheless." As a burned "Kingdom Come: Deliverance" backer I will definitely refrain from pre-release funding.
This makes me even more concerned, the actual quote is:
QuoteIt's something we're exploring, but the main problem is that none of our team members run Linux
Someone better get Linux bloody set-up if they hit that goal.
Spl-it Jun 30, 2016
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Stay away from this.

Linux as a stretch goal and no promise of day one release usually means huge delay or no linux version at all

Unity3d FPS games on linux usually means very poor performance

QuoteIt's something we're exploring, but the main problem is that none of our team members run Linux

This should make it clear to anyone they don't care about a linux version and will just compile one when they finally feel like it. It will run like shit ofcourse, because no one can be bothered to optimize, they don't even run linux.
dmantione Jun 30, 2016
Well, it's a process... many developers know Unity allows near-free Linux ports, are willing to provide them, but have zero Linux experience. My experience with testing a few Greenlight projects is that for a few days you are in heavy contact, things usually go smooth and after a while they decide to install Linux themselves.

And that's good. The gaming industry switching to Linux is a process, doesn't happen in one day, but step by step, developers are pushed towards it.

The Nightdive developers don't have Linux experience this is a bit of a surprise considering earlier releases, but those developers too will make their steps, and discover that releasing on Linux isn't rocket science too.
psycho_driver Jun 30, 2016
Quoting: liamdaweThis makes me even more concerned, the actual quote is:
QuoteIt's something we're exploring, but the main problem is that none of our team members run Linux
Someone better get Linux bloody set-up if they hit that goal.

But linux licenses are too expensive. They have finite resources!
Tuxee Jun 30, 2016
Quoting: dmantioneWell, it's a process... many developers know Unity allows near-free Linux ports.

Then why would you need an extra USD200,000? Can't be attributed to pure QA.
coeseta Jun 30, 2016
Quoting: kingofrodeoI'll be taking the cynical approach. Since the $1.1 million is almost 100% certain, I won't fund the project and only will buy when the game is indeed released for Linux.
Seriously there's zero advantages for a Linux gamer back this project. So why not let the Windows players take all the risk and fund the game for us? ;)

Exactly my thoughts too :)
drmoth Jun 30, 2016
Yep. This sounds suspect. A couple of years ago I would have backed this one, now I'm just laughing at their hollow promises!
rustybroomhandle Jun 30, 2016
Quoting: Tuxee
Quoting: dmantioneWell, it's a process... many developers know Unity allows near-free Linux ports.

Then why would you need an extra USD200,000? Can't be attributed to pure QA.

Best guess is they are planning to outsource the work to someone else.
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