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This is good news, as I’ve been pretty happy with Feral’s porting work and their support of their products has been top notch. Pleased to see them get more porting work to continue pushing our platform.
Hopefully I will be able to do my usual thing of giving it a run over before release, if not, I will try to after release.
No exact word on the release yet, but it's slated for this Autumn/Fall!
From the press release:
Quote“This is the stuff of dreams,” said David Stephen, Managing Director of Feral Interactive, “The extraordinary gameplay of Total War matched with the fantastical universe of Warhammer is a match made in gaming heaven. We’re incredibly excited to bring Total War: WARHAMMER to Mac and Linux.”
It's also now showing up on SteamDB, so maybe it will be a pretty quick turnaround from announcement to release. It also means it was likely hidden for quite some time, meaning there could be other ports from Feral and other developers being hidden from popping up on SteamDB, exciting!
Also, Feral are showing off their wonderful humour again from the SteamDB depot page:
About the game
The Old World echoes to the clamour of ceaseless battle. The only constant is WAR!
A fantasy strategy game of legendary proportions, Total War: WARHAMMER combines an addictive turn-based campaign of epic empire-building with explosive, colossal, real-time battles, all set in the vivid and incredible world of Warhammer Fantasy Battles.
Command four wholly different races: the Empire, the Dwarfs, the Vampire Counts and the Greenskins, each with their own unique characters, battlefield units and play style.
Lead your forces to war as one of eight Legendary Lords from the Warhammer Fantasy Battles World, arming them with fabled weapons, armour and deadly battle magic; hard-won in individual quest chains.
Some you may have missed, popular articles from the last month:
Quoting: dmantione...I just keep reading reports of games that run better on Wine than the Linux port... not something we should be happy with. IndirectX apparently has a lot of overhead involved, much more than other known translation layers..That's something that I hear often too, but never seen it personally. I heard about VP's Witcher having a lower perf initially (which makes sense since it did had at that time lousy performance) and saw two reliable reports about Tomb Raider, but in all my time of testing various ports I never saw Wine performing better on my hardware (Tomb Raider included).
In my opinion ("even Wine performs better" ) generally is akin of a subjective statement that people like to throw to express their disappointment with certain ports, without actually testing in controlled conditions their affirmation.
Is still very possible to see this on certain hw/sw configs, but what I mean is hearsay statements about Wine doing better that ports is not a serious criteria to take in consideration.
2 Likes, Who?
Quoting: dmantioneIt is a clear problem with Feral ports, but even for Nvidia and Intel gamers, life isn't as good as it should be due to performance issues. While there are reports of games that run well, I just keep reading reports of games that run better on Wine than the Linux port... not something we should be happy with. IndirectX apparently has a lot of overhead involved, much more than other known translation layers. This is just as much a quality issue as the AMD incompatibilities.
I agree 100%..
But I must follow the scientific method:
I will install Steam on Crossover, and I will activate my first Steam account there, the one from my Windows era... and I will play Tomb Raider with the FPS counter activated, and I will post screen caps...
Let's see if is true that WINe games runs better than the Linux ports.
0 Likes
Great news to hear it's still alive.
However, I must say I don't share your enthusiasm about it being ported by Feral (as opposed to being first-party port like Attila). For starters, it would be nice if more developers took upon porting the games themselves (because that's steps towards making them platform-independent from the start), but I'm not impressed with the performance of some of the Feral ports I've played (like Empire and Medieval 2 Total War). After all, many of them are old or otherwise graphically unintensive so good FPS should be taken for granted on modern hardware. If you actually start looking at the performance compared to what it really should be like, it's not at all impressive anymore, kinda bad actually. Conversely, while Attila port was heavily panned, the fact of the matter is that it's a far more graphically intensive game and performs well in comparison to Windows (not at the same FPS, but the difference was 2/3rds or something along those lines and better than OpenGL rendered on Windows, not 1/4ths or less of Windows performance).
But at any rate, I hope my concerns are unfounded and while I want to maintain a healthy dose of critical approach towards their ports, I gotta admit they've all performed at least adequately and given that their audience has computers from 2016 and not 2010 or earlier, it's understandable that performance wasn't a top priority and I trust they'll get Total Warhammer to this "adequate" standard at least. We'll see if performance in relation to Windows is better or worse than Attila, I of course hope for better but I fear it's worse.
Moreover, this demonstrates Feral is still in working relationship with Creative Assembly/Sega so there's hoping we'll get Shogun 2 as well (already has OS X version).
However, I must say I don't share your enthusiasm about it being ported by Feral (as opposed to being first-party port like Attila). For starters, it would be nice if more developers took upon porting the games themselves (because that's steps towards making them platform-independent from the start), but I'm not impressed with the performance of some of the Feral ports I've played (like Empire and Medieval 2 Total War). After all, many of them are old or otherwise graphically unintensive so good FPS should be taken for granted on modern hardware. If you actually start looking at the performance compared to what it really should be like, it's not at all impressive anymore, kinda bad actually. Conversely, while Attila port was heavily panned, the fact of the matter is that it's a far more graphically intensive game and performs well in comparison to Windows (not at the same FPS, but the difference was 2/3rds or something along those lines and better than OpenGL rendered on Windows, not 1/4ths or less of Windows performance).
But at any rate, I hope my concerns are unfounded and while I want to maintain a healthy dose of critical approach towards their ports, I gotta admit they've all performed at least adequately and given that their audience has computers from 2016 and not 2010 or earlier, it's understandable that performance wasn't a top priority and I trust they'll get Total Warhammer to this "adequate" standard at least. We'll see if performance in relation to Windows is better or worse than Attila, I of course hope for better but I fear it's worse.
Moreover, this demonstrates Feral is still in working relationship with Creative Assembly/Sega so there's hoping we'll get Shogun 2 as well (already has OS X version).
2 Likes, Who?
Meh, yet another fantasy bs :><:
I! Want! 40k!
I! Want! 40k!
0 Likes
Quoting: KimmoKMI'm not impressed with the performance of some of the Feral ports I've played (like Empire and Medieval 2 Total War)
...
Attila (not at the same FPS, but the difference was 2/3rds or something along those lines and better than OpenGL rendered on Windows, not 1/4ths or less of Windows performance).
I suspect your machine or distro has some severe issues, we'd never even think about shipping a game with 25% of Windows performance on supported hardware! If your machine is performing so poorly I'd recommend you contact Feral support so we can investigate.
2 Likes, Who?
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