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Today is a very good day, first Mad Max and now Stellaris DLC [Steam] and a big patch. As usual they have a bunch of new stuff for free in the patch to go alongside a few new bits in a DLC.

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The patch is rather large, so you may want to visit the official update post. It has a mix of everything, it really is a huge change to the game for the better.

The DLC adds in massive space creatures, new music, a new "War in Heaven" event that will engulf the galaxy in war and more.

I'm really looking forward to playing it again, I am hoping I will get a copy of the DLC soon to write up some thoughts on it, otherwise it will be a few weeks until I can purchase it personally.

I think it's easily the best space strategy game available on Linux right now. It's really fantastic to have Paradox support us so well now.

Are you picking up the DLC? Article taken from GamingOnLinux.com.
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22 comments
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Mountain Man Oct 20, 2016
I'll buy it, but with Mad Max hitting today and my current play through of several other games, I don't know when I'll have time to give it a proper go.


Last edited by Mountain Man on 20 October 2016 at 1:22 pm UTC
Tchey Oct 20, 2016
I think it's easily the best space strategy game available on Linux right now.

I think Star Ruler 2 + Rising Star mod has way more content and replayability.

http://steamcommunity.com/sharedfiles/filedetails/?id=355873534

I played one full game of Stellaris at release (12 hours), and i didn't feel i want to play it again since then.
Liam Dawe Oct 20, 2016
I really didn't care much for Star Ruler 2, the resource system was too annoying to use.
Mountain Man Oct 20, 2016
The game looks interesting but so many DLC packs. If Galaxy edition included all the DLC's it would have been interesting but this seems a bit too expensive the way they have it set up.
Most of the DLC is purely cosmetic. Leviathans is the first content DLC and was preceded by several substantialv free patches.
Mountain Man Oct 20, 2016
I think it's easily the best space strategy game available on Linux right now.

I think Star Ruler 2 + Rising Star mod has way more content and replayability.

http://steamcommunity.com/sharedfiles/filedetails/?id=355873534

I played one full game of Stellaris at release (12 hours), and i didn't feel i want to play it again since then.
If your haven't played Stellaris since release then you really should give it another look. The three patches rehearsed since then have introduced significant changes and improvements.
_J_30000 Oct 20, 2016
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hey the dlc is 10% of at games republic, liam do you still have a gaming on linux store there??
iniudan Oct 20, 2016
25% off on base game right now on steam.


Last edited by iniudan on 20 October 2016 at 7:08 pm UTC
Philadelphus Oct 20, 2016
I think Star Ruler 2 + Rising Star mod has way more content and replayability.
I saw 'Star Ruler 2' and mistook that for a Star Control 2 mod, and thought "Awesome!"

Then I went and looked in the Stellaris workshop and couldn't find any Star Control 2 mods. :( Come on people, this seems like the perfect game for it! Get cracking! :D
libgradev Oct 20, 2016
25% off on base game right now on steam.

Oh, yeah, Steam thanks for this just after I've forked out for Max ;D
Colombo Oct 20, 2016
I think it's easily the best space strategy game available on Linux right now.

Man, I don't know how to take this comment. Is Linux so poor that it doesn't have any good strategy? This could be true, I don't know...

Or do you mean that Stellaries is actually good? Which... isn't the case at all.

Stellaris looks good, it looks brilliant at first!
All these traits and ideologies you can customize your race! When you are first expanding, all the different events that happen, remains ancient civilizations! Unknown life on planets!

But then, the midgame. And endgame, if you are so unlucky that you don't roll galaxy crisis event.

And then you run it again! And those exploration events! Are mostly same as last time. And those randomly-generated races are not behaving uniquely at all, so it lacks flavour. Sectors are horrible designed, developing planets is mostly boring clicking and not any strategic decision; in battles, range is king, so you are trying to rush for taychon lances or something like that; most of weapons are utterly unbalanced, so most of them do not matter (like fighters and bombers), land armies are boring as well and it require a lot of boring clicking, chasing enemy ships as well and all these amazing technologies, lice psi-corp, mutant armies, robot armies or xeno-cavalry! Do not do much anyway.

So, it will take quite a lot of DLC to make this game solid. It seriously lack content and there is too much work, namely when you are trying to run bigger galaxies. And robotization of your society or xene modifications do not have any interesting effect as well.
thegh0st Oct 21, 2016
hey the dlc is 10% of at games republic, liam do you still have a gaming on linux store there??

It's still up and there: https://linux.gamesrepublic.com/
Liam Dawe Oct 21, 2016
I think it's easily the best space strategy game available on Linux right now.

Man, I don't know how to take this comment. Is Linux so poor that it doesn't have any good strategy? This could be true, I don't know...

Or do you mean that Stellaries is actually good? Which... isn't the case at all.
Difference of opinion, I love Stellaris, as do many people. I also said space strategy specifically, not strategy as a whole.
Uncleivan Oct 21, 2016
Im completelly hooked by this game for the last monthes; and this patch and addon fixed most the nuisances the game had; só 6 more monthes play time for me :)
Colombo Oct 21, 2016
Difference of opinion, I love Stellaris, as do many people. I also said space strategy specifically, not strategy as a whole.

Sure, but why? What I am missing?
Liam Dawe Oct 21, 2016
Difference of opinion, I love Stellaris, as do many people. I also said space strategy specifically, not strategy as a whole.

Sure, but why? What I am missing?
I'm just a big space and aliens fan, so I love stuff like this.

The game is incredibly easy to learn too, which helps me get into it.
Mountain Man Oct 21, 2016
Difference of opinion, I love Stellaris, as do many people. I also said space strategy specifically, not strategy as a whole.
Sure, but why? What I am missing?
I don't know if you're "missing" anything, I think it's just not the game for you. Like the other Paradox grand strategy games, the goal is not to "win" but to tell your own emergent story of your empire shaped by the choices you make.


Last edited by Mountain Man on 21 October 2016 at 7:42 pm UTC
ezra-s Oct 21, 2016
got the DCL. The new patch is great, very improved interface too!
Colombo Oct 22, 2016
Difference of opinion, I love Stellaris, as do many people. I also said space strategy specifically, not strategy as a whole.
Sure, but why? What I am missing?
I don't know if you're "missing" anything, I think it's just not the game for you. Like the other Paradox grand strategy games, the goal is not to "win" but to tell your own emergent story of your empire shaped by the choices you make.

I am fan of paradox games. Please, read my post where I say what is wrong with Stellaris. There is a gem hidden in it, but it is plagued by many problems to the extent, that playing it is not fun any more.

The question is, Liam, how many hours have you played Stellaris?
Mountain Man Oct 22, 2016
I am fan of paradox games.
Really? I would have never guessed, because the list of complaints you have about Stellaris could apply to pretty much any of their games.
Colombo Oct 22, 2016
I am fan of paradox games.
Really? I would have never guessed, because the list of complaints you have about Stellaris could apply to pretty much any of their games.

Haha, not at all. If you look at every possible feature in EU, from EU1 to EU4, Paradox was slowly, very slowly, reworking everything so it is more about management and less about hard work.

Look at merchants in EU series. First, you had to fill centre of trades with your merchants and outcompete enemy. Then, they realized that this isn't fun, so they made autosend button and logic behind it. In EU4, they added trade lanes, which change it drastically.

The same with buildings, the same with rebels, the same with most features.

If you look at Stellaris, you could see that hint of those features are there as well. You can build star fortress, you can assign planets to autonomous regions. But if you look at execution, its just sub par. In Post Mortem, devs wrote that they are still not sure if Stellaris should be classical 4X or grand strategy, and it can be seen on that game. While in 4X, you play total wars and so, in grand strategy, interaction with other entities plays more important role and conquering galaxy is less of a issue. And if you look at features of Stellaris, you can see that they have both, but none is working properly.
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