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They are no longer using SteamOS, but their own Linux-based "SMACH Z OS", although it will still be a mostly normal Linux distribution since it will run Linux games and Steam.
What bugs me, is that they "recommend" their Linux OS, but all their benchmarks in the video and noted on the Kickstarter were done on Windows. That tells me a lot about their confidence in showing how it will run games if people don't use Windows. As sad as that is, we know most games run a bit slower on Linux right now, so it's not really surprising. The real issue here, is that Windows support is a stretch-goal, meaning all of the benchmark/performance information is useless unless they hit that goal.
They are looking for at least €250,000 and they already have €186,194 at time of writing, so it looks like they will easily hit their main goal with 31 days still to go.
Specifications:
CPU: AMD Merlin Falcon RX-421BD (12-15w) SoC at 2.1 GHz
Cores: 4/4
iGPU: Radeon R7 at 800 MHz
RAM: 4GB (SMACH Z) || 8GB (SMACH Z PRO) DDR4 2133 MHz
HD: 64GB (SMACH Z) || 128GB (SMACH Z PRO)
Screen: 6” FULL HD (1920x1080). Capacitive touch-screen.
Battery: 5 hours of gaming.
MicroSD Card Slot.
USB 3.0 type C.
HDMI video output connection.
Wi-Fi connectivity 5.0 Ghz. 4G LTE mobile network connectivity (PRO model only)
Bluetooth connectivity.
Front-camera 1.3-megapixels (PRO model only)
Will you be backing it? It's far too risky for me to even consider it. I may pick one up if it turns out well enough.
Some you may have missed, popular articles from the last month:
Quoting: Mountain ManQuoting: Purple Library GuyBasically, crowd funding puts 100% of the risk on the customer while the customer gets nothing substantial in return. It's free money for the developer with zero accountability. We've seen this countless times with developers backing out of promises, releasing clearly unfinished games, or simply abandoning a project. It's a bad idea that needs to go away.Quoting: Mountain ManI won't be backing - I'm against "crowd funding" on general principleI haven't really thought through my position on crowd funding, since I don't have a ton of spare funds to be part of a crowd with. So, genuinely wondering, not snarking--what general principle? And, against its existence or against getting involved?
How exactly does the customer got nothing substantial in return?
I've participated in 6-7 crowd founder programs, and they've delivered every time (though not exactly on time), at a lower price than initial retail price.
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Quoting: chrisqQuoting: Mountain ManQuoting: Purple Library GuyBasically, crowd funding puts 100% of the risk on the customer while the customer gets nothing substantial in return. It's free money for the developer with zero accountability. We've seen this countless times with developers backing out of promises, releasing clearly unfinished games, or simply abandoning a project. It's a bad idea that needs to go away.Quoting: Mountain ManI won't be backing - I'm against "crowd funding" on general principleI haven't really thought through my position on crowd funding, since I don't have a ton of spare funds to be part of a crowd with. So, genuinely wondering, not snarking--what general principle? And, against its existence or against getting involved?
How exactly does the customer got nothing substantial in return?
I've participated in 6-7 crowd founder programs, and they've delivered every time (though not exactly on time), at a lower price than initial retail price.
True.
I've backed more than 30 projects myself (from games to bike accessories, going through table top games, food, social projects and clothes) and I have received already more than a 66% of them. Some were as I expected and other weren't but that happens with every single product bought.
I think most people back things without actually putting a thought on it, like if was just buying a product and the issue lies there in my opinion.
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Quoting: chrisqSo basically you get the same benefit you would if you had simply waited for a Steam sale? You might consider that a "substantial return" for collectively taking on all the risk of a project, but I don't.Quoting: Mountain ManHow exactly does the customer got nothing substantial in return?Quoting: Purple Library GuyBasically, crowd funding puts 100% of the risk on the customer while the customer gets nothing substantial in return. It's free money for the developer with zero accountability. We've seen this countless times with developers backing out of promises, releasing clearly unfinished games, or simply abandoning a project. It's a bad idea that needs to go away.Quoting: Mountain ManI won't be backing - I'm against "crowd funding" on general principleI haven't really thought through my position on crowd funding, since I don't have a ton of spare funds to be part of a crowd with. So, genuinely wondering, not snarking--what general principle? And, against its existence or against getting involved?
I've participated in 6-7 crowd founder programs, and they've delivered every time (though not exactly on time), at a lower price than initial retail price.
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Quoting: Mountain ManWhich leads to devs being overconfident and taking huge risks because they wouldn't be losing much if it goes wrong. This is the reason why most crowdfunded project have very high hopes at the beginning and promise a lot of features and slowly but surely they encounter obstacles and cut most of those goals.Quoting: Purple Library GuyBasically, crowd funding puts 100% of the risk on the customer while the customer gets nothing substantial in return. It's free money for the developer with zero accountability. We've seen this countless times with developers backing out of promises, releasing clearly unfinished games, or simply abandoning a project. It's a bad idea that needs to go away.Quoting: Mountain ManI won't be backing - I'm against "crowd funding" on general principleI haven't really thought through my position on crowd funding, since I don't have a ton of spare funds to be part of a crowd with. So, genuinely wondering, not snarking--what general principle? And, against its existence or against getting involved?
If it was their own money at stake they'd be much more careful when they set up their roadmap, resulting in more realistic and achievable goals. But it's not their money so they go ahead with a huge plan that is impossible accomplish in it's entirety, possibly because they thought it's possible because they didn't think through all the possible obstacles they might encounter, or they thought that funds would keep coming constantly when in reality they stopped at one point, or they just didn't care, were sensationalists, or tried to scam people.
In any way, this leads to customers being the ones to pay for the dev's mistakes and get a poor product, or none at all.
In very few cases, everything goes fine and the customer is satisfied. In this case crowdfunding is great! But this is very rare.
As most other concepts made for "the greater good", it is utopic, and human nature spoils it to the point that it is more harmful than helpful.
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