Fans of good ol’ RPG adventures rejoice, you’ll be able to experience the world where evil won on November 10th. Paradox and Obsidian have put out a new trailer showing off more of the game.
Direct Link
This is a game I’m personally very excited for. I enjoyed Pillars of Eternity a great deal – even if it had more than its fair share of kinks at launch. The premise for Tyranny is a world where the evil overlord has won and the player is entrusted to pacify and hand down judgment in the conquered lands. Developer diaries and videos emphasize that choices can have very far-ranging consequences on the game world and so this should be a title with plenty of replayability. The setting and lore also seem pretty interesting so I can’t wait until the game is out to explore it.
You can preorder directly on Paradox’s webshop, GOG or Steam if you’re so inclined. There’s a few small incentives for doing and Obsidian and Paradox have a good track record of Linux support but the same general warnings about preordering always apply!
Update: Liam reached out to the publisher and confirmed that the release will be day-1!
@gamingonlinux @PdxInteractive @YouTube The lord Kyros wouldn't have it any other way!
— Tyranny (@TyrannyGame) October 13, 2016
Thanks DrMcCoy for pointing out the news on IRC
But I must say that if I have to nitpick something is that they could have waited more time between the release of the Leviathans expansion for Stellaris and this game, I don't know where I will find time to play both :P
Last edited by Devlin on 13 October 2016 at 6:47 pm UTC
Will it have good exp system? (and not like PoE)
Will it be possible to play as single char and not a whole party? (and not like PoE)
I have yet to even start Pillars of Eternity, so on the wishlist it goes for now. I do like the "evil has already won" approach, it's a theme I've been curious about for a while. I just hope the overlord isn't a two-dimensional "conquer the world because I can" villain.It's not like those are so unrealistic. Up until recently "conquer everyone I can" was more or less an accepted principle of statecraft--not the only possible approach, but a common and perfectly respectable one. When we look at historical kings, Roman emperors and so on are we very often measure them by the "Did he expand the country/empire's territory? Yes? Then he was good!" yardstick.
And to this day it has its adherents--Dick Cheney, for instance.
Having said that, PoE + DLC was epic, it took me 200 hours. I'm not ready for another similar RPG this size, going to take a rest!
Even games like Might and Magic VI were playable as single char, as you could just kill monsters again and again and get stupid lvl and thus go through some of those areas which were stupidly hard. BG was playable as single char, as your level progression was much faster. Everything in PoE however seems to be designed against it.
I've had Tyranny wishlisted since 22nd April. Looks good :)
It doesn't seem like it was announced all that long ago but I've had it on my list since March 15 . . . man this year is moving fast.
Another Paradox game to be ruthlessly bombarded by DLC afterward (or have a huge portion of the game withheld during development) so if you want the complete game you have to fork over way more $$$$$ later on? No thank you, I'll wait for the GOtY edition, as with all Paradox games.
So I *really* don't like DLC. However, I really feel that games like CKII or EU justify microtransactions because if they're your type of thing, you can get thousands of hours of enjoyable playtime out of them. Do you need pink saddles for your cavalry? No! But why not throw some money the developers way for creating such a rewarding game and continuing to patch and update it years after release?
I also feel that Pillars 'DLC' was done right, as they're really more of an expansion than a dinky DLC.
You know, I actually considered that as I was typing that comment. The problem is that it's kind of an easy default that gets boring quickly. More importantly, I had more in mind than just expansionism. If the guy's leading a nation to world domination, that's fair game. But would you call that "evil has won"? At a glance, it sounds more like your stereotypical "evil overlord raises an army of nobodies/monsters/undead and goes on a power trip for the sake of his own ego" and that's what I'm wary of. Not making assumptions, but it's something I'll want to look into when reviews come out.I have yet to even start Pillars of Eternity, so on the wishlist it goes for now. I do like the "evil has already won" approach, it's a theme I've been curious about for a while. I just hope the overlord isn't a two-dimensional "conquer the world because I can" villain.It's not like those are so unrealistic. Up until recently "conquer everyone I can" was more or less an accepted principle of statecraft--not the only possible approach, but a common and perfectly respectable one. When we look at historical kings, Roman emperors and so on are we very often measure them by the "Did he expand the country/empire's territory? Yes? Then he was good!" yardstick.
And to this day it has its adherents--Dick Cheney, for instance.
The experience ought to be quite different based on whether we're part of some nation who has conquered another and is reinstating order, or some bad evil dude working for a badder evil dude with the sole purpose of making people miserable. I expect the game falls somewhere between the two.
I want the complete game up front, otherwise it should be in early access or release an expansion later on. I'm talking an actual "expansion", too. I like my games DLC-free like in the good ol' days, otherwise I'm waiting! :DThere's DLC that's pretty useless and/or crappy, but I feel that no one uses the term "expansion" anymore, because expansions are now sold as downloadable content... just like the base games, really. In this context, hating on DLC but welcoming expansions seems contradictory to me. All DLC expands a game in some way, and the *expansions* we grew up with are now marketed as DLC. It's a rather poor choice of words for today's market, but it's easy to forget and warp the meaning behind an acronym. You could call them add-ons, expansions, extras, kits... they're all downloadable anyway.
That said, I certainly agree that cutting a game down into DLCs to inflate the price of the complete, base experience is crap. But waiting for consolidated editions as you propose solves that problem nicely, especially if you also wait for a sale. At the end of the day (or year :)) you get more content for whatever price you're looking to pay.
Last edited by Salvatos on 14 October 2016 at 5:33 am UTC
Oh and the name doesn't mean anything but coincidentally could be pronounced as "Buttery" which suits me just fine.
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