We do often include affiliate links to earn us some pennies. See more here.
It must be a bit chilly in hell today, as Microsoft have announced a new DirectX Shader Compiler and it's open source.

While this isn't exactly gaming news, we do cover other interesting stuff like this from time.

I'm not entirely sure if it will be at all useful for Wine or any Linux-related projects, but it's still good to see another open source effort from Microsoft. Hopefully with more of DirectX being in the open, in future it may be even easier for ports to happen from DirectX to OpenGL/Vulkan.

The most likely reason for them doing this, is to make DirectX development more attractive against how open OpenGL/Vulkan are. I have doubts that this will actually help us at all, as that remains to be seen.

You can find it on github, under the MIT license.

Thanks for pointing it out on Twitter Padre! Article taken from GamingOnLinux.com.
Tags: Open Source
5 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
22 comments
Page: «2/2
  Go to:

niarbeht Mar 1, 2017
Honestly, if Microsoft published their own runtime for Linux, giving effectively Wine-style functionality but more... work-y, I'd probably pay $30 or $40 for that.
No way. That could so easily end badly for Linux.

It could. Then again, it could also end really well. It could end in Microsoft just being a vendor of a particular set of proprietary window controls that a few big-name software vendors pay out money for, and everything else using standard Linux stuff (Qt, GTK, etc.). Get people on the platform, and suddenly Microsoft becomes just another vendor, instead of the platform controller.
Mountain Man Mar 1, 2017
Honestly, if Microsoft published their own runtime for Linux, giving effectively Wine-style functionality but more... work-y, I'd probably pay $30 or $40 for that.
No way. That could so easily end badly for Linux.
It could. Then again, it could also end really well. It could end in Microsoft just being a vendor of a particular set of proprietary window controls that a few big-name software vendors pay out money for, and everything else using standard Linux stuff (Qt, GTK, etc.). Get people on the platform, and suddenly Microsoft becomes just another vendor, instead of the platform controller.
That is until Microsoft squeezes out non-proprietary APIs like Vulkan and then suddenly ends DirectX support for anything but Windows/Xbox. No thank you.


Last edited by Mountain Man on 1 March 2017 at 6:00 pm UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.