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As usual, the wider media and people who like to generate clicky headlines like to claim Steam Machines are dead in the water. The truth is though, that it's not quite so simple.

First up is a nicely presented video from The Linux Gamer that's worth a watch:
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Now onto my current thoughts on the matter.

Valve have recently hired new people to work on Mesa directly, which are our open source graphics drivers. We've already seen quite a bit of work done on Mesa thanks to Valve, like increased performance, supporting higher OpenGL versions and Vulkan support and this is set to continue.

Valve also only a few days ago released SteamVR in Beta for Linux, so in future a Steam Machine should work out of the box with the Vive headset.

Valve aren't stupid. They aren't about to stop developing Steam Machines. They are clearly still heavily invested in Linux to actually pay people to make our open source graphics drivers better. I imagine their business folks are keeping a very close eye on movements inside Microsoft for how their Windows Store will progress. That is still a very real threat to Steam, especially if more developers choose to release their games on it. In reality, any store is a threat to Valve, but one tied directly to the biggest operating system around in terms of use, Valve would be idiotic to move away from SteamOS and run off into the sunset with Microsoft.

Last year we saw the largest number of AAA/bigger budget games released on Linux, ever. We had Rocket League, Total War: WARHAMMER, XCOM 2, Tomb Raider, Deus Ex: Mankind Divided, Mad Max and so on. That's only some of the major releases quickly off the top of my head, but we had tons of other high quality game releases last year too.

This year has already started extremely well for us with Civilization VI and HITMAN both already out and with DiRT Rally to follow soon. We then also have Torment: Tides of Numenera, Sudden Strike 4, Dungeons 3, Cossacks 3, Total War: SHOGUN 2 (not yet confirmed, but it looks likely) and probably many others.

Aside from games, we also have Vulkan which will see much greater traction this year. Vulkan will help to level out the performance difference for Linux vs Windows in terms of game performance. We've already seen what it can do for some games, but in time Vulkan should do better and better as developers learn more about the ins and outs of the newer API and the big games engines incorporate better support overall.

Part of the problem was that expectation was just too high, but I've always maintained that Steam Machines were never going to be an overnight success. The odds were heavily stacked against them, and yet they have still given Linux gaming plenty of wins with tons more games, better drivers, more users and so on. For those wondering about my "more users" comment, remember that the Steam Hardware Survey percentage for operating system use is a ratio, so even when the percentage drops the overall user count is probably higher due to Steam's constant growth in terms of overall user-base.

As for SteamOS itself, it will be a constant evolution that goes hand in hand with all the work Valve is doing on the Steam store directly. All the improvements they do to Steam do directly benefit SteamOS. Things like better searching tools, better recommendations, requiring developers to use proper in-game screenshots, the constant and ever improving Steam Controller (and proper config support for more gamepads) and so on. These are just some examples of things that perhaps people aren't thinking about in relation to SteamOS and Steam Machines.

Simply put, Steam Machines are not dead. Not selling like hot cakes, sure, but Valve are putting in a lot of effort behind the scenes that the wider media don't bother to look into. Why would they though? Since that wouldn't generate great headlines. Bad news sells, sad, but true.

Right now, I see SteamOS and Steam Machines as being on a temporary hiatus while Valve helps to sort out some of the inner workings to make sure future games actually work well. Progress has been good on that and I'm pretty damn happy with the way things are going right now and you should be too.

What are your current thoughts? Article taken from GamingOnLinux.com.
Tags: Editorial
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Leopard 26 Feb 2017
I'm saying it all the time but it is not possible to get head to head with Windows in just 3 years,which Windows has a long legacy into video games.

I am very hopeful about Vulkan,which we saw that api is capable to with Doom 2016.Look,running games with Wine is not simple and most of the time it performs bad due to lack of DirectX existence on Linux.But with a Linux supported api(Vulkan)Doom is performs great which that game is not officially supported on Linux.

But if we need to benefit from it,we need a high seller console that uses Vulkan.Because Microsoft has two guns for attracting developers to DirectX side,Windows and Xbox.

Windows is also supports Vulkan but Xbox doesn't so it is a great reason to develop games with DirectX,two platform with one shot.

We need PlayStation at Vulkan side.Also Switch has Vulkan,but Switch won't be enough since it's targeting a nieche audience.

We need mainstream platforms that uses Vulkan and sells well.If this happens,Vulkan will be a industry standart and it leads to a whole new era for Linux,like in house ports and taken considered as a viable platform by big developers.
kellerkindt 26 Feb 2017
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What is the PS4 using? Wasn't the PS3 using a OpengGL ES kinda like API?
veccher 26 Feb 2017
to say the true linux gamers got a lot of attention since valve tried to release steam machine, and i'm glad for it, porters like feral are doing a great job, and i hope they keep going, but deep inside, i feel that it's not working as it should, linux users on steam seems to don't grow at all, and seems that gaming is not a big concern for linux distros, also i don't see tech media talking about linux, i follow some of them, they make articles for every update on windows, but still say "PC" to refer to windows, and the last time i've read something about linux from them was on steamOS launch, i feel that we are having our chance now to grow, but if we don't, i think we will be forgotten again.
kellerkindt 26 Feb 2017
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to say the true linux gamers got a lot of attention since valve tried to release steam machine, and i'm glad for it, porters like feral are doing a great job, and i hope they keep going, but deep inside, i feel that it's not working as it should, linux users on steam seems to don't grow at all, and seems that gaming is not a big concern for linux distros, also i don't see tech media talking about linux, i follow some of them, they make articles for every update on windows, but still say "PC" to refer to windows, and the last time i've read something about linux from them was on steamOS launch, i feel that we are having our chance now to grow, but if we don't, i think we will be forgotten again.

I believe its working out quite good. If companies like feral and aspyre are able to port such an amount of games to linux, their profit cannot be that bad. I also do not belive that they would try increase the amount of ports, if they were unsure whether the investment is worth it.


Last edited by kellerkindt on 26 Feb 2017 at 8:25 pm UTC
Spud13y 26 Feb 2017
I've been keeping an eye on Syber, which is one of the few companies featured in the Steam store to still be making custom Steam machines. Syber have refreshed their offerings a couple times, at least (like a new 650w power supply option).

I have a concern about Steam machines. Whenever I see them advertised on the store or on an Alienware Steam machine, they have pictures that would make consumers believe that huge AAA games are available for that box. I understand most people don't know or even care about the many eccentricities of Linux, but I find this disingenuous. I guess it's ok that they haven't sold like hotcakes, but someone could buy one and be frustrated that they can't play GTA5 or something.

Anyway, I'm debating on whether to by a Syber Steam Machine, a Nintendo Switch, or a System 76 computer this year. Decisions, decisions
Corben 26 Feb 2017
A scenario where Steam Machines could find a great niche is VR. When playing room scale VR you won't sit at your desk. You want the PC powering your VR headset in your living room, and this is where Steam Machines belong to.

On the other hand, when reading about why Steam Machines were invented in the first place, you'll realize that this reason isn't urgent at the moment. Dell/AlienWare approached Valve for an alternative to Windows 8 and its store. This was also covered [here](https://www.gamingonlinux.com/articles/alienware-manager-on-steam-machines-lull-windows-10-changed-things.8530).
So today, Microsoft is giving Gamers again a vital platform with Windows 10, and this took the pressure of Dell/AlienWare and Valve to push the alternative.
We have to see, how this works out with UWP games and the store where these are sold. So there is still a chance, that this "thread" is becoming imminent again, and then Valve might already be prepared with SteamOS or Linux gaming in general.

So yeah, Steam Machines might not be completely "dead", but they aren't doing pretty well. Nevertheless, gaming on Linux is doing very well, and this trend seems to continue. I was afraid for 2017 that the momentum we saw in 2016 would decrease, but with VR coming to Linux there is something again I'm getting hyped about and looking forward to. I hope this pace continues and the signs for this are looking good at the moment \o/
I'm confused, though: Is there anything in the article to substantiate Valve's commitment to Steam Machines? You offer good arguments to the effect that SteamOS is going strong, and Valve's Linux support in general is promising, etc.--and these are absolutely true, of course. But is the console-cum-PC hardware they tried to push last year doing just as well?


Last edited by walther von stolzing on 26 Feb 2017 at 8:43 pm UTC
STiAT 26 Feb 2017
What is the PS4 using? Wasn't the PS3 using a OpengGL ES kinda like API?

Well, to put that true:
On PS4 we have GNM and GMNX where GNM is the "hardware closer" version like Vulkan and DirectX12, and GNMX being the one closer to DirectX (API whise).

On PS3 we had PSGL (closer to OpenGL) and GCM (more hardware-close like Vulkan/DirectX12) now.

So Sony opted for having a "not so optimized" DirectX11 like API on PS4 where they opted for a more OpenGL like API on PS3, while "adopting" GCM to GNM with the PS4 for more optimized development.
Gobo 26 Feb 2017
I'm not that optimistic about Vulkan's traction, new technologies take time to get adopted and gain a reasonable market share. Sure, it will be better than a handful of titles and tech demos this year, but I doubt we will see a significant rise in applications that support it, much less as a main feature.

And that's exactly why SteamOS and Steam Machines are not terms that ring a bell for mainstream gamers. Yet. There is no revolution in the market like the transition from mobile phones to smartphones with the rise of Android. SteamOS and Steam Machines are just supporting a much older platform. A platform that has already established a solid footprint on a wide variety of hardware and lots of niches. Special purpose devices already embrace Linux at a much higher rate than Windows.

On the other hand: should Microsoft decide to develop into a walled garden by restricting access to software only through their self controlled channels, then this would equal another big transition. That's why I don't think MS will chose to do this.

A few years ago there was a push to establish Android on game consoles, Ouya is most probably the most well known one. But right now Ouya is considered a failure, despite the media coverage. You can't enforce success, it's decided by the audience.

At least that is true for commercial success, and Steam Machines are the commercial choice when it comes to Linux gaming. If you want to see a type of hardware succeed, buy it. Especially if you are a fan of the operating system.

And now we are back at the Steam survey. I don't really care for the hardware survey, I'd be happy to know the ratio of Steam connections by operating system. Real OS fingerprints of user logins, not the flawed numbers aggregated by the broken hardware survey. Plus maybe the number of games run by platform, not the number of games sold per operating system. But that is not reliable as well as there are Windows games that get run by Linux games by using another executable outside of steam, just using the downloaded data.

Never give up, never surrender. Keep doing things you enjoy.
STiAT 26 Feb 2017
Actually, you mentioning Android is a big hit. Since Android will be using Vulkan, that's a much higher threat to Microsoft than Valve or Steam could ever be. People develop for Android, they have to. The only question is - will Google really tackle the client/desktop OS market? I still doubt it... there are better ways to accomplish that.
1xok 26 Feb 2017
  • Supporter Plus
What is the actual version of the steam controller? My version is 1001.


My thoughts: Valve takes good money for the controller and everything else. I do not think they risk the farm. Thus steam machines can grow slowly or not. If Steam Machines would spread, it would be great for us, of course. Something must come as well.

They should improve the quality of the controller in my opinion. Hardware and Software. Also they need a collection of really well-supported games. Everything has to grow. But everything is on a good path. I think that on the basis of Steam Machines in a few years a Vive VR box for under 1000 dollars is possible. The Vive must also be significantly cheaper for this. With the many games that will be available before then, Steam Machines will be a strong offer.


Last edited by 1xok on 26 Feb 2017 at 11:16 pm UTC
Grazen 26 Feb 2017
In order for SteamOS to succeed there has to be a clear advantage for the consumer. The primary concerns for main stream gamers are games (quality and quantity), performance and price. Steam Machines were launched at essentially the same price as Windows based machines with equivalent specs, provided a smaller library of games with no platform specific exclusives and performed worse. Why would anybody (I'm talking mainstream gamers here) use it?

I don't think Valve will offer SteamOS exclusives, so that's off the table. Vulkan is making strides but we're a ways away from outperforming Windows based games. Optimization would help, and we see some great performance from Valve games, but most publishers don't have an incentive to optimize Linux games. In terms of the library, Valve could encourage Linux / Mac versions by offering a discount to publishers for sales on those platforms, but Valve has proven reluctant on that front.

So what's gonna change to make SteamOS a viable platform?

PS - Valve should be worried. I see on the latest fast track build of Windows that there is now an option to restrict all software to Windows Store items alone.
Leopard 26 Feb 2017
Actually, you mentioning Android is a big hit. Since Android will be using Vulkan, that's a much higher threat to Microsoft than Valve or Steam could ever be. People develop for Android, they have to. The only question is - will Google really tackle the client/desktop OS market? I still doubt it... there are better ways to accomplish that.

We don't need to rely Google for tackling desktop OS.All we need is Vulkan and Unity on Android and we have both.

Android has a huge share on mobile side.Vr headsets are relatively cheap there when compared to Htc Vive.

And this is the milestone.Since Android sales and Android compatible Vr devices are selling better or reachable when compared to PC Vr headsets;Android way is the most likely way for developers to quick cash.So Android runs on Vulkan (7.0 or higher versions) and this devs will need to use Vulkan and most likely Unity.This will be the start of getting used to Vulkan.Why Valve announced the Steam Audio and make it available on Android too?From this cause;Vr on Android which will force developers to use Vulkan.

Vulkan has a great advantage nobody can't see.Android.Android will be the start of using Vulkan habit and this will lead them to contribute Vulkan development which will likely speed up Vulkan development.All we can do is waiting.Just keep waiting.
neowiz73 26 Feb 2017
I still think Valve is waiting for Vulkan to become more accepted and used before making another push with Steam Machines. But of course the development around Mesa recently has shown Valve sees the potential in development in this area as well.
Watch for the "Star Citizen (and/or squadron 42) plus Steam Machine & VR bundle" with the Vive in 2019/2020.
1xok 26 Feb 2017
  • Supporter Plus
So what's gonna change to make SteamOS a viable platform?

I think it is more interesting for the market in the long term, because Microsoft is out then. In the moment the manufacturers are dependent on Valve and Microsoft. They also have to pay license fees to Microsoft. But I do not know, maybe they do not care.

But I think that SteamOS will push the others in the long run down. Just as Android has done it with iOS.


Last edited by 1xok on 26 Feb 2017 at 11:21 pm UTC
chimpy 26 Feb 2017
In an ideal world developers would be using Vulkan instead of DX12, but even if developers choose DX12 the porting process from DX12 -> Vulkan will be much easier than DX9/DX11 -> OGL. Plus instead of seeing something like 70% the performance compared to Windows, it'll be much closer if not equal the performance.
Duckeenie 26 Feb 2017
Steam machines are dead in the water simply because most people didn't care enough when Steam created their wall and nobody will if Microsoft do. It's not enough to offer an alternative, especially one that offers a sub-par experience for their demographic. Sadly even if SteamOS performed better than Windows for gaming it still wouldn't make a blind bit of difference. Given history, Linux fans of all people should appreciate that point. Steam Machines need to be an "OMG I have to have that" product before anyone will care enough to buy one.

Sorry to be so negative but I don't do the whole blind faith thing.


Last edited by Duckeenie on 26 Feb 2017 at 11:49 pm UTC
Guest 26 Feb 2017
Since getting a steam controller i have been using big picture mode almost exclusively. In fact it kind of brought the whole idea together. I toyed with the idea of a SteamOS install but i don't think there is any benefit to this unless your using it exclusively for gaming only and on more relaxed, less desktop orientated setup.. well, until larger gaming monitor arrive perhaps.

SteamOS is a nice vehicle and stable platform for developers to base their ports on. I haven't seen many SteamOs benchmarks but where they are it seems to pull 5 -10 fps more on titles and play smoother, but that's probably their compositor at work vs DE's that don't fully undirect or have poor undirect rules.
Leopard 26 Feb 2017
Steam machines are dead in the water simply because most people didn't care enough when Steam created their wall and nobody will if Microsoft do. It's not enough to offer an alternative, especially one that offers a sub-par experience for their demographic. Sadly even if Steam Machines we're better than Windows for gaming it still wouldn't make a blind bit of difference, given history, Linux fans of all people should appreciate that point. Steam Machines need to be an "OMG I have to have that" product before anyone will care enough to buy one.

Sorry to be so negative but I don't do the whole blind faith thing.

First wave of Steam Machines done their job well.I don't think Valve didn't expect them to sale much.It was a sign from Valve,like "I'm so serious"(please not Joker why so serious comments :D ) about this Linux thing.

They did their job of raise their eyebrows and take a look at this by developers and manufacturers side.

If it won't came out,i doubt if we can get this much more quality drivers when compared to old shitty Linux drivers.I know drivers are still an issue but it's way better than before.

So yeah,Steam Machines are dead but they did their job.Sometimes you must lose for a future win and Valve is most likely did the maths before we do.

I'm saying again,it is impossible to expect Linux and SteamOS be succesfull within 3 years against Microsoft and it is working order.
Mountain Man 27 Feb 2017
The real question we should be asking is the one we can't answer: Is Valve happy with the current success of Linux/SteamOS/Steam Machines? Because that's what really matters. Is everything going according to plan, and just how far is Valve willing to push this experiment? I have no idea. I hope they're in it for the long-haul, because I'd hate to see commercial gaming on Linux abandoned and have to return to Windows (shudder) or turn to console gaming exclusively.
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