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XCOM 2 updated by Feral to support Long War 2

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That didn't take long, ideal! XCOM 2 [Steam] for Linux has been updated to support the huge Long War 2 mod! This mod is massive, seriously massive.

Some features you can find in Long War 2:
1) A much longer campaign, running for 100 to 120 missions on average
2) Infiltration mechanics that require you to send out multiple squads at once
3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause
4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons
5) Two new weapon tiers, lasers and coilguns
6) Dozens of new enemies and smarter battlefield AI
7) ADVENT strategic AI that tries to counter your moves

You can find Long War 2 on the XCOM Steam Workshop right here. It's free of course, being a mod.

If you were on the fence at all about XCOM 2 before, now it should be a sure thing for you! Article taken from GamingOnLinux.com.
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10 comments

seven Feb 8, 2017
YES.....YESSS!!!! finally, love feral
JudasIscariot Feb 8, 2017
Man, I am having trouble with just getting a vanilla campaign going, I can't imagine the ramped up difficulty in the Long War mod :O
TheRiddick Feb 9, 2017
I would just play LongWar on Normal, while I like a challenge, I dislike restarting a game 5000 times to get past 1 mission.
Mountain Man Feb 9, 2017
The Long War sounds awesome, but I don't know if I'll ever play it simply because vanilla XCOM 2's end-game remains a mythical realm that I may never see with my own eyes. But I still love XCOM 2. I don't think anybody has ever made a game that is so much fun to lose.
melkemind Feb 9, 2017
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The difficulty I've had with XCOM 2 is getting mods working again. They used to work for me, but something went wrong.
TheRiddick Feb 10, 2017
end-game remains a mythical realm that I may never see with my own eyes.

Don't worry, your not missing much at all. Did you finish the first game, then boom that's your ending, you kill a horde of Aliens then haft to beat the 1 or 2 bosses at the end. It hints at XCOM3 being about underwater terror from the depth but I dunno if that will happen...
JudasIscariot Feb 10, 2017
Why are so many people complaining about difficulty of XCOM 2? It's really not that hard, especially on normal difficulty.

Maybe I am just daft at these things but XCOM2 makes me feel like I have to rush towards everything. I get that there is a time limit (the Avatar project) and that the XCOM group is not the same as it was in the previous game but I still feel like I have to go towards a certain path in research or whatever or otherwise I will be completely underpowered.

Also, for me at least, the difficulty is in the fact that rather early on you get the following:

a) an alien that can clone itself and teleport without triggering overwatch
b) the snake aliens whose tongue has a long reach, never misses, and wholly incapacitates the soldier while in the snake's grip
c) sectoids who can mind control AND animate the dead and control both at the same time
d) constant incursions against you that you can't delay for a day at the very least. This gets annoying when you are 1 day away from completing research on something important that could help make things slightly easier.
e) missions where you 8-12 turns to do something so no playing defense but you get to be swarmed with hostiles all over the place who rarely miss.

I played XCOM 1 on Normal and it was a different ballgame.
TheRiddick Feb 10, 2017
I find the best route for XCOM2 is to research and buy items to buff your soldiers such as armors and addons. The Soldier survivability is pretty important because once you loose half your team in a mission it becomes very hard to finish it with just 2 guys left. (upgrade the squad number at some point also I guess).
melkemind Feb 10, 2017
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Why are so many people complaining about difficulty of XCOM 2? It's really not that hard, especially on normal difficulty.

Maybe I am just daft at these things but XCOM2 makes me feel like I have to rush towards everything. I get that there is a time limit (the Avatar project) and that the XCOM group is not the same as it was in the previous game but I still feel like I have to go towards a certain path in research or whatever or otherwise I will be completely underpowered.

Exactly, which is why mods are a must-have for me. I didn't like some of the changes they made from EU/EW, so I need my mods to make the gameplay enjoyable again.
TheRiddick Feb 10, 2017
For those timed missions I got the mod that only allows the timer to tick down once spotted, so you could move in and surround the target before it even started to tick down. Still was hard but made some sense?
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