Today I was sent a link to SDL2 Gamepad Tool from Seru on Discord, it's described as an alternative to the Steam Big Picture configurator for gamepads.
It's being developed by General Arcade, a porting house and game development studio. Sadly, it's not open source, but it does seem to work rather well and it's simple to use which makes me really like it.
It's an interesting one, as it has all the button mapping done for you from this github. It also auto updates from that list.
It's available in a tar.gz. a deb and a snap package so it will suit all distributions. I tested it out on Arch and it worked to perfection. It picked up my Logitech F310 instantly. This might be my new go-to application when games have funky gamepad support and they use SDL.
If you're having problems with gamepad support in games that use SDL, it might be worth giving it a shot.
It's being developed by General Arcade, a porting house and game development studio. Sadly, it's not open source, but it does seem to work rather well and it's simple to use which makes me really like it.
It's an interesting one, as it has all the button mapping done for you from this github. It also auto updates from that list.
It's available in a tar.gz. a deb and a snap package so it will suit all distributions. I tested it out on Arch and it worked to perfection. It picked up my Logitech F310 instantly. This might be my new go-to application when games have funky gamepad support and they use SDL.
If you're having problems with gamepad support in games that use SDL, it might be worth giving it a shot.
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Quoting: chancho_zombiemaybe a bit unrelated, there is a new tool for configuring wine with xpad or xbox controller, it's called koku https://github.com/KoKuToru/koku-xinput-wine . And it supports SDL2 mapping.It didn't worked in 64 bit mode and no force-feedback unfortunately.
It works better than the xbox emulator (xboxcemu).
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QuoteIt didn't worked in 64 bit mode and no force-feedback unfortunately.True about 64bit, force-feedback works fine for me.
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Quoting: AlphasynProbably (like with x360ce) depends on the game.QuoteIt didn't worked in 64 bit mode and no force-feedback unfortunately.True about 64bit, force-feedback works fine for me.
I did tried also https://github.com/kozec/dumbxinputemu ( and https://github.com/00cpxxx/wine-xinput )
with various degree of success, some things worked/some not, but so far the x360ce method seems to be the most compatible. Bit finicky to get the xinput files, but once you have them you only have to drop them in the game's folder.
Looking forward to when none of this is needed for Wine though.
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SDL2 Gamepad Tool didn't work on *buntu 16.04 LTS :/
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I'd rather recommend the devs who use SDL2 to include it (or use the lib if allowed) in their own DRM-free releases instead of reinventing a wheel (probably badly) and / or making the end user go through hoops of using external application. Just my two (euro)cents.
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This is what I use and it is great. I have all kinds of gamepads from namebrand stuff to "literally" no name brands and this helps configures them all.
Quoting: Perkeleen_VittupääThere's also Antimicro
https://github.com/AntiMicro/antimicro
This is what I use and it is great. I have all kinds of gamepads from namebrand stuff to "literally" no name brands and this helps configures them all.
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As someone who owns a gamepad but uses it rarely and never used any "configuration tool", what is this good for? Most games allow you to define the button actions in the game config menu, so why is this better/more useful/different? Thanks for explanation.
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Quoting: ripperAs someone who owns a gamepad but uses it rarely and never used any "configuration tool", what is this good for? Most games allow you to define the button actions in the game config menu, so why is this better/more useful/different? Thanks for explanation.
Tools like this are great for many reasons
1) Many games do not support gamepads @ all
Which means you can make a game work with gamepads even when gamepads are not supported.
2) Each gamepad is different and developers usually support on for popular gamepads
This means you can take advantage gamepad features on ANY gamepad whether it's popular or not.
3) Predefined motions
Using tools like this can setup game combos with a button. So if you are playing a fighting game and are having issues with certain movies - you can program a button to be that exact move to help you learn it or use it better.
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Quoting: Perkeleen_VittupääThere's also Antimicro
https://github.com/AntiMicro/antimicro
I just discovered this last night when I found out Steamworld Dig did not work with my XBox Elite pad. It's really simple and great.
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