The work on the threaded GL dispatch code for Mesa has been picked up by Timothy Arceri as Marek is now busy with other work.
For those that don't know, the threaded GL dispatch code is something that should speed up Linux games that don't already do some form of it. Borderlands 2 has been named as one game tried and tested that this code can speed up. It was noted before that Feral games won't benefit from it, as they already do something similar.
As of yesterday, Timothy sent in V2 of the code to the mesa-dev public mailing list. In V2 it seems Gregory Hainaut actually fixed a bunch of issues some other Mesa developers had with it which were 'piglit crashes'. Timothy does note that there could be a problem with it assuming that 'the context itself is only accessed by a single thread'.
It will be interesting to see what happens with V2 of the code.
For those that don't know, the threaded GL dispatch code is something that should speed up Linux games that don't already do some form of it. Borderlands 2 has been named as one game tried and tested that this code can speed up. It was noted before that Feral games won't benefit from it, as they already do something similar.
As of yesterday, Timothy sent in V2 of the code to the mesa-dev public mailing list. In V2 it seems Gregory Hainaut actually fixed a bunch of issues some other Mesa developers had with it which were 'piglit crashes'. Timothy does note that there could be a problem with it assuming that 'the context itself is only accessed by a single thread'.
It will be interesting to see what happens with V2 of the code.
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