Aspyr Media told me today that Civilization VI [Steam] for Linux & Mac will get cross-platform multiplayer when the next patch drops for us.
This is awesome to hear, since I know a few people waiting on it. The new 'Spring 2017 Update' is a big one too, with lots of balance changes, AI tuning, bug fixes and more. You can find all the changes to come in these patch notes.
Once the patch lands, we should then see the Persia and Macedon Civilization & Scenario Pack DLC support Linux too.
We will hopefully livestream another weekly session soon, when Samsai can recover from the nukes that were dropped on him. It's a damn fun game and I'm looking forward to playing more of it. You can read my previous review here.
This is awesome to hear, since I know a few people waiting on it. The new 'Spring 2017 Update' is a big one too, with lots of balance changes, AI tuning, bug fixes and more. You can find all the changes to come in these patch notes.
Once the patch lands, we should then see the Persia and Macedon Civilization & Scenario Pack DLC support Linux too.
We will hopefully livestream another weekly session soon, when Samsai can recover from the nukes that were dropped on him. It's a damn fun game and I'm looking forward to playing more of it. You can read my previous review here.
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This is great news! I'd love to have multiplayer games with my brother who hasn't switched to Linux yet.
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Quoting: MintedGamerThis is great news! I'd love to have multiplayer games with my brother who hasn't switched to Linux yet.
Convert him to Linux soon enough :D
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Quoting: KimyrielleI am a huge Civ fan, but it's honestly not a game I'd play multiplayer. Turn-based games and multiplayer don't mix very well IMHO. Still good to see this implemented for the people who wanted it. :)
Turn based games that have relatively small turns and players can do their turns concurrently (still turn based) can be pretty good for multiplayer. Civ5 is surprising good in multiplayer in my experience. Many things I do not like on Civ5 on single player (oversimplifying turns) and make me nostalgic for older civs in fact are doing multiplayer better. I do not have Civ6 but it could also be good for multiplayer.
Last edited by lucinos on 3 April 2017 at 7:39 pm UTC
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Right! Still another 18 Months before I buy it :)
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Quoting: TrumpDid they ever make this perform decently on AMD cards? That is the only thing holding me back from buying it.It barely performs decently on Nvidia cards, and worryingly, the Steam forums are reporting that the spring update has decreased performance on Windows, so I don't know what that will mean for Linux.
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Quoting: KetilMultiplayer in freeciv was of the better I have tried, having the turns at the same time, and only wait if one player need longer than another player.
Civ has concurrent turns since Civ V, which makes it a quite good multiplayer experience. Still not better than MOO2.
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Quoting: KimyrielleI am a huge Civ fan, but it's honestly not a game I'd play multiplayer. Turn-based games and multiplayer don't mix very well IMHO. Still good to see this implemented for the people who wanted it. :)
Multi-player in TBS games is very fun with a few friends imo. At least it's fun until Ghandi kills everyone.
Last edited by Aryvandaar on 4 April 2017 at 5:54 am UTC
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Quoting: lucinosQuoting: KimyrielleI am a huge Civ fan, but it's honestly not a game I'd play multiplayer. Turn-based games and multiplayer don't mix very well IMHO. Still good to see this implemented for the people who wanted it. :)
Turn based games that have relatively small turns and players can do their turns concurrently (still turn based) can be pretty good for multiplayer.
Frozen Synapse!
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Quoting: KimyrielleI am a huge Civ fan, but it's honestly not a game I'd play multiplayer. Turn-based games and multiplayer don't mix very well IMHO. Still good to see this implemented for the people who wanted it. :)I actually prefer the multiplayer games to just playing against the CPU. The reasons for this are:
a) You can't taunt the CPU ;)
b) Human players behave like humans - you can actually understand their motivations and plan for them unlike the often obscure decisions the AI makes
c) None of the AI opponents matches the skills of a human player - we usually fill up the game with a few AIs and they are always (without exception) in the lower end of the scoring table when we hit mid-game - they just act as a bigger version of barbarians later on. This is especially true for Civ 6 - the AI is atrociously bad at that game.
d) With the AIs the game often is reduced to tactics and numbers - strategy is not really a strength of the AI... it optimizes for the now and in general gets worse the more complex the scenario.
e) The chat alone is worth playing usually with the comments going on there when people wait for any one player to finish up ;) (playing with friends/family - I would never play strangers as I would be afraid that they would not finish a game) - even better if you do the whole thing with people in a room or on a conference line.
f) Simultaneous turns made the whole experience much more exciting and faster. We don't set time limits on turns because they are not necessary anymore. I usually run the games on one of my screens while doing multiple other things on the side. It's at the same time relaxing and engaging ;)
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Quoting: lucinosMany things I do not like on Civ5 on single player (oversimplifying turns) and make me nostalgic for older civss...I've been playing the Civ series since Alpha Centauri, and I, personally, am not seeing any "oversimplification" of the mechanics. What I have seen is the reduction or elimination of tedious busy work -- for instance, I love the new worker mechanic in Civ 6. It seems to me you're now only asked to make the meaningful decisions rather than every decision, no matter how trivial it might be. In my opinion, this makes the game far more enjoyable.
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