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Take this with a pinch of salt, since it's early days for his next game, but Jonathan Blow (Braid, The Witness) actually showed off his next game 'Jai Sokoban' running on Linux.

You might be wondering why this is news, well, Jonathan has never been particularly interested in doing Linux versions, usually claiming something about Linux gamers not buying games, or Linux just not being good enough. His last game The Witness never came to Linux too, so it's really great to know someone so vocal against doing Linux games might actually do another.

It's not just him though, he has someone else helping with compilers and making sure it's portable.

He was onstage at the Reboot Develop 2017 Conference showing off the game, when to my surprise he did show it running on Linux. See the video here, he shows it off a little and then shows it running on Ubuntu directly.

It's running on OpenGL 4, although he did note he strongly dislikes OpenGL so he will switch to something else "by the end".

Awesome stuff, really pleasing since Braid was fantastic and I've heard nothing but good things about The Witness, which I would still love to be able to play on Linux one day. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Luke_Nukem Apr 21, 2017
Quoting: silmethgave actually not a single argument against using Rust… (and not that there are none – eg. ecosystem is still a bit immature, but games written in Rust still start appearing on Steam right now.

Rust is fucking excellent for game dev, and I will choose it over any other language every single time.
The only downsides are;

Some projects such as rust-sdl2, glium, glutin etc, are still a little immature; however, they are absolutely entirely useable right now, and it's pretty darn easy to keep on top of updates and changes.

Learning curve - the fucking borrow checker. But honestly, this is overcome fairly quickly once you understand how it works, and why it works that way. It does seem to lead to better understanding of how to use pointers in other languages and a larger awareness of the problems they can cause too.
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