The developers of the open source game engine Godot [Official Site], have put up a new official video to showcase some of the new features coming to Godot 3.0.
While I already covered a few of the new bits coming to this new release, this is a pretty nice run-down of what's new.
Highlights of the 3.0 release:
They've also announced a Patreon campaign to get extra financial support, which will help the lead developer (and possibly others) to work full time on the project.
Thanks to Juan Linietsky for letting us know!
While I already covered a few of the new bits coming to this new release, this is a pretty nice run-down of what's new.
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- Brand new 3D renderer featuring physically-based rendering, real-time global illumination and improved post-processing effects
- Support for C++ (GDNative), C# (Mono) and Visual Scripting
- Improved HTML5 export using WebAssembly
- New high-level networked multiplayer API
- Entirely new audio engine, supporting routing and real-time effects
- 2D soft shadows and GPU-accelerated particles (2D & 3D)
- Many, many more features!
They've also announced a Patreon campaign to get extra financial support, which will help the lead developer (and possibly others) to work full time on the project.
Thanks to Juan Linietsky for letting us know!
Some you may have missed, popular articles from the last month:
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I did my part and became a patron and so should you if you are at all interested in game development.
We need great free software tools out in the world for all productive tasks anyone might want to undertake
and as far as game engines are concerned, this is the one. Much in the same vein as Blender is the one for 3D modelling and animation or OBS for streaming.
We need great free software tools out in the world for all productive tasks anyone might want to undertake
and as far as game engines are concerned, this is the one. Much in the same vein as Blender is the one for 3D modelling and animation or OBS for streaming.
7 Likes, Who?
C++ is the feature I'm most interested in. IMO GDScript is way too limited (also I don't like scripting languages that much).
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VR support? also on linux?
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Looks good, wonder if someone has setup some performance analysis benchmarks. Be interesting to find out how well it manages these high end 3D features in comparison to say, Unity3D.
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I did my part and became a patron and so should you if you are at all interested in game development.I must say it's hard to argue with such a cute little piglet.
We need great free software tools out in the world for all productive tasks anyone might want to undertake
and as far as game engines are concerned, this is the one. Much in the same vein as Blender is the one for 3D modelling and animation or OBS for streaming.
0 Likes
Can someone make a big game like Fallout 4 with this engine?...
How big can be the maps?
How big can be the maps?
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Can someone make a big game like Fallout 4 with this engine?...
How big can be the maps?
If I remember correctly, you can stream maps in Godot, so it should be possible to create an open-world type game.
2 Likes, Who?
This is really looking to be a big release. Thanks to the hard work of Juan, the Godot team, and of course all of the open source contributors :)
1 Likes, Who?
Can someone make a big game like Fallout 4 with this engine?...
How big can be the maps?
no one knows what is possible until someone do.
i recomend you do some benchmarks, like puting a lot of objects on screen, knowing how many polys the have from this angle and seeing how many objects you can have before the engine crashes (or became painfull slow)
then try to realize how many there re on Fallout 4.
but AAA games like fallout 4 have optimizations and are much more complex than having a bunch of polys with high quality textures.
they use tecnhiques like bump maps to simulate more polys, shaders, so its not easy to compate.
yes godot has shader support, but you need to have the shadercode and they are written in another language (the most famous are glsl and hlsl.
so its quite hard to know how powerfull an engine is.
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Any ocean examples with Godot?
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Any ocean examples with Godot?
if the player never gona enter on it, i guess you can do it with shaders, there are an shader on shadetoy but i dont know how to import it on godot
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Will Godot support Vulkan? There is a comment on steam but I don't know if this is serious or not.
All of the below is to the best of my knowledge from reading their comments about the issues, but I obviously don't have the full picture, so the following is my opinion :)
They will eventually switch to Vulkan when it makes more sense. Godot works on iOS and Android as well. A lot of Android devices still don't support Vulkan. You can mostly thank the carriers for that since many of the chips support it but the carriers won't make updates to enable it. iOS/macOS obviously doesn't support Vulkan. So, a large number of devices don't support Vulkan.
So, I believe that Godot will be Vulkan/Metal instead of GLES 3 eventually. But, it really doesn't make sense right now since if they had gone in that direction their small team would have three renderers to maintain (GLES2 or GLES3/Vulkan/Metal). So they choose GLES3 because you can make a very high quality renderer with it and it supports all target devices.
So, I think it's safe to say that once almost all Android devices are running Vulkan they will switch the renderer to it.
Last edited by natewardawg on 12 Aug 2017 at 2:01 pm UTC
2 Likes, Who?
VR support? also on linux?
Indeed, I was one of the persons testing the OpenVR implementation on Linux and getting it working. OpenHMD should come as well, though I didn't yet have time to test that implementation.
3 Likes, Who?
Godot is an extremely exciting prospect for indie game developers. It's a Free and Open Source engine capable of creating commercial-quality games. Having watched its development over the last few years, I can say that the project is growing and evolving at an alarming rate.
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