Ryan "Icculus" Gordon [Official Site, Twitter], the man responsible for maintaining many development tools like SDL 2 and who ported many games to Linux, is looking for new games to port. The fun thing is, he doesn't require payment since he's funded by his Patreon.
He's had contracts with Valve, Epic Games, Activision, Google, Crytek and plenty more. He has a lot of awesome work under his belt!
From his new post:
This is a pretty interesting way to get Linux ports done. Ryan has hit over $750 a month on Patreon now, so any ports he does as a result of this directly, will be funded by his Patreon, not the original game developer.
I've seen the discussion of crowdfunding Linux ports come up here and there, but this is one of the times that it might work. So, if you know any, send the developer to him and we may see more Linux games get ported as a result.
Will be very fun to see what comes out of this.
He's had contracts with Valve, Epic Games, Activision, Google, Crytek and plenty more. He has a lot of awesome work under his belt!
From his new post:
Quote[…]If there's a developer that you think would be interested in getting a Linux port done by a guy that they don't have to pay, let me know. Hell, let them know about me! Let's see if we can get some conversations going with some developers that are sitting on the fence!
This is a pretty interesting way to get Linux ports done. Ryan has hit over $750 a month on Patreon now, so any ports he does as a result of this directly, will be funded by his Patreon, not the original game developer.
I've seen the discussion of crowdfunding Linux ports come up here and there, but this is one of the times that it might work. So, if you know any, send the developer to him and we may see more Linux games get ported as a result.
Will be very fun to see what comes out of this.
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to bad so many titles are on steam these days;
i dont need any additional single player game anymore; only mp titles for me; i can play every single player game from the past 30 years; but actual mp titles are spmewhat rare.
i dont need any additional single player game anymore; only mp titles for me; i can play every single player game from the past 30 years; but actual mp titles are spmewhat rare.
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Quoting: LeopardDoom 2016 would be good if we are talking about AAA's but let's be realistic , Ryan Gordon talks about indie games for sure.
AAA port would be so hard for one man.
It's a matter of time. Since he is not constrained, why not? Józef Kucia implemented a huge bulk of DX11 support in Wine, which essentially "ported" games like The Witcher 3. Surely it took quite some time, but the progress is obvious. Ryan Gordon can do something similar, and for example implement high quality FOSS DX11 → Vulkan translation layer, that would make it even better.
Last edited by Shmerl on 21 August 2017 at 4:53 pm UTC
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Quoting: ShmerlQuoting: LeopardDoom 2016 would be good if we are talking about AAA's but let's be realistic , Ryan Gordon talks about indie games for sure.
AAA port would be so hard for one man.
It's a matter of time. Since he is not constrained, why not? Józef Kucia implemented a huge bulk of DX11 support in Wine, which essentially "ported" games like The Witcher 3. Surely it took quite some time, but the progress is obvious. Ryan Gordon can do something similar, and for example implement high quality DX11 → Vulkan translation layer, that would make it even better.
It isn't impossible of course but that would require very long time.
I think he wasn't mentioning big publisher/producers when he is saying these words ; which is pretty obvious.
Linux friendly but small teamed dev groups and their games will be a realistic target.
I don't think Cdpr ans Bethesda like big companies allow him to do that.
1 Likes, Who?
I don't want to bash the guy, since he is one of the most important names on Linux gaming, after all he has done (witch I am very grateful BTW), but I remember Ryan before Steam landed on Linux, and the guy have a certain fame of... not finishing projects he started.
So I would suggest 3 things:
1- Something with finished development, no more patches on sight;
2- Something small, since he will be doing it on his free time and I did not see him wanting to digging up a mountain like a GTA V or Skyrim;
3- Something from a company friendly towards Linux.
The name is Alien Swarm. 1- It is long finished; 2- It is a small game from a familiar engine; 3- It is a fine game from a Linux friendly company, that somehow did not get a port while Valve was porting their entire catalog for Linux.
Knowing Ryan skills, it probably will be a quick port, something he can do with no pressure and that will fulfill that itch for porting he is having.
So I would suggest 3 things:
1- Something with finished development, no more patches on sight;
2- Something small, since he will be doing it on his free time and I did not see him wanting to digging up a mountain like a GTA V or Skyrim;
3- Something from a company friendly towards Linux.
The name is Alien Swarm. 1- It is long finished; 2- It is a small game from a familiar engine; 3- It is a fine game from a Linux friendly company, that somehow did not get a port while Valve was porting their entire catalog for Linux.
Knowing Ryan skills, it probably will be a quick port, something he can do with no pressure and that will fulfill that itch for porting he is having.
3 Likes, Who?
Quoting: LeopardI don't think Cdpr ans Bethesda like big companies allow him to do that.
I don't think he needs to ask them (see Wine example above). But even if he does, what do they have to lose if he isn't charging them? Flying Wild Hog were OK doing it for first Shadow Warrior, and it were just a few people working on it (sequentially). Edward Rudd and Aaron Melcher if I remember correctly and Ryan himself was involved too.
Last edited by Shmerl on 21 August 2017 at 5:02 pm UTC
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Quoting: ShmerlQuoting: LeopardI don't think Cdpr ans Bethesda like big companies allow him to do that.
I don't think he needs to ask them (see Wine example above). But even if he does, what do they have to lose if he isn't charging them? Flying Wild Hog were OK doing it for first Shadow Warrior, and it were just a few people working on it (sequentially).
Wow , wow , wow.
These titles are their IP's and of course he is talking about a legit port , not some kind of Wine wrapper. Because of that , he need to ask.
Otherwise , why he would ask this in the first place? He would join to that Wine Josef guy for Witcher 3 or Dx 11 implementation crew.
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Quoting: LeopardThese titles are their IP's and of course he is talking about a legit port , not some kind of Wine wrapper.
What's not legit in the Wine wrapper? It's not modifying the original. So it's completely legit.
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Shadow Warrior 2, or maybe Bioshock 1 and/or 2. In a perfect world, maybe Arkham Asylum.
4 Likes, Who?
I'd recommend "Legend of Grimrock 2". It is a fantastic game, from a small studio. Legend of Grimrock 1 came to Linux, but they "never got round" to porting Number 2 to Linux.
LOG2 Steam Link
LOG2 GOG Link
LOG2 Steam Link
LOG2 GOG Link
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Quoting: ShmerlQuoting: LeopardThese titles are their IP's and of course he is talking about a legit port , not some kind of Wine wrapper.
What's not legit in the Wine wrapper? It's not modifying the original. So it's completely legit.
I'm saying that , he ments something can sell on digital stores with Linux banner. This needs a permission.
Not that third party thing solutions.
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