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For those eagerly awaiting RUINER [Official Site], prepare to wait a little longer. It was announced quite quietly on Steam that the Linux version is delayed.

I did reach out to the publisher, Devolver Digital and the developer, Reikon Games a few times asking about release dates for Linux and review keys. Sadly, neither have ever actually replied to me when asking. Now, we've seen they've delayed the Linux version:

Hello,
due to some technical issues we need to delay the Linux version of RUINER. So we are sorry to confirm that no day one release for Linux/Steam OS :(.

Sorry for that,
RUINERS

I would rather have a delay, than a buggy game, so I'm not too upset by this. Even if I was extremely hyped to give it a go.

I'm not surprised to see it delayed anyway, considering it uses Unreal Engine it's likely they've encountered the same issues other developers have with older builds.

Thanks for the email Jeb!

Article taken from GamingOnLinux.com.
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20 comments

Shmerl Sep 14, 2017
Another delay. I hope it won't end up being vaporware like Shadow Warrior 2.
Beamboom Sep 14, 2017
I don't like the rather steady stream of delays and cancellations lately - it's beginning to feel like the little air that was in the baloon is about to slip out. If there's a point in time where I'd really appreciate some boost from Valve in regards to SteamOS, it's now.

Let's hope it doesn't get much (s)lower than this.


Last edited by Beamboom on 14 September 2017 at 2:56 pm UTC
opera Sep 14, 2017
I don't like the rather steady stream of delays and cancellations lately - it's beginning to feel like the little air that was in the baloon is about to slip out.
My thoughts exactly. It seems to me Linux gaming peeked last year and isn't going anywhere right now.
Liam Dawe Sep 14, 2017
Delays happen. I don't suddenly think less of Linux gaming as a whole because a few titles are having issues. We still get tons of great stuff.
hardpenguin Sep 14, 2017
My day is RUINED.

Just kidding. Here's to a happy Linux version release soon after the initial release!
Beamboom Sep 14, 2017
Delays happen. I don't suddenly think less of Linux gaming as a whole because a few titles are having issues. We still get tons of great stuff.

If only it was a "few" I'd not complain at all, Liam. But I do think that over the last few months we've heard more about delays and cancellations than new titles of any significant magnitude popping up in the horizon (except for rather forgettable "indie" titles). I just feel it's a trend in the making here, and I do not like it one bit.

I have no stats to back it up and I'd love to be proven wrong, but such is my impression. And my impression is that we could use a boost of some kind now, to maintain what little momentum we did have.
Unshra Sep 14, 2017
Ruiner is the last game remaining on my "feels like I'm waiting forever" list and when it came to that list Ruiner was the title I was most excited about. So needless to say I really hope it doesn't just poof like the other titles. However, at this point, I'm just going to expect it not come to Linux and hope I'm surprised later on. Really wanted to play Ruiner, oh well. :\
Liam Dawe Sep 14, 2017
Delays happen. I don't suddenly think less of Linux gaming as a whole because a few titles are having issues. We still get tons of great stuff.

If only it was a "few" I'd not complain at all, Liam. But I do think that over the last few months we've heard more about delays and cancellations than new titles of any significant magnitude popping up in the horizon (except for rather forgettable "indie" titles). I just feel it's a trend in the making here, and I do not like it one bit.

I have no stats to back it up and I'd love to be proven wrong, but such is my impression. And my impression is that we could use a boost of some kind now, to maintain what little momentum we did have.
Well, I decided to look into this some more.

Since February this year, I've written around ten delays and/or cancelled Linux games (give or take a couple). One of which is now out (Cossacks 3), put that up against the amount of titles that have actually released and the number is pretty miniscule overall. Take into account I've written 242 articles since the start of August alone, you can see how tiny the number of delays actually are.
Naib Sep 14, 2017
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what doesn't help is they have removed linux and mac from the program support listing and are not replying to queries about the delay.

This looks fun and I will buy, just its a shame there is no info
Liam Dawe Sep 14, 2017
The plot thickens: https://twitter.com/ruinergame/status/908427720438304769
"Unfortunately, we do not plan Linux port anytime soon."

Hm....
Luke_Nukem Sep 14, 2017
The plot thickens: https://twitter.com/ruinergame/status/908427720438304769
"Unfortunately, we do not plan Linux port anytime soon."

Hm....

I'm really hoping that was a PR stuff up by someone not really in the loop. The person replying on Steam may not be the same person on Twitter.
Naib Sep 14, 2017
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what the hell...
Beamboom Sep 14, 2017
Since February this year, I've written around ten delays and/or cancelled Linux games (give or take a couple). One of which is now out (Cossacks 3), put that up against the amount of titles that have actually released and the number is pretty miniscule overall. Take into account I've written 242 articles since the start of August alone, you can see how tiny the number of delays actually are.

The total number of articles does not really matter in this context but let's look at what we have:
We got ten delays and cancellations. Now, how many new games of significance did we learn about in that same time span?

And then, what are those same two numbers for the same time span last year? That's numbers that would tell us something about the state of things.
Liam Dawe Sep 14, 2017
Since February this year, I've written around ten delays and/or cancelled Linux games (give or take a couple). One of which is now out (Cossacks 3), put that up against the amount of titles that have actually released and the number is pretty miniscule overall. Take into account I've written 242 articles since the start of August alone, you can see how tiny the number of delays actually are.

The total number of articles does not really matter in this context but let's look at what we have:
We got ten delays and cancellations. Now, how many new games of significance did we learn about in that same time span?

And then, what are those same two numbers for the same time span last year? That's numbers that would tell us something about the state of things.
Well, to help with this we have a new Delayed tag to look over, I've added a bunch in: https://www.gamingonlinux.com/articles/category/Delayed
Avehicle7887 Sep 14, 2017
I hope these devs keep pushing for a Linux version the same way the Everspace ones did, this would give Epic a reason to better support Linux.
Beamboom Sep 15, 2017
Well, to help with this we have a new Delayed tag to look over, I've added a bunch in: https://www.gamingonlinux.com/articles/category/Delayed

Great! Would be totally cool to regularly geek out with stats like what we talk about here. :D

But there's one problem with using tags as a source for data - there can be (and often are) several articles about that same delay or release. So we still need to count manually, but now we at least got the tags to help sorting.

I really do think there's a higher ratio of delays VS new games this year, compared to before. I'll see if I can find the time to sit down and start counting some evening soon. :)
Beamboom Sep 15, 2017
I'd also like to add there obviously is a huge difference between a delay and a cancellation. A delay is perfectly fine, I'm fully aware that we with our two percents are not a top priority. No objections.
It's just... Lately it seems delays has just been an introductory stage towards cancellation. :(
Liam Dawe Sep 15, 2017
Well, to help with this we have a new Delayed tag to look over, I've added a bunch in: https://www.gamingonlinux.com/articles/category/Delayed

Great! Would be totally cool to regularly geek out with stats like what we talk about here. :D
This could hopefully be a small step towards something like that in future.
But there's one problem with using tags as a source for data - there can be (and often are) several articles about that same delay or release. So we still need to count manually, but now we at least got the tags to help sorting.
Yeah that was my aim, to at least help with this if it ever comes up.

I've also added a few more in I found.

I really do think there's a higher ratio of delays VS new games this year, compared to before. I'll see if I can find the time to sit down and start counting some evening soon. :)
Going over them myself, here's what I found:

2016

heavy gear (now out)
best buds (now out)
oneshot
cossacks 3 (now out)
killing room
Bloodstained: Ritual of the Night (all platforms)
In Case of Emergency, Release Raptor (now cancelled for all, after releasing in EA)
the other 99
shens last gift DLC (now out)
Torment: Tides of Numenera (now out)
Yooka-Laylee (delayed for all, now out)
XCOM 2 Anarchy’s Children DLC (now out)
Mighty No. 9 (delayed for all, now out)
SpeedRunners (now out)

2017
The Wild Eight
STRAFE
Shiness: The Lightning Kingdom
Inner Chains
Planet Nomads (now out)
Victor Vran: Overkill Edition (delayed for all, now out)
Two Worlds II
The Inner World - The Last Wind Monk (delayed for all
Observer
RUINER

Not exactly scientific, but considering I can guarantee there's titles from 2016 I didn't cover, overall, not much has actually changed. There's certainly no increase this year in Linux-specific delays.
Naib Sep 15, 2017
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all those interested, post here. looks like it is potentially getting canned depending on interest


https://steamcommunity.com/app/464060/discussions/0/154644928862239593/
bingus Sep 15, 2017
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Sigh. Bit annoying making us jump through these hoops when they already announced it was coming.
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