For those eagerly awaiting RUINER [Official Site], prepare to wait a little longer. It was announced quite quietly on Steam that the Linux version is delayed.
I did reach out to the publisher, Devolver Digital and the developer, Reikon Games a few times asking about release dates for Linux and review keys. Sadly, neither have ever actually replied to me when asking. Now, we've seen they've delayed the Linux version:
Hello,
due to some technical issues we need to delay the Linux version of RUINER. So we are sorry to confirm that no day one release for Linux/Steam OS :(.
Sorry for that,
RUINERS
I would rather have a delay, than a buggy game, so I'm not too upset by this. Even if I was extremely hyped to give it a go.
I'm not surprised to see it delayed anyway, considering it uses Unreal Engine it's likely they've encountered the same issues other developers have with older builds.
Thanks for the email Jeb!
Let's hope it doesn't get much (s)lower than this.
Last edited by Beamboom on 14 September 2017 at 2:56 pm UTC
I don't like the rather steady stream of delays and cancellations lately - it's beginning to feel like the little air that was in the baloon is about to slip out.My thoughts exactly. It seems to me Linux gaming peeked last year and isn't going anywhere right now.
Just kidding. Here's to a happy Linux version release soon after the initial release!
Delays happen. I don't suddenly think less of Linux gaming as a whole because a few titles are having issues. We still get tons of great stuff.
If only it was a "few" I'd not complain at all, Liam. But I do think that over the last few months we've heard more about delays and cancellations than new titles of any significant magnitude popping up in the horizon (except for rather forgettable "indie" titles). I just feel it's a trend in the making here, and I do not like it one bit.
I have no stats to back it up and I'd love to be proven wrong, but such is my impression. And my impression is that we could use a boost of some kind now, to maintain what little momentum we did have.
Well, I decided to look into this some more.Delays happen. I don't suddenly think less of Linux gaming as a whole because a few titles are having issues. We still get tons of great stuff.
If only it was a "few" I'd not complain at all, Liam. But I do think that over the last few months we've heard more about delays and cancellations than new titles of any significant magnitude popping up in the horizon (except for rather forgettable "indie" titles). I just feel it's a trend in the making here, and I do not like it one bit.
I have no stats to back it up and I'd love to be proven wrong, but such is my impression. And my impression is that we could use a boost of some kind now, to maintain what little momentum we did have.
Since February this year, I've written around ten delays and/or cancelled Linux games (give or take a couple). One of which is now out (Cossacks 3), put that up against the amount of titles that have actually released and the number is pretty miniscule overall. Take into account I've written 242 articles since the start of August alone, you can see how tiny the number of delays actually are.
This looks fun and I will buy, just its a shame there is no info
"Unfortunately, we do not plan Linux port anytime soon."
Hm....
The plot thickens: https://twitter.com/ruinergame/status/908427720438304769
"Unfortunately, we do not plan Linux port anytime soon."
Hm....
I'm really hoping that was a PR stuff up by someone not really in the loop. The person replying on Steam may not be the same person on Twitter.
Since February this year, I've written around ten delays and/or cancelled Linux games (give or take a couple). One of which is now out (Cossacks 3), put that up against the amount of titles that have actually released and the number is pretty miniscule overall. Take into account I've written 242 articles since the start of August alone, you can see how tiny the number of delays actually are.
The total number of articles does not really matter in this context but let's look at what we have:
We got ten delays and cancellations. Now, how many new games of significance did we learn about in that same time span?
And then, what are those same two numbers for the same time span last year? That's numbers that would tell us something about the state of things.
Well, to help with this we have a new Delayed tag to look over, I've added a bunch in: https://www.gamingonlinux.com/articles/category/DelayedSince February this year, I've written around ten delays and/or cancelled Linux games (give or take a couple). One of which is now out (Cossacks 3), put that up against the amount of titles that have actually released and the number is pretty miniscule overall. Take into account I've written 242 articles since the start of August alone, you can see how tiny the number of delays actually are.
The total number of articles does not really matter in this context but let's look at what we have:
We got ten delays and cancellations. Now, how many new games of significance did we learn about in that same time span?
And then, what are those same two numbers for the same time span last year? That's numbers that would tell us something about the state of things.
Well, to help with this we have a new Delayed tag to look over, I've added a bunch in: https://www.gamingonlinux.com/articles/category/Delayed
Great! Would be totally cool to regularly geek out with stats like what we talk about here. :D
But there's one problem with using tags as a source for data - there can be (and often are) several articles about that same delay or release. So we still need to count manually, but now we at least got the tags to help sorting.
I really do think there's a higher ratio of delays VS new games this year, compared to before. I'll see if I can find the time to sit down and start counting some evening soon. :)
It's just... Lately it seems delays has just been an introductory stage towards cancellation. :(
This could hopefully be a small step towards something like that in future.Well, to help with this we have a new Delayed tag to look over, I've added a bunch in: https://www.gamingonlinux.com/articles/category/Delayed
Great! Would be totally cool to regularly geek out with stats like what we talk about here. :D
But there's one problem with using tags as a source for data - there can be (and often are) several articles about that same delay or release. So we still need to count manually, but now we at least got the tags to help sorting.Yeah that was my aim, to at least help with this if it ever comes up.
I've also added a few more in I found.
I really do think there's a higher ratio of delays VS new games this year, compared to before. I'll see if I can find the time to sit down and start counting some evening soon. :)Going over them myself, here's what I found:
2016
heavy gear (now out)
best buds (now out)
oneshot
cossacks 3 (now out)
killing room
Bloodstained: Ritual of the Night (all platforms)
In Case of Emergency, Release Raptor (now cancelled for all, after releasing in EA)
the other 99
shens last gift DLC (now out)
Torment: Tides of Numenera (now out)
Yooka-Laylee (delayed for all, now out)
XCOM 2 Anarchy’s Children DLC (now out)
Mighty No. 9 (delayed for all, now out)
SpeedRunners (now out)
2017
The Wild Eight
STRAFE
Shiness: The Lightning Kingdom
Inner Chains
Planet Nomads (now out)
Victor Vran: Overkill Edition (delayed for all, now out)
Two Worlds II
The Inner World - The Last Wind Monk (delayed for all
Observer
RUINER
Not exactly scientific, but considering I can guarantee there's titles from 2016 I didn't cover, overall, not much has actually changed. There's certainly no increase this year in Linux-specific delays.
https://steamcommunity.com/app/464060/discussions/0/154644928862239593/
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