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EVERSPACE [Steam, Official Site] has been a wee bit overdue for Linux, but today that ends. It's now available to download and it seems to run just fine.

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There's no formal announcement yet on the Steam store page, but the developer posted this on the Steam forum:

Good news for all Linux users - the Linux version is as of now unofficially available. Because AMD is not supported in this version (you can try, but it's likely that the game will crash or there will at least be a lot of graphical issues) and we'd like to collect user feedback first, we've decided to not feature the Linux version on the steam page, yet.

All backers and everyone else who already bought the game will be able to install it using the steam client on Linux, though.

Have fun and please let us know if there are any problems.

The developers also tweeted to us on the gamingonlinux account this video of them running it on Linux. Seems like they're quite excited to see their work finally start paying off. I'm really happy for them, it's been a long bumpy road but it's finally coming to an end.

I personally purchased the game, since I've been extremely excited to give it a go. I'm happy to report that it does work just fine, for me. I am on NVIDIA though, so I'm at least supported in the unofficial release.

Note: If it doesn't run for you, then you may need to remove the "LD_LIBRARY_PATH" from the launch script, to make it look something like this (Arch users and maybe more):

#!/bin/sh
UE4_TRUE_SCRIPT_NAME="$(echo "$0" | xargs readlink -f)"
UE4_PROJECT_ROOT="$(dirname "$UE4_TRUE_SCRIPT_NAME")"
chmod +x "$UE4_PROJECT_ROOT/RSG/Binaries/Linux/RSG-Linux-Shipping"
"$UE4_PROJECT_ROOT/RSG/Binaries/Linux/RSG-Linux-Shipping" "$@"

This can be found in the "Everspace.sh" file in the games installation folder. I've tested this and while the original launch script works for me, the above also works.

I have the game set to the "Epic" preset, with Motion Blur (eww!) turned off and it's been a dream so far. There was a minor blip when I first fired some weapons, but after that it didn't happen again. Super smooth display, extremely responsive controls and boy does it look incredible.

Here's some shots I took, isn't it a beauty?

About the game:

EVERSPACE™ is an action-focused single-player space shooter, combining roguelike elements with top-notch visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Your skills, experience, and talent for improvisation will be tested continuously as you piece together the puzzle of your existence through encounters with interesting characters, each having their own unique part of the story to tell. In each exciting run, you will face entirely new situations, ensuring countless hours of thrilling gameplay and generating myriad opportunities for individual, meaningful moments to experience. No matter how skilled you are, death is inevitable but is also only the beginning of a much larger journey.

I will have a more thorough review up once I've had more time to play it!

Appreciate the tip, @eld_dop!

Article taken from GamingOnLinux.com.
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MayeulC Sep 13, 2017
Quoting: Shmerl
Quoting: MblackwellI hate to get into the weeds a bit but at a certain point it's just semantics since you could copy the files out if there's no DRM on them and back them up yourself. GOG also isn't DRM free by your logic because it requires you to have a valid account with a purchase license and to log in to their servers to download the game and any patches.

You use some limited definition of DRM that doesn't include installation (why so?), also you confuse DRM with authentication i.e. an account. Both of those are wrong. Account doesn't make it DRM, but lack of installer / package that you can legally back up, does. To put it very shortly, DRM is an artificial restriction on what you can with your digital goods do after purchase. So let's make it clear, backing up something from Steam to work around their lack of DRM-free package, violates their TOS already.

While I agree that the lack of a standard gateway to get the product (no webpage) is a bit concerning, some of the games offered on Steam have no DRM mechanisms whatsoever. You can just copy the files and run them somewhere else, and the game will not perform any further authentication to check whether you have the right to play it (which makes it DRM-free in my book).
I am not sure it violates Steam's TOS, I would have to read those again. But I am pretty sure they stated that it was up to the developer to include DRM in their products. Plus, if I am not mistaken, VALVe clearly allows you to backup your games from the Steam client (they even provide some functionality to this effect).

SteamCMD can also be used to download the games (or servers) without the fully-fledged client. It was bothering me to download a non-free tool to do so; but in essence, your goal is to download a proprietary game, so it isn't too annoying in the end.
beniwtv Sep 13, 2017
Can confirm it runs on AMD Mesa GIT on my RX 480 - although I had to upgrade to LLVM 5.0 (somebody else already mentioned this here). Really cool :)
Shmerl Sep 14, 2017
Quoting: beniwtvCan confirm it runs on AMD Mesa GIT on my RX 480 - although I had to upgrade to LLVM 5.0 (somebody else already mentioned this here). Really cool :)

Can you please communicate this to developers, and tell them it's good enough to remove beta status? Hopefully they'll release it on GOG with that.
beniwtv Sep 14, 2017
Quoting: Shmerl
Quoting: beniwtvCan confirm it runs on AMD Mesa GIT on my RX 480 - although I had to upgrade to LLVM 5.0 (somebody else already mentioned this here). Really cool :)

Can you please communicate this to developers, and tell them it's good enough to remove beta status? Hopefully they'll release it on GOG with that.

Done, the devs were already asking for reports ;)
Mblackwell Sep 14, 2017
Quoting: Shmerl
Quoting: MblackwellI hate to get into the weeds a bit but at a certain point it's just semantics since you could copy the files out if there's no DRM on them and back them up yourself. GOG also isn't DRM free by your logic because it requires you to have a valid account with a purchase license and to log in to their servers to download the game and any patches.

You use some limited definition of DRM that doesn't include installation (why so?), also you confuse DRM with authentication i.e. an account. Both of those are wrong. Account doesn't make it DRM, but lack of installer / package that you can legally back up, does. To put it very shortly, DRM is an artificial restriction on what you can with your digital goods do after purchase. So let's make it clear, backing up something from Steam to work around their lack of DRM-free package, violates their TOS already.

Once I have the files from Steam there is no need to have an installer if the developer didn't include any DRM. I can either use Steam's backup tools or create my own archive.
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