Transport Fever [Steam, GOG, Official Site] does have a number of issues, but the developers have patched it repeatedly and it's a lot better than the initial release.
While I think they still need to work on performance, which can drop pretty low, it's good to see them support this simulation game rather well after release.
I decided to check it out again with this latest patch and the performance is still pretty damn bad in the Linux version. It's especially noticeable when you're trying to build a track between two stations, dragging the track and moving the camera makes it drop down below 20FPS which is pretty terrible.
Here's what's changed:
- Scalable user interface
- Fully-functional scroll bars
- Reworked mod selection dialogs
- More convenient auto save feature
- Polished settings menu
- Optimized train behavior
- New warning for blocked trains
- Better catenary layer rendering
- Solved several modding issues
- Fixed various bugs
About the game:
Transport Fever is a railroad-focused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services.
Construct complex road-rail-water-air networks in the endless game and experience more than 150 year of transportation history. Fulfill the people’s needs and watch cities evolve dynamically. Supply industries with freight, develop complete cargo chains and enable economic growth. Build up a transport empire!
Any regular players here? Have you been enjoying it?
The drops in performance are happening in Windows as well, judging from various "let's plays". I don't know if they are worse on Linux. But generally, it's not that bad, because you're not playing against anybody and reaction time isn't important in this game. And you can work around most of them. The problems happen mainly when you change your view to include many moving objects. You can orient the camera to look mostly downwards and that helps a lot.
Quoting: ivantThe drops in performance are happening in Windows as well, judging from various "let's plays". I don't know if they are worse on Linux.
It's a native OpenGL game, so it should be the same. Performance issues are mainly the result of increased workload for the game as you progress. Also, the decision to do monthly financial updates that result in a big stutter was maybe not the smartest thing to do. In any case, it's a common problem with these kinds of games because the build freedom makes them extremely hard to optimise.
I do understand they have not that much financial background to do everything from the scratch again, but maybe switching to a known working engine like Unity could habe solved them trouble. Unity is far from perfect, but in a much better shape than their engine is.
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