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The Wine [Official Site] team just sent out the Wine 3.0 RC1 announcement to the mailing list, this major new version is ready for testing.

This marks the start of the code freeze period, where no new features go in, so it's mainly bug fixing until the stable 3.0 that's due in January.

Here's what's new:

  • Direct3D 11 enabled by default on AMD and Intel GPUs.
  • AES encryption support on macOS.
  • Implementation of the task scheduler.
  • Registry export support in the reg.exe tool.
  • Progman DDE support.
  • OLE data cache improvements.
  • More event support in MSHTML.
  • Relay debugging improvements.
  • Various bug fixes.

In terms of bug fixes, the team noted that 28 have been closed including: World of Tanks graphical issues, Metal Slug 2 not going past the character selection screen, The Witcher 3 had issues with black and red face textures and missing vegetation, in NieR:Automata the bloom was too bright, Fallout 4 had some graphical issues and there's more, but those are some highlights.

Good to see more Windows only games become better in Wine, since it can be a fantastic tool to help people switch to Linux.

See the full announcement here.

Article taken from GamingOnLinux.com.
Tags: Wine
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20 comments

mrdeathjr Dec 8, 2017
In this wine version torchlight 1 back to work normally with GLSL

View video on youtube.com

Castle of Illusion still works

View video on youtube.com

Elder Scrolls Skyrim + Mods also works

View video on youtube.com

^_^


Last edited by mrdeathjr on 11 December 2017 at 4:30 pm UTC
robvv Dec 8, 2017
I'm waiting to see whether the missing floor issue will be fixed on Shadow Warrior 2 and Echo.
roothorick Dec 8, 2017
As always, I'm gonna wait for -staging. Vulkan is too important for my work.
sr_ls_boy Dec 8, 2017
As always, I'm gonna wait for -staging. Vulkan is too important for my work.
Yeah, what up with that? the last staging release was 2.21.
1xok Dec 8, 2017
It would be nice if they could do something more for GTA V.

This is a tremendously important game for the spread of Linux.

But for God's sake, I don't want to nag. The wine team is doing a great job.
JudasIscariot Dec 9, 2017
There were two more bugs fixed but for some reason did not get included in the list:

Multiple games need function d3dx9_36.dll.D3DXGetShaderInputSemantics (Far Cry 2/3, Avatar, Faery: Legends of Avalon, Civilization 4, Deathspank, Of Orcs and Men)

Commit for bug 22682

and

Armel support

One of the commits that fixes bug 44010
Not tagged properly somewhere maybe?

I think it's an issue of a bug being reported as FIXED after the initial sweep by whatever it is that WineHQ uses to look for FIXED bugs...
qptain Nemo Dec 9, 2017
In this wine version torchlight 1 back to work normally with GLSL

View video on youtube.com

Castle of Illusion still works

View video on youtube.com

^_^
I just realized you recorded three hours of footage for this. You insane, insane man. Respect. <3
mrdeathjr Dec 9, 2017
I just realized you recorded three hours of footage for this.

You insane, insane man. Respect. <3

Thanks

Normally i try record around 1hr or first game chapter, personally consider as minimum 1hr for give a idea about performance in large times

However some games distract so much case torchlight and exceed limit

And more now with change virtual desktop resolution to 1024x768 (normally play in this resolution) but now is possible after test how distribute sensors aka gkrell, nvidia x server settings, wine console and nvidia power limit

^_^


Last edited by mrdeathjr on 9 December 2017 at 4:57 am UTC
TheRiddick Dec 9, 2017
GTA5 seems to work for some people here.

https://appdb.winehq.org/objectManager.php?sClass=version&iId=32038

Whats wrong with it atm? is there a DRM issue with rockstar club thing?
StackMasher Dec 9, 2017
GTA5 seems to work for some people here.

https://appdb.winehq.org/objectManager.php?sClass=version&iId=32038

Whats wrong with it atm? is there a DRM issue with rockstar club thing?
  • No video, only audio (needs workaround)

  • Glitchy shadows

  • Bad performance

  • Even more graphical issues with DX11 or without CSMT

I'm not sure about social club, I have the latest version cracked and it works fine
inlinuxdude Dec 9, 2017
This is a good thread to find windows games to add to my steam wishlist to express my desire for a port! Honestly, I've lost almost all interest in gaming through wine since there are so many native games available. Although I still support their cause, as it may make some older games easy to port.
TheRiddick Dec 9, 2017
I think things will get REAL interesting once the DX11-Vulkan project starts to function for games. Hopefully RADV driver for AMD can make some improvements before then because atm only NVIDIA's vulkan drivers offer superior performance.
Shmerl Dec 10, 2017
Radv performance is good, but it can be improved still.
TheRiddick Dec 10, 2017
Radv performance is good, but it can be improved still.

I wouldn't say this, currently RADV performs around %20 slower then OPENGL in most examples, far from good.
sr_ls_boy Dec 11, 2017
The staging patches are a no show.

What patches are needed for witcher 3?
Shmerl Dec 11, 2017
What patches are needed for witcher 3?

See the howto.

There is also a patch for invisible and distorted monsters, but it's not ready yet (causes a freeze at least with radeonsi).


Last edited by Shmerl on 11 December 2017 at 2:47 am UTC
Purple Library Guy Dec 12, 2017
So I know this is kind of off the "Gaming on Linux" topic, but does anyone know how well key Windows productivity software runs on Wine these days? Like Office, or CAD things, or Photoshop, or financial or tax stuff? My instincts are that most of those should be less of a problem than games because they aren't leaning on the graphics hard like games do, but hunches are unreliable.
qptain Nemo Dec 12, 2017
So I know this is kind of off the "Gaming on Linux" topic, but does anyone know how well key Windows productivity software runs on Wine these days? Like Office, or CAD things, or Photoshop, or financial or tax stuff? My instincts are that most of those should be less of a problem than games because they aren't leaning on the graphics hard like games do, but hunches are unreliable.
I don't know if this counts as "key" or not but as a composer I rely on the excellent airwave + wine for some of the VSTs (software synthesizers) I have. From my experience, I'd say it's not that different from games. Because on one hand just like with games it all mostly works pretty great at this point, but also one obscure API call, GUI behavior or something like dependency on .NET can easily make it all unravel and create problems. Especially if you throw insane attempts at DRM into the mix. (though thankfully as much as a pain in the ass it is, .NET works fairly reliably too if you isolate it)
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