The second release candidate for the big Wine 3.0 release is now officially available and it comes with a bunch of bug fixes.
Since they are now in a code freeze, they are not working on new features, instead they are making sure it's as stable as possible. They noted 17 bugs fixed as of this release, here's a few highlights I picked:
- Fixed Fallout 4 crashing on startup
- Multiple games needed a "d3dx9_36.dll.D3DXGetShaderInputSemantics" including:
- Far Cry 2 & 3
- Avatar
- Faery: Legends of Avalon
- Civilization 4
- Deathspank
- Of Orcs and Men
- Rocket League had fixes with AES encryption/ decryption
- Spellforce 2 had a regression solved
You might be wondering why Rocket League had fixes, despite it being native on Linux. Even games that have a native version can still help Wine improve by getting the Windows version working. Only mentioning this, as sometimes people ask why in our comments.
See the full release notes here.
Some you may have missed, popular articles from the last month:
Quoting: ShmerlQuoting: TheSHEEEPIs there any reason to go with "official" wine instead of wine-staging? I always use the latter and never had any problems.
Not every fix in Wine staging works well for some games. Some actually make things worse.
Hmh. Sometimes it makes performance better, but badly hurts other stuff. Like talking of the 1.12.1 WoW client, where light sources seem to be fucked up in gallium-nine. If you "move down" the camera to be closer to the floor, it adjusts the light sources with the camera instead sticking on the character. Which .. hardly ever can be right ;-).
Last edited by STiAT on 22 December 2017 at 1:03 am UTC
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Quoting: STiATQuoting: ShmerlQuoting: TheSHEEEPIs there any reason to go with "official" wine instead of wine-staging? I always use the latter and never had any problems.
Not every fix in Wine staging works well for some games. Some actually make things worse.
Hmh. Sometimes it makes performance better, but badly hurts other stuff. Like talking of the 1.12.1 WoW client, where light sources seem to be fucked up in gallium-nine. If you "move down" the camera to be closer to the floor, it adjusts the light sources with the camera instead sticking on the character. Which .. hardly ever can be right ;-).
This sounds both amusing and annoying.
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