Good news for fans of tight adventure platformers, as Celeste [Steam, itch.io] from the creators of TowerFall released with same-day Linux support.
Here's the launch trailer:
Direct Link
About the game:
- A narrative-driven, single-player adventure like mom used to make, with a charming cast of characters and a touching story of self-discovery
- A massive mountain teeming with 700+ screens of hardcore platforming challenges and devious secrets
- Brutal B-side chapters to unlock, built for only the bravest mountaineers
- IGF “Excellence in Audio” finalist, with over 2 hours of original music led by dazzling live piano and catchy synth beats
What's really interesting, is that it features an "Assist Mode", which allows you to modify the difficulty and rules of the game to suit you. You can slow the speed of the game, make yourself invincible and more. That might make it a really good choice for younger gamers as well. My son actually has a lot of issues with games difficulty, despite loving them, so it seems like a match made in heaven. I've seen a lot of love for it across Twitter and so far Steam user reviews have been rather glowing.
It's great to see another interesting game be available on itch.io as well as Steam. You can grab it right now for £14.99
If it only puzzles, like Super Meat Boy, I start to get bored after a while. I like a broader world to tie it all together. Even things like You Have to Win the Game and Super Win the Game have enough context to make it all hold together and feel more than just a slog through one puzzle screen after another.
Quoting: no_information_hereFor anyone who has played this, I am wondering about the style? Is it a metroidvania (like recent Iconoclasts) or more just puzzle-platformer (like Blackhole). It gets harder and harder to figure out what to expect.
If it only puzzles, like Super Meat Boy, I start to get bored after a while. I like a broader world to tie it all together. Even things like You Have to Win the Game and Super Win the Game have enough context to make it all hold together and feel more than just a slog through one puzzle screen after another.
To start with I din't play this one yet. Only saw videos and tweets about it, since I've been following the project dev's since start.
It started with the Pico-8 retro game Celeste, now called Classic Celest, wich quickly became one of the best games on that platform with several people doing speedruns and modding alternate levels.
You can play that online here in the webbrowser from the pico 8 forums or itch.io game page
Basically, it improves on the formula of the classic one, where on each screen you have to do a combination of jumps though an hazardous level to reach the exit, and for bonus points capture a some big red strawberries located in hard to reach places. If you die to immediately start on that same screen starting position.
So, for each level: start, jump, die, repeat, leave to next screen
Now to answer it. The first one is pretty much puzzle bazed like meat boy. And this is a bit like it. Though the levels are interconnected. Its basically one whole climbing to the top of the montain. But on this "reimagining" of Celest, it seem they tried to give a story with it, with other characters and so on. But since I haven't played it ye I can't say too much on this one. So MAYBE it "has enough context to make it all hold together" afterall.
Oh... and it has a great great soundtrack!!! It there even is a second B-sides album with remixes from other artist such as the one from FTL (Ben Prunty). Like the Linux version the OST was released on day one.
EDIT: Spellcheck :(
Last edited by nullzero on 28 January 2018 at 12:58 am UTC
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