Good news for fans of tight adventure platformers, as Celeste [Steam, itch.io] from the creators of TowerFall released with same-day Linux support.
Here's the launch trailer:
Direct Link
About the game:
- A narrative-driven, single-player adventure like mom used to make, with a charming cast of characters and a touching story of self-discovery
- A massive mountain teeming with 700+ screens of hardcore platforming challenges and devious secrets
- Brutal B-side chapters to unlock, built for only the bravest mountaineers
- IGF “Excellence in Audio” finalist, with over 2 hours of original music led by dazzling live piano and catchy synth beats
What's really interesting, is that it features an "Assist Mode", which allows you to modify the difficulty and rules of the game to suit you. You can slow the speed of the game, make yourself invincible and more. That might make it a really good choice for younger gamers as well. My son actually has a lot of issues with games difficulty, despite loving them, so it seems like a match made in heaven. I've seen a lot of love for it across Twitter and so far Steam user reviews have been rather glowing.
It's great to see another interesting game be available on itch.io as well as Steam. You can grab it right now for £14.99
Quoting: KelsI'm seeing more customizable difficulty settings lately and honestly I love the idea. Sometimes it's not that people don't want a challenge, it's that they have difficulty with an aspect of gameplay. If you can modify it to suit, that widens your audience. Sure, it annoys people who spend entirely too time resenting "casuals", but I'd actually call that a plus.I dont have any problems with casual gamers, I have problem with casual gamers telling Devs how to make games.
Wider audiences doesnt mean more sales, I have seen many games with casual difficulties that doesnt sell the million copies that hardcore games has sold. So it seems casual gamers aren't that fond to spend money, when they have hundred of free games that offer the casual experience they want.
So, casual gamers not only annoys to "hardcore" ones who like to mock about how they just finished Dark Souls as if that was a big thing, but also devs who knows these gamers doesnt buy games at full price.
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