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FTL: Faster Than Light [Official Site] launched in 2012 and years later it's still being supported which is fantastic. This latest patch is mainly bug fixes and some quality of life changes. This is an example of an indie developer doing good support!

The latest release adds in a change to screen mode switching, with the game no longer requiring a restart when you change between windowed and fullscreen. I tested it and it works beautifully even with my dual-monitor setup, so that's fantastic.

They've also gone through and fixed a couple of rare crash bugs, some event logic, spelling, and grammar fixes along with minor tooltip text changes. On top of that, they also fixed some annoying mouse input bugs, restored the useful “Low O2” warning, small art fixes, AI improvements to their use of power juggling when weapons are mid-charge and so on.

See the full changelog here. It's live on Steam, with other stores to follow soon.

I'll be honest, I've never completed it. As much as I've genuinely tried and I absolutely adore the game, I do find it really difficult. I've reached the boss many times, but I just never seem to be well enough prepared to face it! Even after this many years, I can still happily go back to it and try again, which shows what a really great game it is.

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buenaventura Jan 16, 2018
This game is a happy memory for me. I played intensively for a few days and then on a lunch break at work I play for 15 min with a friend who recommended it to me a few days before and had MANY hours logged without ever beating the final boss himself. And then I did :> A combination of draw-a-line-laser and fire beams or something I think, and lots of evasion.
eldersnake Jan 16, 2018
I have fond thoughts/memories of FTL, not only because it's a great game in itself, but for me it was also one of the early Steam for Linux games. Great to see it still supported in some way.
stevemcsteve Jan 16, 2018
I just came here to comment that this game is one of the best games I have ever played, and I'm 35 years old and been playing since BBC micro era (ie original elite, then 286 and onwards).

It is hugely RNG which goes against the idea of user ability to affect outcomes, but its just too damn satisfying when you do win.

I originally hated it also, but then invested time in it, unlocked every ship on hard and every variant (including the crazy hard to get crystal ship). over 600hrs gameplay, cant believe there are others like me on here with more hours in this than things like path of exile!

I even thanked the developer
g000h Jan 16, 2018
Not sure if you guys have noticed, but right now FTL is 78% off on Humble Store and not only do you get the Steam key, but DRM-free download from Humble and browser-play from Humble and iOS version too.


Last edited by g000h on 16 January 2018 at 11:05 pm UTC
Mountain Man Jan 17, 2018
Like most rogue-likes, I don't play FTL to beat it, I play it to see how many hilarious ways I can lose. One of my most memorable games was when my first jump took me next to a sun with an enemy nearby. I took massive damage from the sun and my opponent, but I eventually defeated him; of course, I had to warp out of there before I could repair or the sun would have destroyed my ship, but then my next jump brought me face to face with another foe who destroyed me in two shots. I thought it was hilarious.
Hamish Jan 17, 2018
Quoting: Guest
Quoting: g000hNot sure if you guys have noticed, but right now FTL is 78% off on Humble Store and not only do you get the Steam key, but DRM-free download from Humble and browser-play from Humble and iOS version too.

But the version they sell (as DRM-free) is still from 06/02/2014 :(

Strange, since the GOG.com release got the update.
Philadelphus Jan 17, 2018
Wow, a surprise update to one of my favorite games six years after it came out? (359 hours and counting) Nice!

While I can understand having difficulty on the normal or hard levels, I've got around a 90% win rate on easy and I don't think it's particularly difficult to achieve. Just remember that pause is your friend, carefully timing the firing of your weapons can boost your damage output considerably, and that the game's all about adapting to what you get and going with the flow rather than trying to force a particular loadout; all types of weapons have their uses and getting to know them all can give you a real advantage. Also boarding is overpowered; if you can consistently capture an enemy ship without destroying it you'll gain a small but noticeable boost in resources.

Also, use the doors Luke! :D
View video on youtube.com
OlliC Jan 19, 2018
Quoting: g000hMe again. Great News - I'm not sure when it happened, but finally FTL supports windowed-mode resizing (on Linux at least).

I'm on a 4K screen, I load up FTL and change from full-screen mode to windowed-mode in the Options, and I get a too-small play-window. Then, I select the corner of the window with the mouse, and resize it to be the window size I want, and the game is nicely handling the game-window resizing.

Whoop! Very happy about this.

This is great. I play it often on a 14" 1920x1080 laptop and the window is a little bit too small for my taste. Now i can resize it like i want.
Hamish Jan 25, 2018
Well, what do you know, first time playing the game in months and I win easily on my first attempt. ^_^

Treasure your Pike Beams folks.
Hamish Jan 25, 2018
Quoting: GuestBy the way, are you the Hamish who calls in to Talk Heathen show on youtube?
Nah, I am just one of many Hamishes. ;)

Quoting: GuestFTL forums on Steam are full of people complaining that the game doesn't work for them any more after the patch. It's funny how those things work.
The updated version from GOG.com works brilliantly for me at least. Are these Linux users having issues or just FTL players in general?
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