If you're a game developer on the look out for a game engine that's free and open source, Godot Engine 3.0 [Official Site] looks to be a safe bet.
This release has been a long time coming, with it becoming quite a lot bigger than the originally expected it to be. It took 18 months to get here, but what we have is a huge advancement over Godot 2.
They added in: a new physically based 3D renderer, support for C++ (GDNative), C# (Mono) and Visual Scripting, improved HTML5 export using WebAssembly, a high-level networked multiplayer API, a new audio engine which supports routing and real-time effects and so much more. There's far too much for us to list here on what's new, without essentially parroting their release notes. It's safe to say that with this release, the world of game engines has been shaken up quite a bit.
You can see a small (and slightly older) overview of some Godot Engine 3.0 features in the below video:
Direct Link
You can read the release announcement here. You can also fund them directly on Patreon.
If you're working with Godot on something that support Linux, do show it off in the comments. We would love to see what you're doing!
And it got better so I might just try to port my old tests and see what happens at some point.
Are there any decent (and free) asset libraries for this engine out there? I can code well enough, but I am artistically challenged.
As someone completely void of any artistic ability, I've found that even asset libraries can't help me. :D
Is there any good (and updated) tutorial? I would like to make TBS.
Not sure if update, but this guy was doing some quality work on tutorials: https://youtube.com/c/gdquest
Is there any good (and updated) tutorial? I would like to make TBS.I'll second minkiu's recommendation of GDQuest.
Usually I prefer text to video tutorials, and KidsCanCode's Godot 101 is about as good an introduction as you'll find anywhere. It's very basic (as you might guess from the name), literally starting with a “hello world”, but Godot's workflow is so different from anything else I've ever used that rather than finding it distracting, it was actually quite helpful to start at such a low level.
They have a YouTube channel as well, and there are videos to go along with the tutorial if you prefer that. It's all about 2.x, though, so beware. Some of the examples didn't even work properly in later point releases of 2.x (which actually helped me learn, but be careful). They do have some 3.0 videos up already, though.
Gamefromscratch is worth looking at too. Nothing much about 3.0 yet, but it's supposed to be coming. I also found some of Ivan Skodje's videos useful, but he hasn't uploaded anything for a few months, so don't expect anything about 3.0 at all.
Are there any decent (and free) asset libraries for this engine out there? I can code well enough, but I am artistically challenged.There's an asset library built in (at least, there was in later 2.x releases), but it's quite sparse and doesn't really contain art assets: it's more about shaders, materials, tools, script fragments, etc.
What about OpenGameArt.org?
Is there any good (and updated) tutorial? I would like to make TBS.After reading/viewing the already mentioned tutorials you should have a look at the source code of "tanks of freedom" an open source TBS made with Godot:
https://github.com/w84death/Tanks-of-Freedom
Are there any decent (and free) asset libraries for this engine out there? I can code well enough, but I am artistically challenged.The great thing about Godot is that it supports OBJ, DAE and (since 3.0) GLTF natively.
And there is an extra exporter for Blender.
So anything that is in the first three formats OR can be loaded into Blender (which is pretty much everything) and then exported from there can be used.
Basically, you can use stuff from any asset library, load it into Blender, export and you're done.
And learning basic Blender controls is pretty much a must for any open source dev anyway ;)
Last edited by TheSHEEEP on 31 Jan 2018 at 8:41 am UTC
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