Do you like MMOs but find the PvP combat to be the worst part? Dead Maze [Steam, Official Site] might solve that for you. It's a massively multiplayer cooperative game where you try to restore civilization.
While it is a co-op MMO, that doesn't mean there's no combat. It's a post-apocalypse MMO after a huge tsunami opened the world up to a serious infection, so the world is now filled with Zombies. In order to survive, you will need to group up, find weapons (there's over 500 possible weapons), craft supplies and establish a camp. Here's where it may appeal to many more of you: you can grow gardens of vegetables, breed animals and so on.
We've teamed up with the developer, Atelier 801, to offer Linux gamers a chance to test their brand new Linux build and give feedback on the game as a whole. It's not actually available in public yet, as it's going through a closed beta period. It's going to be free to play at release, with only cosmetic items for purchase.
Note: The developer suggested disabling the Steam Overlay for it to work properly. In my testing on Ubuntu 17.10, it worked fine with it enabled, but the overlay itself didn't work. So if you have issues, make that your first thing to test.
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Also, they have a Discord channel you can hop into to group up and provide feedback to the developer.
I've had a little time with it personally and so far I'm quite enjoying it. It feels a tiny bit like Project Zomboid, only with more cartoon-like graphics and a better interface (as well as being online-only). I also really like the story-based introduction to the game, wasn't what I was expecting from an MMO at all. I might actually quite enjoy this one.
As expecting from a beta, there are a few issues with the translations and a few smaller bugs here and there.
An for the game, it's quite a grind as is usually the case with mmo games. But it does give you stuff to do so you don't have to go out and grind specifically. For now anyway. A bit strange (to me) was the fact that it feels more like a single player game where other people walk around than a multiplayer game. Part of it is that it (at least until now) has a very linear quest structure and no real need for a party.
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