Super Tony Land [Official Site, Kickstarter] sounds like a platformer that I could enjoy, one that will enable you to make your own challenges, worlds and stories.
The game will use a "block based programming language" allowing you to create some really wild stuff. Not just in the form of levels, but vehicles and all sorts of wacky creations.
The developer, Robot Loves Kitty, previously worked on the rather good Legend of Dungeon. Now, they're on Kickstarter for Super Tony Land seeking £3,606. They're well on their way to hitting it too, with them sitting pretty at 60% funding with 25 days still to go.
Take a look at their video announcing it:
Direct Link
I have to admit, I'm pretty hyped about this one. On the Kickstarter it specifically mentions Linux support:
Currently the Super Tony Land beta is PC only. But as we progress we'll add Mac and Linux versions.
That wasn't enough for me, so I reached out through the vastness of the internet to ask the developer if Linux really is a sure thing, here's what they said:
Sorry, we missed your post in the chaos somehow. YES!! We're just keeping it PC for early beta to speed up development, since we only have 1 programmer. We'll have Linux and Mac builds once we feel the game is near feature complete. :)
Sounds good to me and they've proven they know what they're doing.
Quoting: KelsBut Linux and Mac are...I know, I know. It pains me every time I see it so :P
Last edited by Doc Angelo on 12 February 2018 at 9:26 pm UTC
Quoting: Doc AngeloThe good old "We only have one programmer, so the Linux version will come after release!" As of right now, this is a good as "I have no idea what Linux even is, and I can not tell you if there will ever be a Linux port."I think you're being way too harsh. For one single person, managing the development and support of multiple platforms is not exactly an easy task. That said, they've done it before with their previous game. I don't doubt their intentions at all.
Quoting: liamdaweI think you're being way too harsh. For one single person, managing the development and support of multiple platforms is not exactly an easy task. That said, they've done it before with their previous game. I don't doubt their intentions at all.
I don't really know the developer, so I'm not really putting these words into their mouth. If they made a Linux port themselves for their previous games, then the hopes are rather high.
It's just that you can't know that from just the phrase "Linux will come soon". Maybe some kind of "Port Possibility Rating" could be attached at the end of articles on games where the situation is unclear. A game made by a developer who made their own ports in multiple times in the past would get a rather high rating. Certain aspects would lower the rating, for example if the previous port(s) were done by a contractor or were of bad quality. That way people wouldn't have to research that info on their own.
If you want to know more about what they do, check their website, discord and twitch channels, they do development stream very often and are great when it comes to community interaction. Seriously, they are the perfect example of a small indie team that deserves your support.
I've been following them since the beta of Legend of Dungeon, and while I'm probably biased, they are one of the best small indie team ever.
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