There have been many people asking questions about the future of Wine Staging, turns out it's no longer going to have any new releases.
I won't quote the entire post titled "Future of Wine Staging", but the gist of it is that they just don't have the spare time to put into it now. They have full time jobs, so naturally that doesn't leave much for something like this. I fully understand their situation and wish them all the best, I've seen so many people appreciate the work they did to bring so many different patches together for testing.
The good news, is that there's already a fork available. On top of that, Wine developer Alexandre Julliard posted on the Wine mailing list about keeping it going in some form, so there might be light at the end of the tunnel.
Will be interesting seeing what happens, from what I understand there's a number of games which only work in Wine Staging due to a fair amount of patches not being in Wine proper.
Quoting: strycoreI've noticed some improvements in The Witcher 3, specifically the part where the Botchling appears. It was previously invisible but is now rendered.
That's the case with upstream Wine master already.
Quoting: strycore@etonbears taking over Wine Staging would have happened if the project got abandoned by the Wine developer, which wasn't the case thankfully. The current build works pretty well and an official build of Wine Staging 3.3 is to be expected on Friday.
So who is now maintaining Staging for the 3.x series?
Quoting: etonbearsSo who is now maintaining Staging for the 3.x series?
You can see the contributors for the current project here: https://github.com/wine-staging/wine-staging/graphs/contributors?from=2018-01-28&to=2018-02-26&type=c
Note that GloriousEggRoll is also a Lutris contributor. meaning that while we didn't take over the project, we do have a team member with push access to the code repo, which is really cool!
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