I'm not entirely sure how useful it will be in the long run, but Nightdive Studios has released the source code for System Shock under the GPL.
The reason I'm a little unsure on it, is that this is specifically the code for the PowerPC Mac version, so it remains to be seen how useful it will be. I imagine some are already thinking of the possible ports and having an up to date game engine to play System Shock on all platforms would be pretty awesome.
The release does not include the game data (art, sound etc), as Nightdive said "the game data is still covered by the original EULA and must be obeyed as usual".
Naturally, some have already jokingly asked if Ryan "Icculus" Gordon has finished porting it to Linux yet.
You can find it on GitHub.
Some you may have missed, popular articles from the last month:
it's using a software renderer which has a few routines written in powerpc assembly.
1 Likes, Who?
Quoting: fraksweQuoting: Guest...I would assume a lot of people were put off finishing the original due to the controlls and not getting a proper resolution....
/me raises hand
i wasn't into pc gaming at the time so i missed out, tried replaying it but it's hard if you haven't played it back in the day...have the same issue with the early elder scrolls games.
There is already a mod that grants modern mouselook. The game is totally worth the learning curve, though. It's a weird example of how older technology gave us far more actual gameplay than the vast majority of even great games today.
It's held up way better than the old copy/paste Elder Scrolls.
0 Likes
Quoting: wvstolzing... speaking of System Shock, there's an update about the remake in hiatus:
https://www.kickstarter.com/projects/1598858095/system-shock/posts/2135868
That was originally covered here, but back in February:
https://www.gamingonlinux.com/articles/development-on-the-new-system-shock-has-been-paused.11249
Great to see an update so soon and it sounds pretty positive!
0 Likes
See more from me