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I'm sure plenty were worried about the break Nightdive Studios were taking with the new System Shock reboot, however this latest Kickstarter update sounds promising.

In the update, Stephen Kick, CEO of Nightdive Studios notes how they've let go a few developers while keeping a "concentrated team" full of people who worked on the original Unity demo. Kick himself has even taken over as game director, so hopefully he can get everyone to stick to their vision of the original System Shock.

They also shared some new shots:

They clearly state that it will have "more reliable performance and higher fidelity visuals" thanks to the switch to Unreal Engine. They also state that they haven't started over completely, as they're re-using a majority of the work that was already done and it sounds like progress has been good. So good in fact, that they will be sharing a private test build with the highest tier backers in September.

In regards to funding, they said they have all they need to finish the game. It's an ambitious project and reboots can easily end up nothing like the original for better or worse, let's hope it's good.

Article taken from GamingOnLinux.com.
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4 comments

Dunc Apr 13, 2018
Hmm. Okay. I'd concluded that it was pretty much unrecoverable - as he does so often, Shamus Young said more or less exactly what I was thinking (long, but well worth a read) - but it sounds like there's at least the will now to return it to the original vision, rather than continue down the disastrous path they were on or just give up. I'm still not holding my breath, but it would be really nice to see it come good after all this.
Feist Apr 13, 2018
Sounds rather hopeful at least.

Though I am kind of curious about what *precisely* they were cooking up before they started over. Was it really so wrong/disastrous/fragmented as they are making it sound like? Or could most of what they had worked on been integrated into the finished game without making the end result a horrific "non-system shock" failure...?
Cybolic Apr 13, 2018
Quoting: FeistSounds rather hopeful at least.

Though I am kind of curious about what *precisely* they were cooking up before they started over. Was it really so wrong/disastrous/fragmented as they are making it sound like? Or could most of what they had worked on been integrated into the finished game without making the end result a horrific "non-system shock" failure...?

There are a number of videos and images posted of their progress on the previous build on their Kickstarter page; seemed like they were doing something along the scale of the new Prey or Dishonoured. It looked like it could have been quite good, but also at a much higher budget than the current version and diverging significantly from the original System Shock.
throgh Apr 14, 2018
There were enough possibilities for envolving the community itself helping: We are talking about free, libre, open-source base and enough engines preferable, but what do they use? The Unreal Engine 4, which are open-source under corporate licensing. It had been enough remaking the first part with some graphics comparable to System Shock 2 these images show just the opposite. No thanks!
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