With Unity 2018.1 released and out in the wild, the Unity developers aren't sitting idle as they've already pushed out a Unity 2018.2 beta with some fun changes.
Unity 2018.1 was released as the latest stable version of the Unity game engine on May 2nd, which came with tons of improvements to all areas. There's far too much for us to list here, however they did include a handy overview video:
Direct Link
A few random highlights from the 2018.1 release:
- A new Scriptable Render Pipeline
- Improved 2D physics to spread across more CPU cores
- A preview of their new 2D animation system
- C# Job System & Entity Component System
- A preview of a tool for building shaders visually
- Google’s spatial audio SDK, Resonance Audio is now fully supported
- Their particle system now supports GPU Instancing to enable you to render more particle meshes and see much improved performance
I do suggest checking the release notes for that one if you missed it.
As for the latest 2018.2 beta, it's already damn exciting. For those with high resolution monitors, the addition of High-DPI scaling that's supported in Linux and Windows will be welcome news. They've also announced Vulkan support for the actual Editor in both Linux and Windows too! Specifically for Linux, the beta also updates SDL to 2.0.7.
Lots of game input mods broke when Unity started using SDL on Linux, because mod code mustn't DllImport the system-installed libsdl2 if it's a different version than the one Unity linked against. There is a workaround, but having the Unity Player dynamically load libsdl2 would still be preferable imho.
Is the Unity Player still statically linked against SDLIt's still statically linked; I'm not aware of any plans to switch to dynamically linking SDL.
I have no idea why anyone was p/invoking into SDL after Unity ~5.2, but the time to stop doing so is now.
I wish they'd put an official download link on the downloads page.This is long overdue.
Is the Linux editor even officially supported? I doubt any (semi) professional game development studio would develop games on Linux if the Software isn't officially supported.
At some point it will get officially supported. And it is not just about professional developers, in fact, amateur developers tend to be most Linux friendly. It is the amateurs who need to pave the way for the professionals.
I think you are right. I myself am thinking about developing small game in Unity in Linux. I was looking at other engines, but Unity beats them all (at least from my perspective) in platform support (e.g. Switch) and community size (tons of tutorials, videos, examples). I wish Linux editor was officially supported, but last beta seemed to work quite well (only minor issues with easy workarounds). Not a big fan of C#, compared to Scala or Haskell it's nothing stellar and reminds me Java a bit too much for my taste (boilerplate everywhere), but it seems to be usable enough.
Wow unity has come a long way, it seems to be a truly verstile engine it is a shame asset flippers have decended on it and steam is over loaded with that crap.
Luckily Steam has screenshot previews everywhere now so that you don't even have to open the game page to spot an asset flip.
Wow unity has come a long way, it seems to be a truly verstile engine it is a shame asset flippers have decended on it and steam is over loaded with that crap.
Luckily Steam has screenshot previews everywhere now so that you don't even have to open the game page to spot an asset flip.
True but it is still a little disheartening when you go to new releases and you see the torrent of shite.
Is the Unity Player still statically linked against SDLIt's still statically linked; I'm not aware of any plans to switch to dynamically linking SDL.
I have no idea why anyone was p/invoking into SDL after Unity ~5.2, but the time to stop doing so is now.
And again the static linking is causing issues... Pillars of Eternity 2 is not starting because of it:
https://forums.obsidian.net/topic/97385-linux-unable-to-start-game-hangs-on-black-screen/
Here in Australia you can get your money back if you buy said shite. It does waste your time however.
You can all over the world now at least within two hours but yeah like you said nobody can give you the time wasted back
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