The lead developer of the open source game engine 'Godot Engine' [Official Site] has shown off a video of an upcoming third-person shooter demo and it's impressive.
Naturally, this new demo should enable plenty of people to learn from as it will come with Godot Engine 3.1 due out sometime soon.
Take a look:
Direct Link
Recently, Godot also gained a brand new animation tree making Godot a better choice for complex 3D games and it sounds quite impressive, likely something that's actually being use in the new demo.
That not enough for you? They're modernising the game engine even more, with the addition of a brand new animation editor complete with cinematics support. They decided to re-write it from scratch, due to the original one not changing much over around eight years. The new one is modular, has an improved workflow, track previews along with audio track support too.
Amazing to watch this grow, hopefully more developers start using it. Sounds like the 3.1 release is going to be huge!
Quoting: EhvisLooks very good! But does it have a BR mode? :P
Yes! You and 49 other people all play the demo separately and the last one to get bored and leave is the winner.
Not least because I know that, although it's a tech demo, there's nothing in there that's particularly tricky to achieve, other than creating those beautiful art assets in the first place. Given them, I'm fairly sure I could have coded that demo in a few days, and I'm a bloody awful programmer. It's stupidly easy to get the bare bones of a game up and running in Godot. It reminds me of AMOS back on the Amiga, in that regard. If anything, Godot's probably easier to use.
Godot has nothing to envy to the big game engines....
You can make a AAA game with this.
I believe it was Godot who, last time I checked a few years ago, had a "demo" they were proud of that really demonstrated their engine: It was a bunch of animated, un-textured balls that were ment to showcase the physics engine (I think?). Just a bunch of bouncing balls in a box. You had to be a real 3D geek to appreciate and understand the power behind that demonstration.
But this, THIS is different. Obviously it's all due to the assets on display, but such things are important.
Obviously everyone's mileage may vary depending on need, but it's a great engine and I love seeing it get better and better!!
I think I will make an other donation to the project soon.
Quoting: TheRiddickI wonder if Godot will get Vulkan API and optimized with it earlier on.
Yes, a new Vulkan renderer will be introduced with 3.2, after the upcoming 3.1 is released. (Or that is the plan at the moment).
I have basically no knowledge about Godot but that kinda implies asynchronous loading is either not implemented yet or too complicated - actually a game engine should not even provide a synchronous / blocking asset loading functionality IMHO but this is getting off topic.
Anyway, I really like the progress Godot is making. Esp. with such a small core team compared to the 800+ engineers working on Unity3D. :-)
Quoting: michaI don't want to sound too critic but having the screen being frozen for over 20s (5-29s) looks really bad for any type of showcase.
I have basically no knowledge about Godot but that kinda implies asynchronous loading is either not implemented yet or too complicated - actually a game engine should not even provide a synchronous / blocking asset loading functionality IMHO but this is getting off topic.
Anyway, I really like the progress Godot is making. Esp. with such a small core team compared to the 800+ engineers working on Unity3D. :-)
It has been implemented. This is just typical of Godot demos so far to only focus on particular features they want to showcase for each demo. The other demos are plain and simple. I'm surprised they even put a menu in this one.
They have tons of great demos for the 2D side of the engine, but only a few for 3D. This is great news, and I'm looking forward to playing around with this one.
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