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Civilization VI was recently updated to give Windows and Mac players cross-platform multiplayer, sadly the Linux version was left out. We spoke to Aspyr to confirm what's happening.

It's not just cross-platform multiplayer that we're missing, as the Linux version hasn't recieved the Spring 2018 Update yet which was released for Windows back in May. Sadly, this type of wait has become common when a third party ports a game to Linux and it's understandably hard for some to have to wait—especially if it's a game you're particularly fond of and one that can be enjoyed in a multiplayer environment.

The good news, is that Aspyr Media are obviously well aware of this. Here's what they told us today:

We are very close to getting both the update and cross platform play out on Linux. If all goes well, we should see both in the next couple of weeks.

Aspyr Media

If interested, you can grab a copy of Civilization VI for Linux from: Humble Store and Steam.

Article taken from GamingOnLinux.com.
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MayeulC Jul 21, 2018
WOW
Wow
wow

this is huge.

Now I'll be able to play with my windows friends :D Thanks Aspyr, I had basically given up hope on this one! And I didn't see it coming...
Eike Jul 21, 2018
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I'm surprised. I had the impression Linux porting didn't work out for Aspyr, and now such a feat...!
cc2600 Jul 21, 2018
Great news! I held out on buying this for a friend and myself when it was on sale when I realized we couldn't play it together.

However, does anyone know about this redshell thing and how it affects the Linux port? link It dosn't sound particularly malicious but the game is getting review bombed over it.
BTRE Jul 21, 2018
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Quoting: cc2600However, does anyone know about this redshell thing and how it affects the Linux port?
Aspyr have stated that the Linux and OSX versions don't have redshell.
cc2600 Jul 21, 2018
Quoting: BTRE
Quoting: cc2600However, does anyone know about this redshell thing and how it affects the Linux port?
Aspyr have stated that the Linux and OSX versions don't have redshell.

Thanks! I just read in the latest patch notes that redshell was removed from the windows version too, which is cool I guess.
Phlebiac Jul 21, 2018
Quoting: cc2600I just read in the latest patch notes that redshell was removed from the windows version

Apparently a rash of negative reviews is an effective clue-hammer. :-p

Regarding the cross-platform multi-player, I got the impression it did in fact require changes in the Windows build as well; fortunately, Firaxis seems to take patches/feedback from Aspyr, rather than just handing off the code and completely washing their hands of it.
soulsource Jul 22, 2018
What I would be curious about is why for a turn based strategy game like Civ floating point math has to yield the same results on server and client. I would naively have expected that all gameplay relevant code runs on the server, and that the game's state is replicated to clients. It's not like clients would need accurate prediction in a turn based game... For purely visual calculations it does not matter if they aren't yielding exactly the same results.
I know that there are other multiplayer design patterns that indeed do require client side floating point math to perfectly match server side calculations, but afaik those are mainly used in real time strategy, as there the client needs immediate feedback and expects to see correct results. As the Civ VI developers seem to have taken such an approach, I'd be really curious what their reasons were.
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