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DXVK [GitHub] continues to astound me in both the speed of development and just how much it can do. This Vulkan-based layer to provide D3D11 in Wine has matured with another new release.

Version 0.65 is now out, bringing with it the previously covered per-game configuration doing away with environment variables. The aim is to have better configuration for various game out of the box, to give everyone a better experience.

It also brings these fixes:

  • Fixed violation of the Vulkan specification when using indirect draws with non-zero firstInstance
  • Fixed incorrect COM reference counting behaviour for resource views (#302)
  • Improved validation to prevent games from creating invalid resource views
  • Dragon Age Inquisition: Fixed deadlock when starting the game in fullscreen mode (#293)
  • Monster Hunter World: Fixed invalid shader causing crashes on RADV
  • Yakuza 0: Work around various crashes caused by the game's broken reference counting behaviour (#533)
Article taken from GamingOnLinux.com.
Tags: Vulkan, Wine
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Snowdrake 12 Aug 2018
I play World of Warcraft with DXVK and Lutris and it's really awesome the FPS i get its night and day thx to the maker of DXVK, really appreciated.
It's also worth mentioning that that (in world of warcraft) wine-staging results in many graphical glitches, while DXVK is bug free.
Whitewolfe80 12 Aug 2018
With Lutris having the tick to install dxvk its getting very easy to run games with almost native levels of performance which is awesome but worrying. No need to go into it as its been said time and time again. Game companies/deverlopers can read is all am saying.
Shmerl 12 Aug 2018
What's worrying in better performance? You can't stop progress.
g000h 12 Aug 2018
What's worrying in better performance? You can't stop progress.

Well, to speak the obvious, it is that the better we have Windows games run under WINE, then the less motivated will be game developers to release native ports. As it usually takes more effort for a native port on another platform - testing it, making the code cross-platform, supporting another OS.

However, as mentioned numerous times, there is good reason to release a game on Linux natively - It encourages Linux gamers to buy that game. Also, making a game run cross-platform tends to make that game more robust and bug-free overall.
Whitewolfe80 12 Aug 2018
What's worrying in better performance? You can't stop progress.

Oh i actually have to explain it. If i am a game dev and I have some linux users asking for a port now currently the options are one do it in house which means hiring staff two have feral do it which obivously incurs costs. Or 3 do nothing and wait for linux users to buy windows copies and play it through wine meaning i have to do fuck all and i still get 100 percent profit. Which one would you choose if its anything other than option 3 your lying or have never worked in large corporation.


Last edited by Whitewolfe80 on 12 Aug 2018 at 4:18 pm UTC
g000h 12 Aug 2018
What's worrying in better performance? You can't stop progress.

Oh i actually have to explain it. If i am a game dev and I have some linux users asking for a port now currently the options are one do it in house which means hiring staff two have feral do it which obivously incurs costs. Or 3 do nothing and wait for linux users to buy windows copies and play it through wine meaning i have to do fuck all and i still get 100 percent profit. Which one would you choose if its anything other than option 3 your lying or have never worked in large corporation.

Same as my reply, but you are just placing replacing my mention of "effort" with "incurring cost". I guess it is another leap in mental agility to associate effort with cost, and so you've made it even clearer.
Shmerl 12 Aug 2018
Well, to speak the obvious, it is that the better we have Windows games run under WINE, then the less motivated will be game developers to release native ports.

I don't find this argument compelling. Those developers who don't make native releases are already using various wrappers, so if Wine is an option for that, I don't see a problem. Even better if they'll use FOSS tools for their releases.

On the other hand, those who are making native releases through common engines like Unity or Unreal and etc. will continue doing it. There is a relatively small group of those who are making native releases using custom engines (Nightdive, THQ Nordic and some others), and I don't think Wine has any effect on them.

Oh i actually have to explain it. If i am a game dev and I have some linux users asking for a port now currently the options are one do it in house which means hiring staff two have feral do it which obivously incurs costs. Or 3 do nothing and wait for linux users to buy windows copies and play it through wine meaning i have to do fuck all and i still get 100 percent profit. Which one would you choose if its anything other than option 3 your lying or have never worked in large corporation.

If some developers don't want to support their users, finding excuses is simply hiding that. The problem is that they don't want to support them. Wine or not has nothing to do with it. There are many developers who support their users because they see it as a proper way to release games.


Last edited by Shmerl on 12 Aug 2018 at 4:48 pm UTC
Avehicle7887 12 Aug 2018
I don't believe Wine/DXVK has an effect with a devs' support, some companies refuse outright to support our platform and the ones that do still provide native games despite the Win version running perfectly in Wine.

For one I'm grateful these 2 amazing project exist, unfortunately it's not always possible for a game to come to Linux and it's nice to know there's still a way to play them.


Last edited by Avehicle7887 on 12 Aug 2018 at 7:17 pm UTC
g000h 12 Aug 2018
I don't believe Wine/DXVK has an effect with a devs' support, some companies refuse outright to support our platform and the ones that do still provide native games despite the Win version running perfectly in Wine.

For one I'm grateful these 2 amazing project exist, unfortunately it's not always possible for a game to come to Linux and it's nice to know there's still a way to play them.

There are some non-obvious effects. Devs are very much affected by analytics data. A game bought for playing on Windows (i.e. WINE) because the Linux port is delayed (for instance), produces stats that it was a Windows purchase. As such, the overall game stats might indicate lower Linux market share than it ought to achieve. If the game achieves 5% Linux market share, then it might be cost effective to release to Linux on the next game release. However, if the game achieves 1% Linux market share, then future games might be deemed not worth porting.

I agree about the other factors you're mentioning, namely:
- Thanks to WINE to give Linux gamers the possibility to play games only released to Windows (and never coming to Linux)
- Yes, there are game studios which will only release to Windows (or to Playstation, or to Switch) but my point was about studios that are likely to release to Linux, not ones that will never do so (under current market conditions).
Shmerl 12 Aug 2018
A game bought for playing on Windows (i.e. WINE) because the Linux port is delayed (for instance), produces stats that it was a Windows purchase.

We know for example, that GOG collect statistics based on user agent, so GOG would know that the game was purchased and downloaded by Linux users. We don't know however what stats are shared by GOG with developers. However if they don't share these stats, developers wouldn't know anything anyway, besides the fact that the game was bought. You'd need to ask actual developers to know what info is available for them.


Last edited by Shmerl on 12 Aug 2018 at 7:52 pm UTC
g000h 12 Aug 2018
A game bought for playing on Windows (i.e. WINE) because the Linux port is delayed (for instance), produces stats that it was a Windows purchase.

We know for example, that GOG collect statistics based on user agent, so GOG would know that the game was purchased and downloaded by Linux users. We don't know however what stats are shared by GOG with developers. However if they don't share these stats, developers wouldn't know anything anyway, besides the fact that the game was bought. You'd need to ask actual developers to know that info is available for them.

Leading me onto another interesting subject: The ratio of Linux gamers using Steam versus GOG versus other game purchase system. I'd be interested in GOL surveying its readership about its purchasing ratio. Just looking at my own (raw~ish) stats: I've bought 85.9% of my Linux games on Steam, 13.8% of my Linux games on GOG, and 0.3% on itch.io (and not counting free games, such as Xonotic).
Shmerl 12 Aug 2018
I only buy DRM-free, so by amount it's mostly GOG, then Humble and last itch.io.
g000h 12 Aug 2018
I only buy DRM-free, so by amount it's mostly GOG, then Humble and last itch.io.

Good point, my own raw~ish result isn't perfect, because I've not separated out the Humble DRM-free count. It does complicate things, because usually Humble releases DRM-free download + Steam key for the each DRM-free title.
There are some non-obvious effects. Devs are very much affected by analytics data. A game bought for playing on Windows (i.e. WINE) because the Linux port is delayed (for instance), produces stats that it was a Windows purchase.


I know that GOG detects properly the Operative System used when you buy a game.

I don't know how the metrics system of Valve works... If you buy a windows exclusive game via the Linux version of the Steam client, maybe is counted as a Linux sale.
Whitewolfe80 12 Aug 2018
If some developers don't want to support their users, finding excuses is simply hiding that. The problem is that they don't want to support them. Wine or not has nothing to do with it. There are many developers who support their users because they see it as a proper way to release games.[/quote]
Okay name them I am willing to bet none of them are Bethesda/Epic/EA/Activision Blizzard & Rockstar and dont try to claim people dont want their games because they do, While i could see them drop a windows version knowing linux users will buy it and play via wine. I am not critising wine its a great project what i am saying it does breed developer lazyness. Also those linux native deveopers if they can save money and not have to support or bother with a linux build they will because it increases profitability and you cant eat or live on passion for linux.

The reality of the Linux marketshare is we are drop in the ocean the last thing we want to do as a community is give an already nerveous publisher a reason not to do a native port.
Whitewolfe80 12 Aug 2018
What's worrying in better performance? You can't stop progress.

Oh i actually have to explain it. If i am a game dev and I have some linux users asking for a port now currently the options are one do it in house which means hiring staff two have feral do it which obivously incurs costs. Or 3 do nothing and wait for linux users to buy windows copies and play it through wine meaning i have to do fuck all and i still get 100 percent profit. Which one would you choose if its anything other than option 3 your lying or have never worked in large corporation.

Same as my reply, but you are just placing replacing my mention of "effort" with "incurring cost". I guess it is another leap in mental agility to associate effort with cost, and so you've made it even clearer.
+ Click to view long quote

Well it my original post and to be fair i didnt read yours i respnded to the reply comment i recieved. But yeah its an obivious arguement but many people seem to be blind to it or seem to think that publishers that publish on linux do it because they love open source.
Shmerl 12 Aug 2018
Okay name them I am willing to bet none of them are Bethesda/Epic/EA/Activision Blizzard & Rockstar

If choose the worst examples of legacy publishers, you'll find the most foul behavior from them. The likes of EA are not representing normal developers, they are representing the worst you can find. They don't treat users properly and users don't have respect for them in return.

Normal developers don't tell users - buy our games, but we won't support you. Especially not the ones that have lot's of money like big publishers. If they tell you that - kick them and ignore their games.

The reality of the Linux marketshare is we are drop in the ocean the last thing we want to do as a community is give an already nerveous publisher a reason not to do a native port.

If you think they see Linux as something insignificant, then Wine has no meaning for them altogether. So your argument contradicts itself.


Last edited by Shmerl on 12 Aug 2018 at 9:53 pm UTC
Whitewolfe80 12 Aug 2018
Okay name them I am willing to bet none of them are Bethesda/Epic/EA/Activision Blizzard & Rockstar

So, you choose the worst examples of legacy publishers. Surely you'll find the most foul behavior from them. They are not representing normal developers, they are representing the worst you can find. They don't treat users properly and users don't have respect for them in return.

Oh you mean the biggest games companies in the world yes i used them as an example. Developers that already publish on linux know the market and the profitablility, I am not sure we are getting Hitman 2 because IO interactive are now an indie studio the windows build is ready to pre order no mention of linux and it was there call to have feral do Hitman.Or even Warner Brothers the studio that promised Batman Arkham Knight then cancelled it halfway through ferals porting job no reason ever given and Shadow of war a game originally promised with Linux support now radio silent so guessing its not coming.

If you mean Publishers the size of codemasters,focus and the swedish guys whos name i have forgotten but the grand strat guys and cities skyline publisher they will support linux as they make niche games some arguement about codemasters as they pretty much just make Dirt games these days, and am guessing nice games sell pretty well on linux.
Shmerl 12 Aug 2018
Oh you mean the biggest games companies in the world yes i used them as an example.

It's not about the size, it's about their culture. EA and Co. are disgusting. And it's not the size that makes them so crooked, it's their management. Legacy media companies (including gaming publishers) are the worst you can find as I said.

And if they while having piles of cash are telling their users: "buy our games but we won't offer support because we can save on you", you can know for sure they are complete crooks. So this argument with Wine is irrelevant. If you think someone treats you this way, you shouldn't be buying their games to begin with. And if you are ready to buy them, then you already don't care about how they treat you, so again there shouldn't be any problem.


Last edited by Shmerl on 12 Aug 2018 at 10:00 pm UTC
Whitewolfe80 12 Aug 2018
I don't believe Wine/DXVK has an effect with a devs' support, some companies refuse outright to support our platform and the ones that do still provide native games despite the Win version running perfectly in Wine.

For one I'm grateful these 2 amazing project exist, unfortunately it's not always possible for a game to come to Linux and it's nice to know there's still a way to play them.

As i said its a great project but what i am saying is developers can read so the more ones that see that porting to linux is not required as the linux market will buy a windows game key and then they dont even have to support it result saves them a ton of cash. As i have said before companies like money if they dont have to spend any money and yet enjoy the same profit as they would of from the Linux community without having to lift a finger, why would they. Its all very good to say oh but they love open source and linux but money talks.

Again i could be completely wrong and selling the companies short maybe they have too much professional pride to do that, but i may not know game developers but i do know large corporations very well.
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