Valve have sent word today that their digital card game Artifact [Steam Link] is officially releasing on November 28th and it will be playable at PAX West between August 31st and September 3rd.
Artifact is designed to give Trading Card Game (TCG) enthusiasts the deepest gameplay and highest fidelity experience ever in a fantasy card game. Offering more than 280 cards in the shipping set, players will be able to buy and sell cards on the Steam Community Marketplace.
The event at PAX will be the first public showing of the game, so no doubt there will be plenty of videos and thoughts up from those who are able to attend (we're not, sadly too expensive for us). Here's what Valve said about the PAX event:
Players will battle each other in a continuous, single-elimination gauntlet for the right to challenge a champion on the main stage. Everyone who plays will earn Artifact merchandise, including signed prints of artwork and two keys for free copies of the game when it is released.
It will be priced at $19.99.
As a long time fan of such card games, it's pleasing to see Valve continue to push Linux support. We already knew this of course, as they already confirmed that fact previously. It will be interesting to see what people think about the ability to buy and sell cards once it's live, since that's very much like a real-life experience for any competitive/collectable card game.
deepest gameplay
Well, i'm curious to see that. So many games are over simplified these days...
In the meantime, you can play the excellent, free and open source, Argentum Age : http://www.argentumage.com/
Last edited by Tchey on 1 August 2018 at 6:49 pm UTC
Next.
Nevertheless, I'm looking more forward to the other games Valve has in its pipeline :->
Especially the VR ones, which I hope get Linux support too.
Valve missed a golden opportunity here to troll the gaming world.
Imagine the SteamOS/Linux version being released a week earlier than the Windows version. Imagine the sadness/madness/badassness!
Imagine that becoming the gold standard for Valve releases; Linux first. :P
Or... HalfLife 3 - the world's first Linux exclusive AAA title! /runs away screaming
I assume you have to buy cardpacks. Until they say otherwise, I also assume they'll use the Hearthstone business model, where you have to spend a load of money on gamble packs in order not to be steamrolled, and with each "expansion" they make all your old cards practically worthless. Pass.
Except for the last bit, that has pretty much been confirmed.
Interesting, I still haven´t tried "Slay the Spire", which I believe is also some kind of highly acclaimed card game. If I enjoy that title then I might just be hungry for more come late november.
I really like trading card games, play Magic the Gathering a lot ages ago, but I didn't like Slay the Spire. It is in some ways a very good game, but there is no real "deck builder" experience. In a lot of these games you have to create your deck, optimize it, tune it and adapt it for specific enemies. It's a bit like building your character in a RPG.
In StS you have exactly 50 rounds to "build" your deck. Every win, you can choose between 3 random cards and sometimes you get a random artifact. Every round is random and which bosses you encounter is random too.
Sure, there is a lot of strategy/tactics involved in that since you have to deal with the cards/artifacts you get. But some combinations simply don't work (IMHO). And then you can't win. Or you get the perfect stuff and it is easy.
I hated that. Don't get me wrong here: It is different from the classics and a quite interesting fresh approach. So, maybe you will love it. But I wouldn't base my judgment on trading card games on Slay the Spire. Love it/Hate it -> Doesn't mean you love/hate other trading card games ...
No chance for them because too many people invested in other games already?!
A lot of people are unhappy with the Hearthstone model.
If Valve also manages to get their mobile versions out soon after release, they could reach a big player base.
Valve also had some pro gamers testing the game, which were pretty confident afterwards.
A more casual Dota could attract players which are overwhelmed by Dota's mechanics.
I think they can do it but if Valve does it half-assed like all their other games, they will fail.
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