DXVK [GitHub] 0.72 just got released and this version brings along some handy extra configuration options as well as some specific game fixes.
Reminder: DXVK is a project that allows you to get Vulkan-based D3D11 and D3D10 for playing Windows games on Linux using Wine. It's part of Valve's Steam Play. If you missed it, we had an interview with the developer recently.
As for specific games, it fixes issues with Assassin's Creed Syndicate and Origins, Batman Arkham Knight, Dragon Quest XI and an issue that affected both Tomb Raider (2013) and Shadow of the Tomb Raider. What's interesting, is that they've had to spoof users having a specific GPU vendor for some titles, otherwise they don't work. Batman: Arkham Knight, for example is being set as being on an AMD GPU, which fixes a crash in the "Detective Mode" if you have an NVIDIA GPU.
For the config options, you now have access to:
- "d3d11.maxTessFactor" to limit the maximum tessellation factor
- "d3d11.samplerAnisotropy" to enforce or disable anisotropic filtering
- "dxgi.numBackBuffers" to override the number of swap chain back buffers
- "dxgi.syncInterval" to enforce or disable Vsync
On top of that, the developer said this about the release:
Additionally, the number of swap chain back buffers requested by the game is now honored by default, i.e. games that request a triple-buffered swap chain without VSync will now use a triple-buffered Vulkans swap chain.
More info on those and more on their Wiki.
Quoting: qptain NemoThat's not in Proton yet, right?No.
Note disabling NVAPI dlls still results in performance issues and such...
Last edited by TheRiddick on 14 September 2018 at 10:11 pm UTC
Quoting: chancho_zombieit seems that shadow of the tomb raider works very well with Proton. Oh man! I really feel sad for Feral now the have zero incentive for a real port.
Let's see the performance of the game running with Proton...
But yeah, thanks to Proton, from now and then, Feral must work simultaneously with Nixxes (the developers of the Windows port) and not a year later..
Still have to add in 3rd party codex to get the video to work though zzz.
Last edited by RossBC on 14 September 2018 at 11:49 pm UTC
Quoting: Comandante ÑoñardoLet's see the performance of the game running with Proton...~86% of Windows D3D11 on my system, with some stutter here and there (but I've seen worse). Certainly playable.
If Feral ever port this, they should really use the D3D12 renderer as a starting point, it's so much faster than D3D11 in this game. And I'd agree that it should happen sooner rather than later, although it's probably not really their fault that there's no Linux port announced yet.
Last edited by YoRHa-2B on 15 September 2018 at 8:45 am UTC
Quoting: YoRHa-2BQuoting: Comandante ÑoñardoLet's see the performance of the game running with Proton...~86% of Windows D3D11 on my system, with some stutter here and there (but I've seen worse). Certainly playable.
If Feral ever port this, they should really use the D3D12 renderer as a starting point, it's so much faster than D3D11 in this game. And I'd agree that it should happen sooner rather than later, although it's probably not really their fault that there's no Linux port announced yet.
Is this game a good candidate to work with the VKD3D layer? Do you know what's the status of the project?
Quoting: chancho_zombieit seems that shadow of the tomb raider works very well with Proton. Oh man! I really feel sad for Feral now the have zero incentive for a real port.
Don't worry for Feral, soon they will have a lot of work porting games to windows :D
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