Off Grid from developer Semaeopus is a stealth hacking game where data becomes a powerful weapon and it looks brilliant.
Off Grid is a stealth and hacking game where data is your most powerful weapon. Off Grid forgoes combat for hacking tools and ingenuity, and is extensively moddable.
Unique gameplay mechanics allow you to manipulate the world and people around you with the data they unwittingly leave behind. You can truly hack and manipulate objects in the environment.
I covered this before briefly back in April, as the developer seemed committed to providing a Linux version. Sadly, the demo is currently only on Windows and Mac but I did speak to the developer today where they told me a Linux demo is now a priority with the Kickstarter being live. They've unfortunately had some last minute issues they're trying to solve, so hopefully it won't be long. Update: As the developer noted in our comments, the demo is now on itch.io.
Direct Link
They're seeking £20K in funding and with 29 days to go they've already managed nearly 50% of their goal so it looks like they're onto a winner. Hopefully it won't suddenly drop-off as we've seen that happen a few times, they need to keep that momentum going.
The actual gameplay does sound very promising, especially with it removing combat. In a world were privacy issues are found constantly (hello Google+) and mass surveillance is becoming the norm it's especially relevant.
Take a look on Kickstarter.
Quoting: soulsourceCrowfunding? How much money do crows have? ;-)
Enough to murder for.
I'm very interested in this game. As someone who's completed the CEH course, games like this make me wonder if I'll have an advantage or disadvantage over the typical gamer.
...we'll have to see how well that works out, of course. :D
As for the avatar, that's a couple of months old white-tailed eagle kid doing some wings practice. Few years ago a friend of mine sent me a link to a live web cam in an eagle's nest somewhere in the middle of a forest in Latvia. Being stuck to my desk way more than I like (and also currently living in London where nature is not quite as abundant as where I come from), just the background noise of the forest, wind and trees was really nice for coding. And pretty quickly I found those eagles to be a lot more interesting creatures than what I would have expected, with some surprisingly intelligent behaviors and personalities. So since then I've had a cam open in background or second monitor all the time while working on the game, just the right balance of relaxing background sounds and occasional distractions to break me away from the work a bit. Highly recommended!
Quoting: liamdawe"Personally backed", that's very different to what I was talking about.
Not really, it's just that's the only thing I've calculated stats for. There's no specific reason to believe any randomly selected set of Kickstarters is not indicative of the general trend unless you want to make the case that I am unusually bad at picking them. What evidence do you have to back up your claim of 1%?
Quoting: wintermuteI'm not sure how you're failing to understand this.Quoting: liamdawe"Personally backed", that's very different to what I was talking about.
Not really, it's just that's the only thing I've calculated stats for. There's no specific reason to believe any randomly selected set of Kickstarters is not indicative of the general trend unless you want to make the case that I am unusually bad at picking them. What evidence do you have to back up your claim of 1%?
If you back 2 kickstarters and both fail, that's a 100% failure rate. That's an obviously silly example, but I'm showing you how different it is what we're actually talking about.
If you gather statistics for all kickstarters that promised Linux support, that would give the actual accurate representation. I wasn't talking about personal samples in my original comment, which I what I am trying to explain.
Quoting: liamdaweIf you gather statistics for all kickstarters that promised Linux support, that would give the actual accurate representation. I wasn't talking about personal samples in my original comment, which I what I am trying to explain.
Well, I guess you didn't do these statistics either...?
Quoting: EikeHappy to put my money where my mouth is, here's a start on it: https://www.gamingonlinux.com/index.php?module=crowdfunders - give feedback on missing items in this forum topic: https://www.gamingonlinux.com/forum/topic/3534Quoting: liamdaweIf you gather statistics for all kickstarters that promised Linux support, that would give the actual accurate representation. I wasn't talking about personal samples in my original comment, which I what I am trying to explain.
Well, I guess you didn't do these statistics either...?
Even with the limited amount I've got on there right now, the failure rate is pretty low.
Quoting: liamdaweI'm not sure how you're failing to understand this.
Likewise.
Quoting: liamdaweIf you back 2 kickstarters and both fail, that's a 100% failure rate. That's an obviously silly example, but I'm showing you how different it is what we're actually talking about.
And if I back 100 Kickstarters is it still obviously silly?
Quoting: liamdaweIf you gather statistics for all kickstarters that promised Linux support, that would give the actual accurate representation. I wasn't talking about personal samples in my original comment, which I what I am trying to explain.
And if you gather statistics for a random selection of Kickstarters that promised Linux support then what you're doing is sampling, a well understood statistical technique known to give representative results for the whole set of data (sampled and non-sampled) within certain bounds of accuracy.
You can argue my selection is biased (and it is, though it ought to be biased towards projects that had more believable promises of Linux support), but you can't argue it's irrelevant.
Quoting: liamdaweEven with the limited amount I've got on there right now, the failure rate is pretty low.
And yet still way more than 1%.
Last edited by wintermute on 11 October 2018 at 2:50 pm UTC
Last edited by Liam Dawe on 11 October 2018 at 3:00 pm UTC
Quoting: liamdaweEven with the limited amount I've got on there right now, the failure rate is pretty low.
I couldn't believe 1%, but I'm happy to see it lower than I expected.
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