Off Grid from developer Semaeopus is a stealth hacking game where data becomes a powerful weapon and it looks brilliant.
Off Grid is a stealth and hacking game where data is your most powerful weapon. Off Grid forgoes combat for hacking tools and ingenuity, and is extensively moddable.
Unique gameplay mechanics allow you to manipulate the world and people around you with the data they unwittingly leave behind. You can truly hack and manipulate objects in the environment.
I covered this before briefly back in April, as the developer seemed committed to providing a Linux version. Sadly, the demo is currently only on Windows and Mac but I did speak to the developer today where they told me a Linux demo is now a priority with the Kickstarter being live. They've unfortunately had some last minute issues they're trying to solve, so hopefully it won't be long. Update: As the developer noted in our comments, the demo is now on itch.io.
Direct Link
They're seeking £20K in funding and with 29 days to go they've already managed nearly 50% of their goal so it looks like they're onto a winner. Hopefully it won't suddenly drop-off as we've seen that happen a few times, they need to keep that momentum going.
The actual gameplay does sound very promising, especially with it removing combat. In a world were privacy issues are found constantly (hello Google+) and mass surveillance is becoming the norm it's especially relevant.
Take a look on Kickstarter.
Quoting: GuestDownloads don’t work anymore on itch.io it seems. Oh well. The game seems interesting but it’s hard to get an idea of the gameplay from the trailer.Itch keeps reverting the page back to "draft" status after random intervals, once or twice per day, and we then have to go back and set it to "published" again. Which is getting pretty annoying by now. We'll try contact them about it, but at least for most of the time the downloads should be available.
https://docs.google.com/spreadsheets/d/1GiFKkK6MjhzHDC0sDFhMv0kutQ5hZVpHBZsZRFqXTRc/htmlview
The current "success rate" for me is 84%.
I'll try to get the games added to the wiki page.
Last edited by flesk on 13 October 2018 at 7:43 am UTC
Quoting: fleskIf anyone's interested on some more data, here's a list of my backed projects:
https://docs.google.com/spreadsheets/d/1GiFKkK6MjhzHDC0sDFhMv0kutQ5hZVpHBZsZRFqXTRc/htmlview
The current "success rate" for me is 84%.
I'll try to get the games added to the wiki page.
When looking at the empty spaces at Linux ports, I'm thinking we need some "expiry" of the promise. Like if it's not delivered 6 months after the Windows release (and, maybe, there's no sign of very active working on it), it's considered not released for Linux.
Last edited by Eike on 13 October 2018 at 7:28 am UTC
Quoting: fleskThe current "success rate" for me is 84%.
I found my old spreadsheet, it was from April 2017, my success rate at the time was 79%. Since then Everspace and Paradigm have released Linux versions, though a few more have released Windows versions but not Linux versions (e.g. Bard's Tale IV) so it's probably still around the same number.
Quoting: EikeWhen looking at the empty spaces at Linux ports, I'm thinking we need some "expiry" of the promise. Like if it's not delivered 6 months after the Windows release (and, maybe, there's no sign of very active working on it), it's considered not released for Linux.
I have two potential cut-offs to consider: Has the game appeared in a Steam sale (outside just the launch discount)? Has the game appeared in a bundle?
I remember Lords of Xulima took more than a year to get the Linux version out, saw it in at least two bundles for basically pennies between the Windows release and being able to play it natively.
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