Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

Artifact, Valve’s card game has now officially released and after spending more hours than I will ever admit playing it, here’s some of my own thoughts while played on Linux. Tested on NVIDIA, I don't have an AMD GPU on hand.

Also, before we get into anything, let's note that this is the first Valve game to arrive with Linux support at release!

"We hope all gamers enjoy Artifact, especially fans of Dota 2 and card gaming enthusiasts," said Valve's Gabe Newell. "Working with Richard Garfield has been an incredible opportunity for everyone at Valve, and we look forward to expanding the game with him based upon feedback and input from the community."

Note: Key provided by Valve

I’m a huge fan of card games, however, I rarely get a chance to leave home and go out and play them. For many reasons including money for travel, real life friends or just being too busy. This is why I personally love playing them on PC, it frees up those issues and many more for me. To this day though, there hasn’t really been a trading card game available for Linux that has really hooked me—until now.

"Working on Artifact has been fantastic - a digital card game which really leverages what is made possible by the medium rather than being limited by it," said Richard Garfield. "That has been a long time dream of mine and Valve has been a terrific partner in the development." 

I will cut to the chase early on this one, I honestly really do enjoy it. I find it extremely engrossing! It’s certainly not going to be for everyone, but in terms of the gameplay I think they’ve hit a bit of a sweet spot for complexity versus fun.

It's not just a game, they're also doing some comics to expand the Dota universe. Valve say that they aim for Artifact to be more than just a card game, something which will include a "shared universe with a storyline that will deepen the history, expand the world, and change the fates of the heroes of both games". You can see the first comic, Prelude, right here. The second, Call to Arms, released today which you can find here.

As for the game itself, the gameplay is split across three lanes, like Dota 2 itself, which certainly makes it extremely different to any other comparable card game. You are, essentially, playing three games at the same time. It’s a little nuts, but it doesn’t actually take you all that long to get to grips with it. The overall mechanics aren’t actually that difficult, however, it does still obviously require a lot of time and effort to truly become good at it... something I will openly admit to not being, I suck. Games aren’t always about winning though, if you enjoy it while you fail and possibly learn from it to try something fun for the next game, that’s enough to keep me going. That's the key I've found with it, while it can be frustrating, I've always seen rather clearly what I could have done better and that frustration gets turned around pretty quickly as I queue up for "just one more go".

For a card game, it feels surprisingly alive too. Tons of little touches add up to a vibrant and constantly engaging experience. From the river in the centre passing through all three boards, to some recognisable sounds from Dota 2 and your little familiar practically wetting himself in fear when your tower is about to fall.

There's a lot of game mechanics that I appreciate with the gameplay. You have all the usual suspects like cards that will buff up other cards, spell cards to dish out the pain to your opponent and special improvements to place on your side of the board which can be truly menacing. I went up against a player online, who had a big focus on "improvement" cards which did all sorts of things and it certainly made for an entertaining game. These improvement cards can dish out damage to enemies at the start of a round, replenish your mana to play more cards, attack a single card across any lane and so on. If you manage to combine a few of them in the same lane, the results can be devastating to the other player.

It's the hero system that I especially like, each coming with their own unique ability. On top of that, hero cards also have equipment slots. After you've played an entire round across each lane, you go through a shopping phase where you spend money earned by taking down enemies, this is where you will be able to pick up healing potions for cards, equipment to put on your heroes and so on. What truly makes it interesting, is that when a hero is cut down they will keep their equipment ready for when you get to bring them back into play in a couple of turns. Perhaps you want to strengthen a particular lane, but all your hero cards are already in play? You can also get a card to return them to the fountain, to then place down in a different lane later on. It's all the gameplay elements like that, which keep it thoroughly interesting to play.

The multi-lane approach has tripped me up a good few times. It's a little too easy to become overly focused on how you're doing in one lane, which can result in some spectacular failure. Winning in Artifact can be done in two ways: You can take down two towers in any lane or take down one tower and the Ancient that replaces it in the same lane.

There's never a dull moment in Artifact, that's one thing I'm absolutely certain on. I've seen some extremely varied decks when playing online. In a game I had only earlier today, my opponent had cards to constantly replenish their mana to play more cards, while also constantly locking my cards for a turn. Something I thought was equal parts clever, amusing and annoying.

Even with the annoyance of some of my cards being locked for multiple turns, it all gets turned around when you see your little familiar fly over to the enemy's tower and laugh at it as you're about to annihilate them and win the game. At least, that's what I would like to say, unfortunately for me my enemy had the Zeus hero unit, whose ability annihilated all remaining cards I had in the lane that would win me the game…as I said, never a dull moment.

Artifact offers up multiple game modes, depending on how you're feeling.

  • There's Solo Play bot matches so you never need to face anyone online, which can be quite interesting since bots can play cards you don't own.
  • Social Play will allow you to face off against friends, Open Play which essentially shows you in a list for people in the same Steam groups as you (join our GamingOnLinux Steam Group!) to match up and player created tournaments.
  • Casual Play will allow you to play online against anyone globally, a Constructed mode where you pick a specific deck and attempt to win a series of games with that single deck and then a Phantom Draft mode which lets you make a new deck and edit it before matches.
  • Finally, we come to the Expert Mode which is similar to the Casual Play mode with one major difference—you can win prizes, but this comes at a cost.

That cost, can be Tickets you pay for in a bundle or for the Expert Keeper Draft mode, both Tickets and Booster Packs. Sure, there is an element of increased adrenaline-based excitement because you really don’t want to lose anything, which adds an curious element to it. However, for a game you’ve already spent money on to play and will likely spend more money on to buy extra packs of cards, it just doesn’t feel right having some modes so limited like this. Considering it costs $4.95/£3.95 for only five tickets, that works out to be quite expensive just to play in certain game modes if you’re not good enough to win extra tickets. You can turn unwanted cards into tickets too, although that's at a cost of 20 cards to one ticket which doesn't seem like great value.

On top of that, for a game that isn't free to play, it certainly can end up costing you a lot of money after your initial purchase. There's been a lot of talk about Valve's monetization model with Artifact with it being rather costly in the long-run when buying extra cards. For reference, here's the pricing:

Buying it for $19.99/£15.99/€17.95 will give you:

  • 5 Event tickets
  • 2 Complete Decks
  • 10 Booster Packs

Booster Packs can be purchased in-game for $2/£1.50/€1.75 and will include:

  • 12 random cards
  • At least one card is a rare

Such packs do have an element of gambling to them, since you have no idea what you're getting. That can end up being a lot of money if you don't get the cards you want. Exactly like real-life packs though, but still worth mentioning of course. To me, the cost of the Booster Packs are pretty reasonable though, as someone who buys his kid Pokemon cards often which are quite a bit more expensive (and his collection is rather large…).

Although the Draft mode you can do can offset that somewhat, since you pick different cards each time to construct decks. This way, no one has any kind of edge over the other based on cards they own. That's a pretty big thing, especially for those who don't want to spend any extra.

A deal-breaker for some, might be the fact that there’s no actual ranking system. Like a lot of other games have, competitive play in Artifact doesn’t give you any special rank or badges and so there’s no real feeling of progression outside of either winning or losing. Valve are listening, as they said on Twitter that "Progression is top on the list of things we want to tackle post-launch!".

I do like the fact that I don’t need to chat to people while playing online, for me that’s actually a big bonus. I don’t want to see trash talk or anything, I want to focus and relax. Not that the game is actually relaxing by any stretch, it can suddenly become a very nerve-racking game at any moments notice.

The Linux version has been working really well for me. It hasn’t crashed a single time and they've improved performance since the earlier beta builds, so it's now incredibly smooth for me.

Overall, I like it a lot and will no doubt continue playing it, but I would like it a lot more if there was an actual progression system, plus more ways to earn tickets and cards outside of giving Valve even more money.

You can find Artifact on Steam.

Trailer:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link
Article taken from GamingOnLinux.com.
19 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
62 comments
Page: «3/4»
  Go to:

kuhpunkt Nov 29, 2018
i'm implying that valve could have made something much better then yet another digital card game that got them booed out of the building when they first announced it

Again, one doesn't exclude the other. Valve consists of many smaller teams. Just because one team created Artifact doesn't mean the other teams aren't creating other games.

no one not even die hard dota 2 fans asked for or even wanted this game

So?

honestly it's just yet another digital card game when it could have been something better like a whole new franchise from valve that proves they don't need half life to make the next great game

but now it seems like valve just wants to be another EA imo

If they were EA they would crank out another Half-Life every year.

If they were just like every other trepel ayeee company they would make yet another card game because heartstone and gwent did it over doing something else

Why don't you just make a rational argument? :/
Valve has become a victim of their own success just like every other trepel ayee company

How so?
dreamer_ Nov 29, 2018
I would like to point out, even as rubbish as I am with simply the starter content you're given for purchasing it - I've won quite a lot of games against people with a lot of cards I don't have. Buying more cards isn't always the answer, knowing how to use the cards you've got together is.

Is that also the case at competitive drafting (which is paid by tickets) ?
With drafting, both sides pick cards out of stuff at random, even stuff you don't own.

Thx for the answer, Liam.
Did you try Keeper's Draft alreay? How balanced is the matchmaking at this drafting?
Do I understand that right, that Keeper's Draft costs tickets and also booster packs from your inventory and you might win new tickets and packs?

I don't know about balance (not tried it yet).

Yes, Keeper's Draft costs 2 tickets + 5 packs and you draft 5 packs worth of cards, that you keep. After that normal Gauntlet game follows (you play until 5 wins or 2 losses). For 3 wins you get 2 tickets back and an additional pack. 4 wins: 2 tickets and 2 packs. 5 wins: 2 tickets and 3 packs.
Eike Nov 29, 2018
View PC info
  • Supporter Plus
I never played a Trading Card Game, neither online nor offline.
Is there any introduction to Artifact I could read for some (casual) gaming?
Ehvis Nov 29, 2018
View PC info
  • Supporter Plus
I never played a Trading Card Game, neither online nor offline.
Is there any introduction to Artifact I could read for some (casual) gaming?

I watched a youtube video from the tournament where they demonstrated the two tutorial matches. Should be easy enough to find and makes things much clearer than reading up on it.
kuhpunkt Nov 29, 2018
i'm implying that valve could have made something much better then yet another digital card game that got them booed out of the building when they first announced it

Again, one doesn't exclude the other. Valve consists of many smaller teams. Just because one team created Artifact doesn't mean the other teams aren't creating other games.

no one not even die hard dota 2 fans asked for or even wanted this game

So?

honestly it's just yet another digital card game when it could have been something better like a whole new franchise from valve that proves they don't need half life to make the next great game

but now it seems like valve just wants to be another EA imo

If they were EA they would crank out another Half-Life every year.

If they were just like every other trepel ayeee company they would make yet another card game because heartstone and gwent did it over doing something else

Why don't you just make a rational argument? :/
Valve has become a victim of their own success just like every other trepel ayee company

How so?
before i answer that i first must ask you
why do you think valve made a dota2 card game?

I can't look into their heads, but I guess it's a combination of many things... first and foremost that some of the people over there thought it would be fun to do, because that's what Valve usually does.

They have no owners or shareholders to answer to. They just do what they think is good. Often that's taking something that exists in some form and polish it to perfection.
kuhpunkt Nov 29, 2018
i'm implying that valve could have made something much better then yet another digital card game that got them booed out of the building when they first announced it

Again, one doesn't exclude the other. Valve consists of many smaller teams. Just because one team created Artifact doesn't mean the other teams aren't creating other games.

no one not even die hard dota 2 fans asked for or even wanted this game

So?

honestly it's just yet another digital card game when it could have been something better like a whole new franchise from valve that proves they don't need half life to make the next great game

but now it seems like valve just wants to be another EA imo

If they were EA they would crank out another Half-Life every year.

If they were just like every other trepel ayeee company they would make yet another card game because heartstone and gwent did it over doing something else

Why don't you just make a rational argument? :/
Valve has become a victim of their own success just like every other trepel ayee company

How so?
before i answer that i first must ask you
why do you think valve made a dota2 card game?

I can't look into their heads, but I guess it's a combination of many things... first and foremost that some of the people over there thought it would be fun to do, because that's what Valve usually does.

They have no owners or shareholders to answer to. They just do what they think is good. Often that's taking something that exists in some form and polish it to perfection.
You probably won't get were i'm coming from then

Why don't you give it a try?
Ehvis Nov 29, 2018
View PC info
  • Supporter Plus
So the impression I'm getting from game reviews: It's design is a breath of fresh air for the shitty online card game trends, but not playable by sane people due to being a microtransaction pay-to-win hellhole.

I think more "...., but not playable according to people who don't play it because it is a microtransaction pay-to-win hellhole." accurate.
Schattenspiegel Nov 29, 2018
I do not get these games. They are visually annoying. They are worse in the sound department. They try to bind you long term by making you invest more money. So even if there is a good game buried underneath...why do people bother?
kuhpunkt Nov 29, 2018
How did we go from this to it's a good game now?

Why don't you just answer the question? And just because people were pissed when it was announced (when aren't people pissed anyway?), doesn't mean it's the same people that like the game now. And even if they are the same people... maybe they should reserve their judgment? Just answer the question.
Nezchan Nov 29, 2018
It seems they are just another trepel ayeee company who does not care about the people that made steam/valve successful in the first place

This is making me read the entirety of your posts in the annoying snotty voice Jim Stirling always uses when he says that, which I assume you're aping in text.

Protip: It really doesn't work in text.
kuhpunkt Nov 29, 2018
How did we go from this to it's a good game now?

Why don't you just answer the question? And just because people were pissed when it was announced (when aren't people pissed anyway?), doesn't mean it's the same people that like the game now. And even if they are the same people... maybe they should reserve their judgment? Just answer the question.
Valve is more interested in following the money then listening to the community that they used to claim to give a crap about

It seems they are just another trepel ayeee company who does not care about the people that made steam/valve successful in the first place

So enjoy this card game over portal 3 left 4 dead 3 half life 3 or an entirely new ip that sets a new standard for game design
you know?
the thing that made half life 1 and in turn valve successful in the first place

So you will blatantly ignore everything I've said before?
kuhpunkt Nov 29, 2018
How did we go from this to it's a good game now?

Why don't you just answer the question? And just because people were pissed when it was announced (when aren't people pissed anyway?), doesn't mean it's the same people that like the game now. And even if they are the same people... maybe they should reserve their judgment? Just answer the question.
Valve is more interested in following the money then listening to the community that they used to claim to give a crap about

It seems they are just another trepel ayeee company who does not care about the people that made steam/valve successful in the first place

So enjoy this card game over portal 3 left 4 dead 3 half life 3 or an entirely new ip that sets a new standard for game design
you know?
the thing that made half life 1 and in turn valve successful in the first place

So you will blatantly ignore everything I've said before?
nope enjoy the yet another card game
i will continue to expect better from a company that is more than capable of doing better

I have not played Artifact. I have no interest in Artifact. I doubt I will ever play Artifact.

You're just incredibly naive if you think that Artifact is everything Valve is working on and take it as evidence to shit on them.
Nezchan Nov 29, 2018
How did we go from this to it's a good game now?

Why don't you just answer the question? And just because people were pissed when it was announced (when aren't people pissed anyway?), doesn't mean it's the same people that like the game now. And even if they are the same people... maybe they should reserve their judgment? Just answer the question.
Valve is more interested in following the money then listening to the community that they used to claim to give a crap about

It seems they are just another trepel ayeee company who does not care about the people that made steam/valve successful in the first place

So enjoy this card game over portal 3 left 4 dead 3 half life 3 or an entirely new ip that sets a new standard for game design
you know?
the thing that made half life 1 and in turn valve successful in the first place

So you will blatantly ignore everything I've said before?
nope enjoy the yet another card game
i will continue to expect better from a company that is more than capable of doing better

Yeah! They should have done yet another first-person shooter based on a first-person shooter they already did!
N30N Nov 30, 2018
Game runs fine. Though a slightly higher anti-aliasing option would have been nice.

If anyone in the EU picks it up, do let me know the correct price for Booster Packs and Tickets so I can add it in.
Packs are €1.75. I can't see any way to purchase tickets while I still own the ones that came with the game.

Plus, what are the actual card types?
See the howlingmind.com.


Last edited by N30N on 30 November 2018 at 5:16 am UTC
const Nov 30, 2018
If you are not into tradable card games, that's fine. But the whole "No one asked for a dota2 card game" arguments creep me out. Valve is not our bitch. If they want to create a card game, that's totally fine. And if you want to create a big cardgame, you'll need a consistent universe for it. They had a consistent universe that fit a card game, so they used it.
I'm very much interested in such games, as long as I don't feel forced to invest constant money to enjoy the game. There's a big difference between "I can invest infinite money" and "I must invest infinite money". There's a lot of room in such games to balance things out and find ways to make the game enjoyable with the base set alone.

I can hardly remember a Valve release that didn't cause a lot of flaming critics at first. HalfLife 2 was heavily debated because they used it to bind people to Steam. Usually, they react and turn the tides. I hope they will find the right answer to the negative responses they currently receive.
Obviously, they didn't f**k up the core gameplay, so there is hope.
One such solution would be "deck-value-matchmaking", where the decks of the opponents can't differ to much in value.


Last edited by const on 30 November 2018 at 12:25 pm UTC
Eike Nov 30, 2018
View PC info
  • Supporter Plus
What I'm wondering about all the negative Steam reviews concerning the monetarization model:
Didn't they know before buying?
0aTT Nov 30, 2018
What I'm wondering about all the negative Steam reviews concerning the monetarization model:
Didn't they know before buying?

And did these folks play after buying? So many bad ratings after 1h play time I've never seen for a triple-A game. For many, it seems to be an emotional subject. They seem to spend more time discussing than playing.
Eike Nov 30, 2018
View PC info
  • Supporter Plus
So many bad ratings after 1h play time I've never seen for a triple-A game. For many, it seems to be an emotional subject. They seem to spend more time discussing than playing.

This may be a very special monetarization model:
Let's not make HL3, so the fan base will buy anything just to downvote it for not being HL3. ;)
Liam Dawe Nov 30, 2018
If anyone in the EU picks it up, do let me know the correct price for Booster Packs and Tickets so I can add it in.
Packs are €1.75. I can't see any way to purchase tickets while I still own the ones that came with the game.
Thanks, added it in.
ageres Dec 8, 2018
https://steamdb.info/app/583950/graphs/
![](https://drive.google.com/uc?id=19jyAj2qIhsjocFRwuAFewwPLIYu9gtCf)
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.