Feral Interactive have announced that Total War: WARHAMMER II for Linux is officially releasing on November 20th. Originally developed by Creative Assembly in partnership with Games Workshop and published by SEGA for Windows, this is the follow-up game to the original which was released for Linux in November of 2016.
As a reminder of the system requirements, here's what you're going to need. At a minimum, it will require:
OS: Ubuntu 18.04 64-bit
Processor: Intel Core i3-4130 @ 3.4GHz
GPU: 2GB NVIDIA GTX 680 or better, 2GB AMD R9 285 (GCN 3rd Gen) or better
System RAM: 6GB RAM
Storage: 52GB
Additionally, they tested it with the NVIDIA driver 396.54 and on AMD with Mesa 18.1.5. They previously confirmed it will be using the Vulkan API.
You can pre-order directly from the Feral Store, to ensure Feral gets the best cut to continue their fantastic Linux porting work. Something I wish to see continued for many years as I've enjoyed so many of their games I otherwise wouldn't have played. This will make their 5th Linux port this year (if you count the XCOM 2 DLC). Otherwise, keep an eye on Humble Store and Steam.
Direct Link
We haven't been provided access before release, so any full review and port report will be sometime after release. As always, we will do our best to ensure you're informed of what you need to know.
It's quite a popular game, with around twenty thousand people playing it right now so it's a good choice for a Linux port. It's been pretty well received by critics and users alike too.
Quoting: KimyrielleCool! Which Total War game will they work on next? :PTHREE KINGDOMS, which was already announced ;)
So, lets be happy for this new AAA and let's try to rethink before posting any negative comment for this type of news.
My wallet is ready for this game ^_^ .
Quoting: x_wingI really don't like people getting pissed off because of "another total war game". Guys, We're getting native AAA games on our platform, you should all be happy even if it's not a game you like or you're whiling to play. In fact, I remember that not too long ago that some users were worried because Linux gaming was losing momentum, being one the concerns that less and less AAA where released in our platform...That depends of your concept about what is an AAA game.
So, lets be happy for this new AAA and let's try to rethink before posting any negative comment for this type of news.
For me, games without Spanish voice overs are not AAA, and it doesn't matter how famous the franchise is.
This is an indie game for me... The same goes for The Witcher franchise.
Anyway! For tastes, the colours.
Quoting: Comandante ÑoñardoThat depends of your concept about what is an AAA game.
For me, games without Spanish voice overs are not AAA, and it doesn't matter how famous the franchise is.
This is an indie game for me... The same goes for The Witcher franchise.
Anyway! For tastes, the colours.
Really? Total War indie games? It's not about taste, the AAA category it's about how much you invest to make the game. Of course, that doesn't implies that it will be an excellent game, but still on this case means that a game that has a big player base is getting a native version in our system. And that my friend is one of the pillar base in order to make Linux a gaming platform.
Quoting: x_wingHa, AAA games as a definition has always been a moving target. Is it popularity? Call of Duty is considered very popular and AAA, but it's not something that I obsess with. Quality? Probably not. Large production? Yup, that's usually what it means. The Witcher definitely is.Quoting: Comandante ÑoñardoThat depends of your concept about what is an AAA game.
For me, games without Spanish voice overs are not AAA, and it doesn't matter how famous the franchise is.
This is an indie game for me... The same goes for The Witcher franchise.
Anyway! For tastes, the colours.
Really? Total War indie games? It's not about taste, the AAA category it's about how much you invest to make the game. Of course, that doesn't implies that it will be an excellent game, but still on this case means that a game that has a big player base is getting a native version in our system. And that my friend is one of the pillar base in order to make Linux a gaming platform.
But Indie? That's usually when it is a small studio developing and maybe publishing it. That is definitely not Sega/Creative Assembly. I'd even say inXile (before Microsoft bought them) would be considered borderline not-Indie, since I think they have a decent amount of people working for them, though they technically were and independent developer, now sucked into the grasp of MS.
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