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Artifact, the multi-lane card game from Valve is closing in on release and so Valve have given out a bunch of new details on what to expect.

Firstly, it's now up for pre-order on Steam for £15.99/$20 and for that price you will get 10 card packs, 5 event tickets, and two complete starter decks. Considering how much such packs cost for real-life card games, that price is actually quite reasonable I think. Additional packs of cards will be $1.99, each pack has 12 random cards. You will also be able to buy and sell cards on the Steam Market.

As for system requirements, Valve are stating the Linux version will need Ubuntu 16.04 or newer, Intel i5, 2.4 Ghz or better, 4 GB RAM and a Vulkan-capable GPU from NVIDIA, AMD, or Intel. So it looks like it will run on quite a lot of hardware which is nice.

At launch, it will have three different modes of play: Social, Casual, and Expert.

The Social mode is where you will find user-made tournaments, private lobbies and what they call Open Play. Open Play will allow you to have a freestanding invite to anyone within a Steam community. Be sure you're in our GamingOnLinux Steam group for that. Casual will include bot matches, global matchmaking and the "casual constructed Gauntlet" which is a series of increasingly challenging opponents. Finally, the Expert mode is a harder version of the Gauntlet from the Casual mode where you can win packs of cards.

Also, Valve have given out some public APIs to help people build interesting tools. Will be interesting to see what people make with it like the Deck Builder.

I'm extremely curious to try it out, so I will likely be diving in on release day. I'm probably going to be terrible at it, but learning is part of the fun. I've always wanted to get properly into a card game, so hopefully it will run well on Linux.

See more on the official site and Steam itself.

Article taken from GamingOnLinux.com.
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Micromegas Nov 12, 2018
Besides the question how much playing competitive decks in Artifact may cost in the end (the good cards probably will ending up costing more on the Steam market, I guess?), the open question for me is: Will Artifact be enjoyable to play?

I watched the Artifact tournament stream with Kripp's (a Twitch streamer) explanations alongside and Dane's "teaching Artifact" stream today. I like games like chess and Faeria and watch MTG Arena streams on Twitch (although I can't play the game myself because it doesn't run on Wine for me) - so Artifact should interest me. But the game just doesn't look to be fun or interesting to play. For Linux I hope the game will be a hit but just a word of warning here: Hedge your expectations. And have a look at Faeria if you think your gaming mind works similar to mine because then you can't go wrong with Faeria.
Nezchan Nov 12, 2018
My problem is that while I like card games, I'm also terribly bad at them, and don't really have a card game guru to teach me, walk me through deckbuilding and the like. So while I like the mechanics of TCGs and the lore and the art, I just can't justify paying up front cash for a game I already know I'm going to suck at and become frustrated by long before I start to gain any degree of competence.

That's one advantage of the F2P model, at least I can goof around with a game like Hearthstone for that brief period of time before my incompetence catches up to me.
RossBC Nov 12, 2018
Guess like anything, just learn and understand how to use the starter decks first.
Get a feeling for how the game plays.
Theres going to be a lot of people playing the game in the same boat as us (not being very good at these games).
The only way we will get better is by playing and watching other people play!
Salvatos Nov 12, 2018
Quoting: NezchanMy problem is that while I like card games, I'm also terribly bad at them, and don't really have a card game guru to teach me, walk me through deckbuilding and the like. So while I like the mechanics of TCGs and the lore and the art, I just can't justify paying up front cash for a game I already know I'm going to suck at and become frustrated by long before I start to gain any degree of competence.

That's one advantage of the F2P model, at least I can goof around with a game like Hearthstone for that brief period of time before my incompetence catches up to me.
That's one thing I like about Faeria. On many occasions the puzzle mode has made me go "oh, I can do that?" and strategize differently, and since the missions are preset you can retry them in a variety of different ways until you beat them, and try out new approaches as you do. I've gotten to a point where I can beat most regular missions with my main deck, but also sometimes I'm faced with a very specialized challenge and I know what kind of cards I'll need in a focused deck to counter it. It's been a really fun experience so far, and the tactical play on the board adds a much-needed dimension to take out the dryness of "just deck-building," in my taste.

Unfortunately for you it's not free-to-play anymore, but I find that there's plenty of solo content to justify the price if you don't want to measure up to more experienced players (I've played over 40 hours so far, all against AI).
nitroflow Nov 12, 2018
Quoting: Brisse
Quoting: Keyrock
Quoting: BrisseHaven't really gotten into any of these card games (except The Witcher 3 minigame :D ). I was mildly interested in this as a potential entry point, but then I learned...

QuoteAdditional packs of cards will be $1.99, each pack has 12 random cards. You will also be able to buy and sell cards on the Steam Market.

...that it has gambling mechanics. No thanks.
In fairness, this is exactly how physical trading card games work. You buy packs of cards and get random cards inside.

I know, but that doesn't make it not gambling.

It isn't gambling because you always get something for your money though, this is how loot box type micro transactions skirt around gambling.
Nezchan Nov 12, 2018
Quoting: Salvatos
Quoting: NezchanMy problem is that while I like card games, I'm also terribly bad at them, and don't really have a card game guru to teach me, walk me through deckbuilding and the like. So while I like the mechanics of TCGs and the lore and the art, I just can't justify paying up front cash for a game I already know I'm going to suck at and become frustrated by long before I start to gain any degree of competence.

That's one advantage of the F2P model, at least I can goof around with a game like Hearthstone for that brief period of time before my incompetence catches up to me.
That's one thing I like about Faeria. On many occasions the puzzle mode has made me go "oh, I can do that?" and strategize differently, and since the missions are preset you can retry them in a variety of different ways until you beat them, and try out new approaches as you do. I've gotten to a point where I can beat most regular missions with my main deck, but also sometimes I'm faced with a very specialized challenge and I know what kind of cards I'll need in a focused deck to counter it. It's been a really fun experience so far, and the tactical play on the board adds a much-needed dimension to take out the dryness of "just deck-building," in my taste.

Unfortunately for you it's not free-to-play anymore, but I find that there's plenty of solo content to justify the price if you don't want to measure up to more experienced players (I've played over 40 hours so far, all against AI).

Honestly, if I were to try a pay-up-front card game it would almost certainly be Faeria.
14 Nov 13, 2018
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I'm OK with the pack idea because I'm a _very_ casual MTG player with physical cards. After I get tired of my decks, I don't mind buying a $20 pack from a recent season to freshen up what I have. You don't always know if you're going to like the characters and levels in a PC game expansion. I guess if you're trying to buy a bunch of packs because you want a certain card, then you're gambling. I don't get into enough to be that concerned. I just want new cards after a while.
Salvatos Nov 13, 2018
Quoting: nitroflow
Quoting: Brisse
Quoting: Keyrock
Quoting: BrisseHaven't really gotten into any of these card games (except The Witcher 3 minigame :D ). I was mildly interested in this as a potential entry point, but then I learned...

QuoteAdditional packs of cards will be $1.99, each pack has 12 random cards. You will also be able to buy and sell cards on the Steam Market.

...that it has gambling mechanics. No thanks.
In fairness, this is exactly how physical trading card games work. You buy packs of cards and get random cards inside.

I know, but that doesn't make it not gambling.

It isn't gambling because you always get something for your money though, this is how loot box type micro transactions skirt around gambling.
Legally speaking, sure, but spending money to get something that may or may not be entirely devoid of value to you, or whose value is essentially random within limits, in addition to being arbitrary and subject to changes made to the game, is hardly better than risking your money in a game of chance. At least in most games of chance, you can walk away with your money and your earnings aren't designed to keep making profit for "the house," unlike Valve taking a cut of every subsequent trade in this case and controlling your Steam wallet. Unlike WotC with MTG, Valve owns the entire ecosystem this game exists in. You may or may not get your money's worth in entertainment, but you will definitely not make any real money out of it. So I would agree that it is not gambling in that sense, but arguably it is worse than gambling.
nitroflow Nov 13, 2018
Quoting: Salvatos
Quoting: nitroflow
Quoting: Brisse
Quoting: Keyrock
Quoting: BrisseHaven't really gotten into any of these card games (except The Witcher 3 minigame :D ). I was mildly interested in this as a potential entry point, but then I learned...

QuoteAdditional packs of cards will be $1.99, each pack has 12 random cards. You will also be able to buy and sell cards on the Steam Market.

...that it has gambling mechanics. No thanks.
In fairness, this is exactly how physical trading card games work. You buy packs of cards and get random cards inside.

I know, but that doesn't make it not gambling.

It isn't gambling because you always get something for your money though, this is how loot box type micro transactions skirt around gambling.
Legally speaking, sure, but spending money to get something that may or may not be entirely devoid of value to you, or whose value is essentially random within limits, in addition to being arbitrary and subject to changes made to the game, is hardly better than risking your money in a game of chance. At least in most games of chance, you can walk away with your money and your earnings aren't designed to keep making profit for "the house," unlike Valve taking a cut of every subsequent trade in this case and controlling your Steam wallet. Unlike WotC with MTG, Valve owns the entire ecosystem this game exists in. You may or may not get your money's worth in entertainment, but you will definitely not make any real money out of it. So I would agree that it is not gambling in that sense, but arguably it is worse than gambling.

This applies to every single purchase you make on your steam account though, you can't make any real money because you can't transfer anything on your account short of selling the whole account.
Salvatos Nov 13, 2018
Quoting: nitroflow
Quoting: Salvatos
Quoting: nitroflow
Quoting: Brisse
Quoting: Keyrock
Quoting: BrisseHaven't really gotten into any of these card games (except The Witcher 3 minigame :D ). I was mildly interested in this as a potential entry point, but then I learned...

QuoteAdditional packs of cards will be $1.99, each pack has 12 random cards. You will also be able to buy and sell cards on the Steam Market.

...that it has gambling mechanics. No thanks.
In fairness, this is exactly how physical trading card games work. You buy packs of cards and get random cards inside.

I know, but that doesn't make it not gambling.

It isn't gambling because you always get something for your money though, this is how loot box type micro transactions skirt around gambling.
Legally speaking, sure, but spending money to get something that may or may not be entirely devoid of value to you, or whose value is essentially random within limits, in addition to being arbitrary and subject to changes made to the game, is hardly better than risking your money in a game of chance. At least in most games of chance, you can walk away with your money and your earnings aren't designed to keep making profit for "the house," unlike Valve taking a cut of every subsequent trade in this case and controlling your Steam wallet. Unlike WotC with MTG, Valve owns the entire ecosystem this game exists in. You may or may not get your money's worth in entertainment, but you will definitely not make any real money out of it. So I would agree that it is not gambling in that sense, but arguably it is worse than gambling.

This applies to every single purchase you make on your steam account though, you can't make any real money because you can't transfer anything on your account short of selling the whole account.
Correct, but unless you're a compulsive buyer, the odds of the games you purchase vanishing before you play them and your money being wasted* are fairly low, whereas a blind booster purchase can easily turn out to be a net loss*.

*relative to whatever value you place on those entertainment services
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